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Bloodlines

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Brute

Brutes carry the blood of monstrous races long since driven from the world. Brutes feel emotion strongly, and get by on their physical might, their endurance, and sheer determination.
Racial Traits
+2 to One Ability Score, +1 to One Other Ability Score, Monstrous Fortitude, Physical Presence, Powerful Build, Relentless Endurance
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Cambion

Cambion are descended from demons and still carry some demonic traits. Often arrogant, they have an unsettling appearance and a supernatural ability to manipulate others.
Racial Traits
+2 to One Ability Score, +1 to One Other Ability Score, Darkvision, Devilish Charm, Hellish Resistance
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Fetch

Fetch can shift their forms with a thought. Fetch are alien beings with no true identity. Fetch are consummate actors and maintain the appearance of normal humanity at all times to hide their true nature.
Racial Traits
+2 to One Ability Score, +1 to One Other Ability Score, Shapechanger, Survival Instincts
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Feykin

Feykin are the vestige of a long dead woodland race. They tend toward extreme eccentricity, with odd, dark senses of humor. Most feykin live on the edges of civilization and many suffer an intense wanderlust.
Racial Traits
+2 to One Ability Score, +1 to Two Other Ability Scores, Fey Ancestry, Fey Sight, Keen Senses, Mask of the Wild
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Nephilim

Nephilim are descendants of celestial beings of immense power. Nephilim share the searing rage of their forebears, which can incinerate or terrify those around them. Nephilim focus intently on their ideals and tend to see all problems in blacks and whites.
Racial Traits
+2 to One Ability Score, +1 to One Other Ability Score, Aspect of the Fallen, Divine Resistance, Presence of the Fallen
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Pure Blood

Humans are relentless and ambitious. They build mighty empires on the foundation of conquest, cities to last for the ages, and great kingdoms that can persist for long centuries. Humans champion causes and take loyalty and allegiance seriously.
Racial Traits
+1 to Three Different Ability Scores, Feat, Skills
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Shifter

Shifters are humans with the taint of lycanthropy in their blood. Shifters can’t fully change shape, but they can temporarily gain animalistic traits. Shifters often adopt beastial habits and walk on the knife’s edge between the wilds and the world around them.
Racial Traits
+2 to One Ability Score, +1 to One Other Ability Score, Darkvision, Keen Senses, Shifting
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The Touched

The touched are humans who have a connection to an entity of the dream realm. They experience this relationship as a sense of instinct and inspiration, dreaming the memories of their spirit. The touched have strange mental abilities and often end up artists, poets, or committed to an asylum.
Racial Traits
+2 to One Ability Score, +1 to One Other Ability Score, Dual Mind, Mental Discipline, Mind Link, Severed from Dreams
For centuries, the Undying Emperor led humankind in countless wars against the inhuman and monstrous races of the world. During the Last War, humanity succeeded in cementing human dominance across all the known lands. In the decades since the Last War, memories of the old creatures of the world have faded to myth. But some small vestiges of the old world remain, passed on in the blood of human families. The Inquisition refers to this as the Taint and watches such families closely for any emergence of inhuman traits.   Many human families carry traces of inhuman blood; for most people it amounts to no more than a peculiar physical trait, or perhaps an unusual talent. But in exceedingly rare cases, more of the old kind shows through.   There are seven identifiable bloodlines that carry on these ancient, inhuman lineages. To the left are details on each of these seven, as well as pure blood humans.
Warped Skull

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Articles under Bloodlines


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