Lady Charlotte, wishing to investigate treason within the uppermost circle of the Arthurian government, hires the party, but how will they react?
In the midst of the War for the Chivalier Isles, Tibbles, now a rising figure in the North Empire Shipping Company, unwittingly unravelled a hidden history and, with Nikolai, sparked a path towards forging unlikely alliances in the face of war. Also, cheese comes up a lot.
The players arrive at Arcanis and must navigate the nation's nobility (and bureaucracy) to reveal the information they hold in their investigation of the HMS Arrowhead, but how will they fare when the tables turn on them?
With business at Fortress Blank concluding, and a new ally emerging, what new ventures will be in sight?
With the tenacious giant crab dealt with, Mea Culpa faced unexpected adversity as new foes from the sea itself arrived.
In the aftermath of chaos, Governor-General Nikolai Vasilovich took charge, restoring order within the North Empire Shipping Company. Joined by the hired help of Señor Weeblewobble and Jonas Morningstar, Nikolai enlisted the aid of the Dwarven cleric Junol Kegbuster to communicate with the deceased and unveil new leads. As they embarked on a mission to confront a giant crab, they were unexpectedly ambushed, and dragged beneath the waves by unknown assailants, plunging them into a perilous underwater encounter.
The bustling Fort Blank is in sight, but what mysteries does it hold?
The first in a series of relaxed sessions meant to act as a change for players to be able to test the waters with their new characters. These sessions are meant to act as a build-up to Session 1, which will act as the start of the 'main plot'.
The finalising of player characters, their backstories and how they know each other, and an overview of expectations, from in-game narrative themes and rules to the out-of-game 'social contract'.