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Mon 8th Feb 2021 06:07

The sinister secret of portsmouth

by Fremont \Benji

On our way east to portsmouth we camp for the night and see a large cat. It eyeballs Max Painless for some time and when he chose to arouse the rest of us, the cat chose to leave.
In the morning the we found a wolf on the road. Tabi attempted to feed it and then we noticed more wolves come out, Accompanied by a direwolf.
 
We make our way to Portsmouth and meet a drunk who asks if we are the Inquistors to exorcise the house at the north of town. Tabi somewhat brushed him off and we continued to the guard who confirmed that there is a haunted house. The guard also informed us that orphans are not allowed in Portsmouth. He said maybe if we could prove that we are not ne'er do wells, he would maube be able to vouche for us to the town. He had no idea there had been a necromancer named Simon in the tower to the west of their town, although he did know that a caravaner had come back with Lamunda. She is apparently still suffering a sickness, boils and the like. Simon's grimoire has some runes related to sickness, but without more research I dont know what I can do. Maybe if I talk to Max I can help the young cleric to heal her.
 
In the haunted house the second floor was uneventful. In the attic there were small stirges, demon bat monsters. We were able to subdue them fairly easily.
 
As we came down to the basement there was a paladin dead on the ground, some wine on racks and more weapons in barrels. Similar weapons to the ones found in the tower of Zenopaus.
 
In the basement of the haunted house we cleared out some bandits. As is my ways I was able to nonlethally subdue one and convince another to join the explorers guild. The last one standing told us that she would not join us "because he will kill me. He will hunt me down and Azad (the other bandit) too. You cannot protect us and I am more afraid of him."
 
Behind a secret passage I slipped in acid losing my new armor and hammer. I'm particularly sad about the hammer which I had used to knock people out. Unlike some of my companions I am very much against killing if I can avoid it. I try not to put my party at risk with my aversion to brutallity. But I am not for the senseless violence most days. I think I will live. As a wizard I lean more on my magic at times fairly often.
 
The group came into some contention as we went even further in and found even more bandits. These particular fellows sued for peace and asked to just leave. Tabi wanted to recruit them by force, Aukror, Max, and myself were all against it. Abar brought up the point of them possibly being an issue in the future.
 
We went back and were able to kill a skeleton alchemist, accruing some more artifacts. Among them is a tome of Constructing the Philosopher's stone, I plan on sharing with Ara'stor. I also obtained a bag of holding.
 
Azad told us that "the captain," is the one who she worked for. Not killing him may be unfortunate for her. The captain's name is Sandbar, who is into magic and possibly some divination.