Goblinoids of the Pust Mountains
Structure
- Chief Warlord
- Warlord
- Military Captains
- Retired Nobles (retire at 40, given property based on their position)
Culture
A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except the opportunity to demonstrate skill and cunning in battle. Hobgoblins of high military rank attain their positions by force, and support from the priesthood and the female hobgoblins. They hold those positions by imposing their authority through draconian measures.
Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.
Slavery is institutional, most slaves would consider an uprising as suicide unless they were armed as a militia. Hobgoblin enslave based on race, so slaves cannot purchase their own freedom.
Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined, they take exceptional care of their weapons, armor, and personal possessions. They favor the bold colors associated with their tribes, and trim their often-elaborate uniforms with blood-red piping and leather dyed black.
Slavery is institutional, most slaves would consider an uprising as suicide unless they were armed as a militia. Hobgoblin enslave based on race, so slaves cannot purchase their own freedom.
Public Agenda
Military expansion
Assets
50,000 hobgoblins
30,000 bugbears
80,000 goblins
10,000 wolves
5,600 vultures
8000 worgs
500 trolls
500 manticores
300 ballistas
100 onagers
200 wyrmlings
30,000 bugbears
80,000 goblins
10,000 wolves
5,600 vultures
8000 worgs
500 trolls
500 manticores
300 ballistas
100 onagers
200 wyrmlings
History
Goblinoid tribes that migrated from the East.
Demography and Population
About double their military population.
Some live in strongholds at the top of the flat mountains. Others occupy the caverns and caves below. Further down, some Goblinoids have taken home in old dwarven strongholds and the valleys around them. A brave few venture into the under-dark to prove their martial prowess.
Goblinoids exist in small gangs of 10-30, tribes of 50-200 or legions of ~1500. The strongholds can house a single legion, whilst others make camp around the keep.
Territories
Military
Goblinoid Legion x100
Technological Level
Roman Empire + Magic
Religion
Legion of Maglubiyet. Hobgoblins worship Maglubiyet the Mighty One, the greater god of goblinoids. As terrifying as this figure is, hobgoblins don’t fear death, believing that when they die in battle, their spirits join the honored ranks of Maglubiyet’s army on the plane of Acheron.
Worshipers of Maglubiyet. Maglubiyet the Mighty One, the Lord of Depths and Darkness, is the greater god of goblinoids. Envisioned by most goblins as an eleven-foot-tall battle-scarred goblin with black skin and fire erupting from his eyes, he is worshiped not out of adoration but fear. Goblins believe that when they die in battle, their spirits join the ranks of Maglubiyet’s army on the plane of Acheron. This is a “privilege” that most goblins dread, fearing the Mighty One’s eternal tyranny even more than death.
Followers of Hruggek. Bugbears worship Hruggek, a lesser god who dwells on the plane of Acheron. In the absence of their goblinoid kin, bugbears form loose war bands, each one led by its fiercest member. Bugbears believe that when they die, their spirits have a chance to fight at Hruggek’s side. They try to prove themselves worthy by defeating as many foes as possible.
Queen of Evil Dragons. Tiamat the Dragon Queen is the chief deity of evil dragonkind. She dwells on Avernus, the first layer of the Nine Hells. As a lesser god, Tiamat has the power to grant spells to her worshipers, though she is loath to share her power. She epitomizes the avarice of evil dragons, believing that the multiverse and all its treasures will one day be hers and hers alone.
The Hobgoblins worship Maglubiyet, but they also pay special reverence to Nomog-Geaya, a stoic, cold-blooded, and tyrannical leader, and Bargivyek, a god of duty, unity, and discipline. Maglubiyet allows the Hobgoblins to continue their worship of Nomog-Geaya and Bargivyek because those gods’ views align with his own, and the Hobgoblins continue this tradition of allowing worship to other gods to those that they conquer.
Foreign Relations
Neutral with the Knights of Von Krew. Tension with the Sojusz confederacy and the Kingdom of Maudite.
Agriculture & Industry
Iron production
Food is more scarce, encouraging survival of the fittest mentality
Food is more scarce, encouraging survival of the fittest mentality
Trade & Transport
Closed economy
Education
Hobgoblins are educated in industry, military, war magic or priesthood.
Goblins are feral.
Bugbears form small tribal units that learn through oral traditions.
Infrastructure
Keeps, road networks, outposts, war camps, goblin caves
Tenets of Faith
Maglubiyet, god of war and leadership
Lesser Gods
Nomog-Geaya,a stoic, cold-blooded, and tyrannical leader
Bargivyek, god of duty, unity, and discipline
Khurgorbaeyag, god of slavery, oppression and morale
Tiamat, god of chromatic dragons
Ethics
Goblinoids worship their Gods through war. Diplomacy is seen as a sinful act taken by cowards. Wars are ended when the leader of either side has been slain. The military hierarchy is dictated from the Hobgoblin Gods. Priests have the power to promote those within their legion, and to strip their ranks.
Particularly pious acts include duels to the death, cannibalism of the dead and taming of mighty war-beasts.
Sinful acts include mercy, necromancy and homosexuality.
Particularly pious acts include duels to the death, cannibalism of the dead and taming of mighty war-beasts.
Sinful acts include mercy, necromancy and homosexuality.
Worship
Blood sacrifices channel the divine magic of the Goblinoid Gods.
Preparation for war (training & military industry) is seen as a religious act.
Preparation for war (training & military industry) is seen as a religious act.
Priesthood
Young hobgoblins will be induced into shamanic trances. Those who take well to the practise are selected to become priests.
Granted Divine Powers
Hobgoblin Priests are granted spells useful in war; healing and protective magic
The Priest General is responsible for divination and scrying via blood sacrifices, as well as having access to more powerful healing and protective magic.
Political Influence & Intrigue
A warlord must have support of the priesthood, the military and the adoration of womenfolk.
Militaristic, Expansionist
Maps
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Burakh
Slate walls, plastered, with red/blue tile ceilings supported by timber limbs. The city is surrounded by war-camps.
Founding Date
Unknown
Type
Military Order
Capital
Formation Type
Training Level
Elite
Leader
Leader Title
Head of State
Head of Government
Government System
Dictatorship
Economic System
Command/Planned economy
Currency
Copper/Silver/Gold
Legislative Body
At the moment, khad has seized power through political means. Usually the hobgoblins would be a militocracy.
Judicial Body
The theocrats (priests of Maglubiyet)
Executive Body
The military
Official State Religion
Location
Controlled Territories
Neighboring Nations
Notable Members
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