Apparently, Failure is an option
Accepted a challenge to find out why people were disappearing in a village. We arrived at the village and ventured east to an abandoned temple that had been occupied by a cult following the Whisperer. I'm not really against the practice, but I didn't see how this benefited Dispater, so we proceeded to venture in.
At first we met 2 guards. They really weren't guards, just some kids the cultists recruited. They were intimidated easily enough and left on their own accord. Things got increasingly more difficult after that. The undead seemed to proliferate the first floor.
One room had a pale corpse of a woman surrounded by mist. I closed the door and was ready to move on but the clerics were all concerned over the dead body. They opened the door and determined she was dead. WOW! experience and wisdom at work! The problem was, the morons didn't close the door behind them. The mist was Vampiric in nature and eventually attacked Mal. No big deal if you ask me, but the party banded together to save him and the mist disappeared. Who ever goes back there will have to deal with it again I am sure.
There was an undead Ogre torturer that I really liked. His name was Wiggles and while his technique was clumsy, it was effective. Mal shut the door on me when I entered the room, but my winning personality won Wiggles over. Mal seems to have an issue with undead. Not sure why. They're fine to me, unless they are attacking me. The party eventually entered and I assisted in them killing Wiggles. I didn't see the necessity, but they are focused on eliminating undead. Morons.... They are fighting unecessarily.
Maldickseon was as perceptive as usual, walked by a statue and never even saw it. I swear he doesn't have Dispaters goals in mind. He has a nasty streak of goodness that is sickening. He shut the door behind me when we came across an undead ogre. I won't forget the betrayal from another Painkiller. He acts more like the cleric of good Gods then a Knight of Dispater. Doesn't Dispater see his failing?
We found some magic items, femurs with skulls carved into the trochanters and gems for eyes. They seemed to tire me when I had them. Later on, we found that they were some sort of puzzle solution to open doors. We found 6 of them total, however, we need 9. I presume the rest are on the first floor, but we got our asses handed to us by a single cleric with 1 spell. Our party lacked skirmishers and the floor set up allowed him to manipulate his spells and the cramped spaces to his advantage. He almost wiped the party. Had our cleric failed at turning half his group, we would have all died.
The damage our party took from that one cleric was extensive. We already had taken a long rest and just didnt have the resources to continue. I would like to return, although I am not sure who with.
We shall see.