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AinA DSoF session 05.02 Report

General Summary

WIP
Campaign
Darkening Shadow of Fate
Protagonists
Zeinab
Isa
Equinox
Berrian "Buzz" Xiloscient
Sethyris
Marat
Report Date
07 Aug 2021

Comments

Author's Notes

[8/6/2021, 7:59:08 PM] Marat Lan Pass without Trace     A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.     2nd Level Abjuration 1 Action 1 Hours Concentration VSM (ashes from a burned leaf of mistletoe and a sprig of spruce ) Self Target: Self 0 = 0 = 0 --------------------------- [8/6/2021, 7:59:23 PM] Sethyris Hollowfang 29 Stealth Skill Check 1d20 + 9 + 10 = 10 + 9 + 10 = 29 --------------------------- [8/6/2021, 7:51:17 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 24 Stealth Skill Check 1d20 + 6 = 18 + 6 = 24 --------------------------- [8/6/2021, 7:59:28 PM] Marat Lan 33 Stealth Skill Check 1d20 + 7 + 10 = 16 + 7 + 10 = 33 --------------------------- [8/6/2021, 7:59:32 PM] Berrian "Buzz" Xiloscient 32 Stealth Skill Check 1d20 + 2 + 10 = 20 + 2 + 10 = 32 --------------------------- [8/6/2021, 7:59:36 PM] Isa Abu Sa'id 18 Stealth Skill Check 1d20r1=1 + 2 + 10 = 6 + 2 + 10 = 18 --------------------------- [8/6/2021, 8:00:30 PM] Zeinab al Yatim 23 Stealth Skill Check 1d20 + 3 + 10 = 10 + 3 + 10 = 23 --------------------------- [8/6/2021, 7:55:14 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 20 Perception Skill Check 1d20 + 6 = 14 + 6 = 20 --------------------------- [8/6/2021, 7:57:08 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 19 Insight Skill Check 1d20 + 6 = 13 + 6 = 19 --------------------------- [8/6/2021, 7:59:35 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 15 Investigation Skill Check 1d20 + - 1 = 16 + - 1 = 15 --------------------------- [8/6/2021, 8:11:48 PM] Marat Lan 11 Nature Skill Check 1d20 + 4 = 7 + 4 = 11 --------------------------- [8/6/2021, 8:12:48 PM] Marat Lan 28 Perception Skill Check 1d20 + 9 = 19 + 9 = 28 --------------------------- [8/6/2021, 8:11:01 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 22 Perception Skill Check 1d20 + 6 = 16 + 6 = 22 --------------------------- [8/6/2021, 8:19:09 PM] Berrian "Buzz" Xiloscient 12 Perception Skill Check 1d20 + 4 = 8 + 4 = 12 --------------------------- [8/6/2021, 8:19:11 PM] Sethyris Hollowfang 29 Perception Skill Check 1d20 + 9 = 20 + 9 = 29 --------------------------- [8/6/2021, 8:19:11 PM] Zeinab al Yatim 12 Perception Skill Check 1d20 + 1 = 11 + 1 = 12 --------------------------- [8/6/2021, 8:19:16 PM] Isa Abu Sa'id 11 Perception Skill Check 1d20r1=1 + 4 = 7 + 4 = 11 --------------------------- [8/6/2021, 8:19:22 PM] Marat Lan 21 Perception Skill Check 1d20 + 9 = 12 + 9 = 21 --------------------------- [8/6/2021, 8:12:33 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Dungeon Delver   Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:   You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score. SummaryYou have advantage on Perception and Investigation checks made to detect the presence of secret doors and on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps and traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score. 0 = 0 = 0 --------------------------- [8/6/2021, 8:13:26 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 8 Perception Skill Check 1d20 + 6 = 2 + 6 = 8 --------------------------- [8/6/2021, 8:25:31 PM] Sethyris 18 Sethyris rolls for Initiative! 1d20 + 5 = 13 + 5 = 18 --------------------------- [8/6/2021, 8:25:33 PM] Zeinab 12 Zeinab rolls for Initiative! 1d20 + 3 = 9 + 3 = 12 --------------------------- [8/6/2021, 8:17:35 PM] Nox 5 Nox rolls for Initiative! 1d20 + 2 + 2 = 1 + 2 + 2 = 5 --------------------------- [8/6/2021, 8:25:48 PM] Buzz 16 Buzz rolls for Initiative! 1d20 + 2 = 14 + 2 = 16 --------------------------- [8/6/2021, 8:25:52 PM] Behir 6 Behir rolls for Initiative! 1d20 + 3 = 3 + 3 = 6 --------------------------- [8/6/2021, 8:26:13 PM] Marat Lan 13 Marat Lan rolls for Initiative! 2d20kh + 3 = 10 + 3 = 13 --------------------------- [8/6/2021, 8:26:38 PM] Chuul 5 Chuul rolls for Initiative! 1d20 + 0 = 5 + 0 = 5 --------------------------- [8/6/2021, 8:26:39 PM] Chuul 13 Chuul rolls for Initiative! 1d20 + 0 = 13 + 0 = 13 --------------------------- [8/6/2021, 8:27:13 PM] Isa 7 Isa rolls for Initiative! 1d20r1=1 + 2 = 5 + 2 = 7 --------------------------- [8/6/2021, 8:28:48 PM] Sethyris Hollowfang Psychic Blades: Attack (DEX)   Attack 1d20 + 1 + 5 + 4 1d20 9 9         199   Damage (psychic) - Psychic 1d6[psychic] + 5 + 1 1d6 psychic 6 6     12     Simple Ranged 60 0 = 0 = 0 --------------------------- [8/6/2021, 8:29:17 PM] Sethyris 21 5d6 = 21 = 21 --------------------------- [8/6/2021, 8:30:08 PM] Sethyris Hollowfang Psychic Blades: Bonus Attack (DEX)   Attack 1d20 + 5 + 4 1d20 15 15         2415   Damage (psychic) - Psychic 1d4[psychic] + 5 1d4 psychic 3 3     8     Simple Ranged 60 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 8:30:46 PM] Sethyris Hollowfang Psychic Blades   3rd-level Soulknife feature You can manifest your psionic power as shimmering blades of psychic energy. Whenever you take the Attack action, you can manifest a psychic blade from your free hand and make the attack with that blade. This magic blade is a simple melee weapon with the finesse and thrown properties. It has a normal range of 60 feet and no long range, and on a hit, it deals psychic damage equal to 1d6 plus the ability modifier you used for the attack roll. The blade vanishes immediately after it hits or misses its target, and it leaves no mark on its target if it deals damage. After you attack with the blade, you can make a melee or ranged weapon attack with a second psychic blade as a bonus action on the same turn, provided your other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6. 0 = 0 = 0 --------------------------- [8/6/2021, 8:31:48 PM] Berrian "Buzz" Xiloscient Crossbow, Hand, +1   Attack 1d20 + 1 + 2 + 4 + 2 1d20 15 15         2415   Damage (Magical + piercing) - Piercing 1d6[piercing] + 2 + 1 1d6 piercing 4 4     7     Martial Ranged 30/120 Feet 3 lbs. Ammunition Firearm Light Loading Magical 0 = 0 = 0 --------------------------- [8/6/2021, 8:32:21 PM] Berrian "Buzz" Xiloscient Fire Bolt   You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   Attack 1d20 + 0 + 5 + 4 1d20 16 16         2516   Damage (fire) - Fire 2d10[fire] 2d10 fire 20 10 10     20     Cantrip Evocation 1 Action Instantaneous VS 120 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 8:33:47 PM] Marat Lan Symbiotic Entity   You can use Wild Shape to awaken the spores that infuse you to gain +36 temp HP, roll double damage dice for your Halo of Spores damage, and deal 1d6 additional necrotic damage when you hit with a melee weapon attack. These all last for 10 minutes, or until you lose all these temporary hit points, or until you use your Wild Shape again.   1 Action 5 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 8:37:10 PM] Zeinab al Yatim Crossbow, Heavy of Warning   Attack 1d20 + 3 + 4 1d20 17 17         2417   Damage (piercing) - Piercing 1d10[piercing] + 3 1d10 piercing 6 6     9     Martial Ranged 100/400 Feet 18 lbs. Ammunition Firearm Heavy Loading Two-Handed Magical 0 = 0 = 0 --------------------------- [8/6/2021, 8:37:16 PM] Marat Lan Shillelagh   The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.   Attack 1d20 + 0 + 5 + 4 1d20 2 2         112   Damage (bludgeoning - The weapon is magical.) - Bludgeoning 1d8[bludgeoning - The weapon is magical.] + 5 1d8 bludgeoning - The weapon is magical. 4 4     9     Apply Active Effects     Apply Active Effects Cantrip Transmutation 1 Bonus Action 1 Minutes VSM (mistletoe, a shamrock leaf, and a club or quarterstaff ) Touch 0 = 0 = 0 --------------------------- [8/6/2021, 8:39:16 PM] Marat Lan Mind Sliver   You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).   Save DC 17 Intelligence     Damage (psychic) - Psychic 2d6[psychic] 2d6 psychic 8 2 6     8     Cantrip Enchantment 1 Action Instantaneous V 60 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 8:39:23 PM] Behir Intelligence Save   1d20 + - 2 1d20 12 12         1012 0 = 0 = 0 --------------------------- [8/6/2021, 8:40:38 PM] Isa Abu Sa'id Spiritual Weapon   You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.   Attack 1d20r1=1 + 4 + 4 1d20r1=1 6 6         146   Damage (force) - Force 1d8[force] + 4 1d8 force 1 1     5     Apply Active Effects     Apply Active Effects 2nd Level Evocation 1 Bonus Action 1 Minutes VS 60 Feet 0 = 0 = 0 --------------------------- [8/6/2021, 8:42:09 PM] Behir Lightning Breath (Recharge 5–6)   The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.   Save DC 16 Dexterity     Damage (lightning) - Lightning 12d10[lightning] 12d10 lightning 78 9 2 6 5 9 10 6 8 8 7 2 6     78     1 Action Instantaneous 0 = 0 = 0 --------------------------- [8/6/2021, 8:43:02 PM] Zeinab al Yatim 20 Dexterity Saving Throw 1d20 + 3 + 3 + 7 = 7 + 3 + 3 + 7 = 20 --------------------------- [8/6/2021, 8:34:57 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 23 Dexterity Saving Throw 1d20 + 6 = 17 + 6 = 23 --------------------------- [8/6/2021, 8:38:09 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Longbow   Attack 1d20 + 2 + 4 + 2 1d20 18 18         2618   Damage (piercing) - Piercing 1d8[piercing] + 2 1d8 piercing 3 3     5     Martial Ranged 150/600 Feet 2 lbs. Ammunition Firearm Heavy Two-Handed 0 = 0 = 0 --------------------------- [8/6/2021, 8:39:40 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Absorb Elements   Uses the damage type of the triggered attack: Acid, Cold, Fire, Lightning, or Poison.   The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.   Attack 1d20 + 2 + 4 1d20 7 7         137   1d6 1d6 2 2     2     1st Level Abjuration 1 Reaction 1 Rounds S Self Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 8:53:12 PM] Sethyris Hollowfang Psychic Blades: Attack (DEX)   Attack 1d20 + 1 + 5 + 4 1d20 9 9         199   Damage (psychic) - Psychic 1d6[psychic] + 5 + 1 1d6 psychic 3 3     9     Simple Ranged 60 0 = 0 = 0 --------------------------- [8/6/2021, 8:45:15 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Arrows   Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.   0.0825 lbs. 1 Action 0 = 0 = 0 --------------------------- [8/6/2021, 8:53:38 PM] Sethyris Hollowfang Psychic Blades: Bonus Attack (DEX)   Attack 1d20 + 5 + 4 1d20 4 4         134   Damage (psychic) - Psychic 1d4[psychic] + 5 1d4 psychic 2 2     7     Simple Ranged 60 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 8:54:27 PM] Sethyris 5 1d8 = 5 = 5 --------------------------- [8/6/2021, 8:55:10 PM] Berrian "Buzz" Xiloscient Crossbow, Hand, +1   Attack 1d20 + 1 + 2 + 4 + 2 1d20 17 17         2617   Damage (Magical + piercing) - Piercing 1d6[piercing] + 2 + 1 1d6 piercing 2 2     5     Martial Ranged 30/120 Feet 3 lbs. Ammunition Firearm Light Loading Magical 0 = 0 = 0 --------------------------- [8/6/2021, 8:56:03 PM] Berrian "Buzz" Xiloscient Fire Bolt   You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   Attack 1d20 + 0 + 5 + 4 1d20 19 19         2819   Damage (fire) - Fire 2d10[fire] 2d10 fire 11 5 6     11     Cantrip Evocation 1 Action Instantaneous VS 120 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 8:56:56 PM] Chuul Pincer   Attack 1d20 + 4 + 2 1d20 18 18         2418   Damage (bludgeoning) - Bludgeoning 2d6[bludgeoning] + 4 2d6 bludgeoning 3 2 1     7     10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 8:57:44 PM] Chuul Pincer   Attack 1d20 + 4 + 2 1d20 16 16     1d20 1 1         2216 71   Damage (bludgeoning) - Bludgeoning 2d6[bludgeoning] + 4 2d6 bludgeoning 10 4 6     14     10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 8:50:31 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Claws   Attack 1d20 + 2 + 4 1d20 9 9         159   Damage (slashing) - Slashing 1d4[slashing] + 2 1d4 slashing 2 2     4     Simple Melee 5 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 9:00:37 PM] Chuul 12 Athletics Skill Check 1d20 + 4 = 8 + 4 = 12 --------------------------- [8/6/2021, 9:00:44 PM] Zeinab al Yatim 12 Acrobatics Skill Check 1d20 + 7 = 5 + 7 = 12 --------------------------- [8/6/2021, 9:02:43 PM] Chuul Pincer   Attack 1d20 + 4 + 2 1d20 20 20         2620   Damage (bludgeoning) - Bludgeoning 2d6[bludgeoning] + 4 2d6 bludgeoning 7 2 5     2d6 bludgeoning 8 4 4     11 + 8 Crit     10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:04:05 PM] Marat Lan Chill Touch   You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).   Attack 1d20 + 5 + 4 1d20 11 11         2011   Damage (necrotic) - Necrotic 2d8[necrotic] 2d8 necrotic 13 8 5     13     Apply Active Effects     Apply Active Effects Cantrip Necromancy 1 Action 1 Rounds VS 120 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 9:10:49 PM] Isa Abu Sa'id Summon Celestial   You call forth a celestial spirit. It manifests in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature’s attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block.   Celestial Spirit Large celestial Armor Class 11 + the level of the spell (natural armor) + 2 (Defender only) Hit Points 40 + 10 for each spell level above 5th Speed 30 ft., fly 40 ft.     STR 16 (+3)     DEX 14 (+2)     CON 16 (+3)     INT 10 (+0)     WIS 14 (+2)     CHA 16 (+3)     Damage Resistances radiant Condition Immunities charmed, frightened Senses darkvision 60 ft., passive Perception 12 Languages Celestial, understands the languages you speak Challenge — Proficiency Bonus equals your bonus Actions Multiattack. The celestial makes a number of attacks equal to half this spell’s level (rounded down). Radiant Bow (Avenger Only). Ranged Weapon Attack: your spell attack modifier to hit, range 150/600 ft., one target. Hit: 2d6 + 2 + the spell’s level radiant damage. Radiant Mace (Defender Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level radiant damage, and the celestial can choose itself or another creature it can see within 10 feet of the target. The chosen creature gains 1d10 temporary hit points. Healing Touch (1/Day). The celestial touches another creature. The target magically regains hit points equal to 2d8 + the spell’s level.     5th Level Conjuration 1 Action 1 Hours Concentration VSM (a golden reliquary worth at least 500 gp ) 90 Feet 0 = 0 = 0 --------------------------- [8/6/2021, 9:11:20 PM] Isa 14 1d20 + 8 = 6 + 8 = 14 --------------------------- [8/6/2021, 9:11:36 PM] Isa 15 1d20 + 8 = 7 + 8 = 15 --------------------------- [8/6/2021, 9:12:11 PM] Isa 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [8/6/2021, 9:12:56 PM] Isa 10 1d8 + 4 = 6 + 4 = 10 --------------------------- [8/6/2021, 9:13:17 PM] Gamemaster 4 1d6 = 4 = 4 --------------------------- [8/6/2021, 9:13:58 PM] Behir Bite   Attack 1d20 + 6 + 4 1d20 20 20         3020   Damage (piercing) - Piercing 3d10[piercing] + 6 3d10 piercing 16 8 7 1     3d10 piercing 21 8 9 4     22 + 21 Crit     Natural 10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:14:11 PM] Behir Bite   Attack 1d20 + 6 + 4 1d20 9 9         199   Damage (piercing) - Piercing 3d10[piercing] + 6 3d10 piercing 9 2 1 6     15     Natural 10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:15:29 PM] Behir Constrict   Attack 1d20 + 6 + 4 1d20 11 11         2111   Damage (bludgeoning) - Bludgeoning 2d10[bludgeoning] + 6 2d10 bludgeoning 6 3 3     12     Damage (slashing) - Slashing 2d10[slashing] + 6 2d10 slashing 17 9 8     23     5 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:17:28 PM] Chuul Pincer   Attack 1d20 + 4 + 2 1d20 12 12         1812   Damage (bludgeoning) - Bludgeoning 2d6[bludgeoning] + 4 2d6 bludgeoning 11 5 6     15     10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:19:57 PM] Sethyris Hollowfang Psychic Blades: Attack (DEX)   Attack 1d20 + 1 + 5 + 4 1d20 6 6         166   Damage (psychic) - Psychic 1d6[psychic] + 5 + 1 1d6 psychic 3 3     9     Simple Ranged 60 0 = 0 = 0 --------------------------- [8/6/2021, 9:20:12 PM] Sethyris 20 5d6 = 20 = 20 --------------------------- [8/6/2021, 9:20:43 PM] Sethyris Hollowfang Psychic Blades: Bonus Attack (DEX)   Attack 1d20 + 5 + 4 1d20 20 20         2920   Damage (psychic) - Psychic 1d4[psychic] + 5 1d4 psychic 1 1     1d4 psychic 2 2     6 + 2 Crit     Simple Ranged 60 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 9:22:07 PM] Berrian "Buzz" Xiloscient Crossbow, Hand, +1   Attack 1d20 + 1 + 2 + 4 + 2 1d20 6 6         156   Damage (Magical + piercing) - Piercing 1d6[piercing] + 2 + 1 1d6 piercing 1 1     4     Martial Ranged 30/120 Feet 3 lbs. Ammunition Firearm Light Loading Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:22:18 PM] Berrian "Buzz" Xiloscient Fire Bolt   You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   Attack 1d20 + 0 + 5 + 4 1d20 6 6         156   Damage (fire) - Fire 2d10[fire] 2d10 fire 8 7 1     8     Cantrip Evocation 1 Action Instantaneous VS 120 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 9:23:15 PM] Chuul Pincer   Attack 1d20 + 4 + 2 1d20 16 16         2216   Damage (bludgeoning) - Bludgeoning 2d6[bludgeoning] + 4 2d6 bludgeoning 7 4 3     11     10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:24:14 PM] Isa Abu Sa'id Shocking Grasp   Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).   Attack 1d20r1=1 + 4 + 4 1d20r1=1 6 6         146   Damage (lightning) - Lightning 2d8[lightning] 2d8 lightning 15 8 7     15     Cantrip Evocation 1 Action Instantaneous VS Touch Target: Creature (1 Touch) 0 = 0 = 0 --------------------------- [8/6/2021, 9:24:35 PM] Marat Lan Shillelagh   The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.   Attack 1d20 + 5 + 4 1d20 10 10         1910   Damage (bludgeoning - The weapon is magical.) - Bludgeoning 1d8[bludgeoning - The weapon is magical.] + 5 1d8 bludgeoning - The weapon is magical. 8 8     13     Apply Active Effects     Apply Active Effects Cantrip Transmutation 1 Bonus Action 1 Minutes VSM (mistletoe, a shamrock leaf, and a club or quarterstaff ) Touch 0 = 0 = 0 --------------------------- [8/6/2021, 9:25:03 PM] Marat Lan 10 1d8 + 1d6 = 4 + 6 = 10 --------------------------- [8/6/2021, 9:26:22 PM] Zeinab al Yatim 27 Acrobatics Skill Check 1d20 + 7 = 20 + 7 = 27 --------------------------- [8/6/2021, 9:26:28 PM] Chuul 7 Athletics Skill Check 1d20 + 4 = 3 + 4 = 7 --------------------------- [8/6/2021, 9:26:57 PM] Zeinab al Yatim Rapier, +1   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 2 2     6     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:27:30 PM] Zeinab al Yatim Rapier, +1   Attack 1d20 + 1 + 3 + 4 1d20 7 7         157   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 3 3     7     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:27:49 PM] Zeinab al Yatim Rapier, +1   Attack 1d20 + 1 + 3 + 4 1d20 6 6         146   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 6 6     10     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:27:57 PM] Zeinab al Yatim Rapier, +1   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 6 6     10     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:28:39 PM] Isa 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [8/6/2021, 9:29:08 PM] Isa 11 1d8 + 4 = 7 + 4 = 11 --------------------------- [8/6/2021, 9:31:44 PM] Isa 17 1d20 + 8 = 9 + 8 = 17 --------------------------- [8/6/2021, 9:33:11 PM] Isa 10 1d10 + 8 = 2 + 8 = 10 --------------------------- [8/6/2021, 9:33:57 PM] Isa 26 1d20 + 8 = 18 + 8 = 26 --------------------------- [8/6/2021, 9:34:11 PM] Isa 9 1d10 + 8 = 1 + 8 = 9 --------------------------- [8/6/2021, 9:35:24 PM] Gamemaster 2 1d6 = 2 = 2 --------------------------- [8/6/2021, 9:36:53 PM] Marat Lan Halo of Spores   You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.SummaryYou can use your reaction to deal 1d6 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC +17).   Save DC 17 Constitution     Damage (necrotic) - Necrotic 1d6[necrotic] 1d6 necrotic 4 4     4     1 Reaction 10 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 9:37:01 PM] Marat Lan Halo of Spores   You are surrounded by invisible, necrotic spores that are harmless until you unleash them on a creature nearby. When a creature you can see moves into a space within 10 feet of you or starts its turn there, you can use your reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.SummaryYou can use your reaction to deal 1d6 necrotic damage to one creature you can see when it moves into a space within 10 feet of you or starts its turn there, if it fails a CON saving throw (DC +17).   Save DC 17 Constitution     Damage (necrotic) - Necrotic 1d6[necrotic] 1d6 necrotic 5 5     5     1 Reaction 10 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 9:38:42 PM] Sethyris Hollowfang Steady Aim   3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.SummaryAs a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.   1 Bonus Action 5 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 9:39:23 PM] Sethyris Hollowfang Psychic Blades: Attack (DEX)   Attack 1d20 + 1 + 5 + 4 1d20 9 9     1d20 14 14         199 2414   Damage (psychic) - Psychic 1d6[psychic] + 5 + 1 1d6 psychic 1 1     7     Simple Ranged 60 0 = 0 = 0 --------------------------- [8/6/2021, 9:39:40 PM] Sethyris 11 5d6 = 11 = 11 --------------------------- [8/6/2021, 9:40:40 PM] Berrian "Buzz" Xiloscient Crossbow, Hand, +1   Attack 1d20 + 1 + 2 + 4 + 2 1d20 11 11         2011   Damage (Magical + piercing) - Piercing 1d6[piercing] + 2 + 1 1d6 piercing 4 4     7     Martial Ranged 30/120 Feet 3 lbs. Ammunition Firearm Light Loading Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:40:50 PM] Berrian "Buzz" Xiloscient Fire Bolt   You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   Attack 1d20 + 0 + 5 + 4 1d20 4 4         134   Damage (fire) - Fire 2d10[fire] 2d10 fire 10 1 9     10     Cantrip Evocation 1 Action Instantaneous VS 120 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 9:42:02 PM] Chuul Tentacles   One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Save DC 13 Constitution     1 Action Instantaneous 0 = 0 = 0 --------------------------- [8/6/2021, 9:42:08 PM] Zeinab al Yatim 22 Constitution Saving Throw 1d20 + 4 + 3 = 15 + 4 + 3 = 22 --------------------------- [8/6/2021, 9:42:48 PM] Isa 16 1d20 + 8 = 8 + 8 = 16 --------------------------- [8/6/2021, 9:43:01 PM] Isa 14 1d10 + 8 = 6 + 8 = 14 --------------------------- [8/6/2021, 9:43:59 PM] Marat Lan Shillelagh   The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.   Attack 1d20 + 0 + 5 + 4 1d20 8 8         178   Damage (bludgeoning - The weapon is magical.) - Bludgeoning 1d8[bludgeoning - The weapon is magical.] + 5 1d8 bludgeoning - The weapon is magical. 1 1     6     Apply Active Effects     Apply Active Effects Cantrip Transmutation 1 Bonus Action 1 Minutes VSM (mistletoe, a shamrock leaf, and a club or quarterstaff ) Touch 0 = 0 = 0 --------------------------- [8/6/2021, 9:44:20 PM] Marat Lan 7 1d8 + 1d6 = 2 + 5 = 7 --------------------------- [8/6/2021, 9:45:28 PM] Zeinab al Yatim Rapier, +1   Attack 1d20 + 1 + 3 + 4 1d20 3 3         113   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 4 4     8     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:45:48 PM] Zeinab al Yatim Rapier, +1   Attack 1d20 + 1 + 3 + 4 1d20 5 5         135   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 3 3     7     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 9:47:03 PM] Isa Abu Sa'id Fire Bolt   You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).   Attack 1d20r1=1 + 4 + 4 1d20r1=1 17 17         2517   Damage (fire) - Fire 2d10[fire] 2d10 fire 6 3 3     6     Cantrip Evocation 1 Action Instantaneous VS 120 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 9:48:09 PM] Isa 10 1d20 + 8 = 2 + 8 = 10 --------------------------- [8/6/2021, 9:49:03 PM] Isa 12 1d20 + 8 = 4 + 8 = 12 --------------------------- [8/6/2021, 9:49:13 PM] Isa 16 1d20 + 8 = 8 + 8 = 16 --------------------------- [8/6/2021, 9:49:25 PM] Isa 10 1d10 + 8 = 2 + 8 = 10 --------------------------- [8/6/2021, 9:50:00 PM] Behir 23 Constitution Saving Throw 1d20 + 4 = 19 + 4 = 23 --------------------------- [8/6/2021, 9:50:21 PM] Behir Bite   Attack 1d20 + 6 + 4 1d20 6 6         166   Damage (piercing) - Piercing 3d10[piercing] + 6 3d10 piercing 14 7 3 4     20     Natural 10 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:50:35 PM] Behir Constrict   Attack 1d20 + 6 + 4 1d20 16 16         2616   Damage (bludgeoning) - Bludgeoning 2d10[bludgeoning] + 6 2d10 bludgeoning 14 9 5     20     Damage (slashing) - Slashing 2d10[slashing] + 6 2d10 slashing 14 5 9     20     5 Feet Reach 0 = 0 = 0 --------------------------- [8/6/2021, 9:53:49 PM] Sethyris Hollowfang Psychic Blades: Attack (DEX)   Attack 1d20 + 1 + 5 + 4 1d20 4 4         144   Damage (psychic) - Psychic 1d6[psychic] + 5 + 1 1d6 psychic 2 2     8     Simple Ranged 60 0 = 0 = 0 --------------------------- [8/6/2021, 9:54:01 PM] Sethyris 2 1d8 = 2 = 2 --------------------------- [8/6/2021, 9:54:46 PM] Gamemaster 1 1d6 = 1 = 1 --------------------------- [8/6/2021, 9:54:55 PM] Berrian "Buzz" Xiloscient Witch Bolt (3rd Level)   A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.   Attack 1d20 + 5 + 4 1d20 19 19         2819   Damage (lightning) - Lightning 3d12[lightning] 3d12 lightning 8 1 1 6     8     3rd Level Evocation 1 Action 1 Minutes Concentration VSM (a twig from a tree that has been struck by lightning ) 30 Feet Target: Creature 0 = 0 = 0 --------------------------- [8/6/2021, 9:47:25 PM] Nox ZzzzzzzzzzZzzzzzzzz --------------------------- [8/6/2021, 9:55:34 PM] Chuul Tentacles   One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Save DC 13 Constitution     1 Action Instantaneous 0 = 0 = 0 --------------------------- [8/6/2021, 9:56:08 PM] Zeinab al Yatim 19 Constitution Saving Throw 1d20 + 4 + 3 + 1 = 11 + 4 + 3 + 1 = 19 --------------------------- [8/6/2021, 9:56:42 PM] Isa 22 1d20 + 8 = 14 + 8 = 22 --------------------------- [8/6/2021, 9:56:53 PM] Isa 16 1d10 + 8 = 8 + 8 = 16 --------------------------- [8/6/2021, 9:58:14 PM] Behir 20 Constitution Saving Throw 1d20 + 4 = 16 + 4 = 20 --------------------------- [8/6/2021, 9:58:24 PM] Marat Lan Thunderwave   A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed. In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.   Save DC 17 Constitution     Damage (thunder) - Thunder 2d8[thunder] 2d8 thunder 12 7 5     12     1st Level Evocation 1 Action Instantaneous VS Self Target: Cube (15 Feet) 0 = 0 = 0 --------------------------- [8/6/2021, 9:59:25 PM] Zeinab al Yatim Rapier, +1   Attack 1d20 + 1 + 3 + 4 1d20 17 17         2517   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 3 3     7     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 10:00:08 PM] Zeinab al Yatim Rapier, +1   Attack 1d20 + 1 + 3 + 4 1d20 6 6         146   Damage (Magical + piercing) - Piercing 1d8[piercing] + 3 + 1 1d8 piercing 1 1     5     Martial Melee 5 Feet 2 lbs. Finesse Magical 0 = 0 = 0 --------------------------- [8/6/2021, 10:01:07 PM] Isa Abu Sa'id Shocking Grasp   Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).   Attack 1d20r1=1 + 4 + 4 1d20r1=1 17 17         2517   Damage (lightning) - Lightning 2d8[lightning] 2d8 lightning 10 2 8     10     Cantrip Evocation 1 Action Instantaneous VS Touch Target: Creature (1 Touch) 0 = 0 = 0 --------------------------- [8/6/2021, 10:02:19 PM] Isa 23 1d20 + 8 = 15 + 8 = 23 --------------------------- [8/6/2021, 10:02:32 PM] Isa 11 1d8 + 4 = 7 + 4 = 11 --------------------------- [8/6/2021, 10:03:06 PM] Isa 24 1d20 + 8 = 16 + 8 = 24 --------------------------- [8/6/2021, 10:03:17 PM] Isa 14 1d10 + 8 = 6 + 8 = 14 --------------------------- [8/6/2021, 10:03:57 PM] Isa 18 1d20 + 10 = 8 + 10 = 18 --------------------------- [8/6/2021, 10:04:09 PM] Isa 18 1d10 + 8 = 10 + 8 = 18 --------------------------- [8/6/2021, 9:58:32 PM] Nox zzzzzZzzzzz --------------------------- [8/6/2021, 10:08:00 PM] Marat Lan Darkvision   You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.   Apply Active Effects     Apply Active Effects 2nd Level Transmutation 1 Action 8 Hours VSM (either a pinch of dried carrot or an agate ) Touch 0 = 0 = 0 --------------------------- [8/6/2021, 10:10:53 PM] Zeinab al Yatim 6 Roll Hit Dice 1d10 + 4 = 2 + 4 = 6 --------------------------- [8/6/2021, 10:11:01 PM] Berrian "Buzz" Xiloscient Berrian "Buzz" Xiloscient takes a short rest. --------------------------- [8/6/2021, 10:11:07 PM] Zeinab al Yatim 6 Roll Hit Dice 1d10 + 4 = 2 + 4 = 6 --------------------------- [8/6/2021, 10:03:05 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 2 Roll Hit Dice 1d10 + 0 = 2 + 0 = 2 --------------------------- [8/6/2021, 10:11:16 PM] Berrian "Buzz" Xiloscient Berrian "Buzz" Xiloscient takes a short rest. --------------------------- [8/6/2021, 10:11:27 PM] Zeinab al Yatim 9 Roll Hit Dice 1d10 + 4 = 5 + 4 = 9 --------------------------- [8/6/2021, 10:11:42 PM] Zeinab al Yatim 7 Roll Hit Dice 1d10 + 4 = 3 + 4 = 7 --------------------------- [8/6/2021, 10:03:41 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 7 Roll Hit Dice 1d10 + 0 = 7 + 0 = 7 --------------------------- [8/6/2021, 10:11:52 PM] Zeinab al Yatim Zeinab al Yatim takes a short rest spending 4 Hit Dice to recover 28 Hit Points. --------------------------- [8/6/2021, 10:03:55 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 2 Roll Hit Dice 1d10 + 0 = 2 + 0 = 2 --------------------------- [8/6/2021, 10:12:15 PM] Zeinab al Yatim 13 Roll Hit Dice 1d10 + 4 = 9 + 4 = 13 --------------------------- [8/6/2021, 10:04:12 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 7 Roll Hit Dice 1d10 + 0 = 7 + 0 = 7 --------------------------- [8/6/2021, 10:04:22 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Equinox of the Firefly Elm Oasis of the Valley of Mirrors takes a short rest spending 3 Hit Dice to recover 16 Hit Points. --------------------------- [8/6/2021, 10:17:11 PM] Sethyris 1 1d8 = 1 = 1 --------------------------- [8/6/2021, 10:18:50 PM] Marat Lan Pass without Trace   A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.   2nd Level Abjuration 1 Action 1 Hours Concentration VSM (ashes from a burned leaf of mistletoe and a sprig of spruce ) Self Target: Self 0 = 0 = 0 --------------------------- [8/6/2021, 10:12:19 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Dungeon Delver   Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:   You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. Traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score. SummaryYou have advantage on Perception and Investigation checks made to detect the presence of secret doors and on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps and traveling at a fast pace doesn't impose the normal −5 penalty on your passive Wisdom (Perception) score. 0 = 0 = 0 --------------------------- [8/6/2021, 10:13:57 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 11 Perception Skill Check 1d20 + 6 = 5 + 6 = 11 --------------------------- [8/6/2021, 10:22:37 PM] Gamemaster 8 2d6 = 8 = 8 --------------------------- [8/6/2021, 10:22:48 PM] Gamemaster 20 3d10 = 20 = 20 --------------------------- [8/6/2021, 10:15:43 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 4 Intelligence Saving Throw 1d20 + - 1 = 5 + - 1 = 4 --------------------------- [8/6/2021, 10:24:12 PM] Gamemaster 5 1d10 = 5 = 5 --------------------------- [8/6/2021, 10:18:07 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 11 Intelligence Saving Throw 1d20 + - 1 = 12 + - 1 = 11 --------------------------- [8/6/2021, 10:19:11 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Rope Trick   You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5- foot window centered on the rope. Anything inside the extradimensional space drops out when the spell ends.   2nd Level Transmutation 1 Action 1 Hours VSM (powdered corn extract and a twisted loop of parchment ) Touch 0 = 0 = 0 --------------------------- [8/6/2021, 10:20:30 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Land’s Stride   Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell. 0 = 0 = 0 --------------------------- [8/6/2021, 10:33:00 PM] Isa Abu Sa'id 17 History Skill Check 1d20r1=1 + 6 = 11 + 6 = 17 --------------------------- [8/6/2021, 10:36:22 PM] Isa Abu Sa'id 19 Religion Skill Check 1d20r1=1 + 6 = 13 + 6 = 19 --------------------------- [8/6/2021, 10:38:36 PM] Marat Lan 27 Stealth Skill Check 1d20 + 7 + 10 = 10 + 7 + 10 = 27 --------------------------- [8/6/2021, 10:39:17 PM] Isa Abu Sa'id 32 Stealth Skill Check 1d20r1=1 + 2 + 10 = 20 + 2 + 10 = 32 --------------------------- [8/6/2021, 10:39:18 PM] Sethyris Hollowfang 21 Stealth Skill Check 1d20 + 9 + 10 = 2 + 9 + 10 = 21 --------------------------- [8/6/2021, 10:39:24 PM] Zeinab al Yatim 14 Stealth Skill Check 1d20 + 3 + 10 = 1 + 3 + 10 = 14 --------------------------- [8/6/2021, 10:31:22 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 26 Stealth Skill Check 1d20 + 6 = 20 + 6 = 26 --------------------------- [8/6/2021, 10:39:33 PM] Berrian "Buzz" Xiloscient 18 Stealth Skill Check 1d20 + 2 + 10 = 6 + 2 + 10 = 18 --------------------------- [8/6/2021, 10:46:08 PM] Zeinab I lost my ipad --------------------------- [8/6/2021, 10:46:13 PM] Zeinab trying to rejoin zoom --------------------------- [8/6/2021, 10:50:20 PM] User Logged In It's Jim! Praise the sun!\\[T]/ --------------------------- [8/6/2021, 10:50:21 PM] Jim Welcome to Plutonium! We would like to remind you that neither Foundry nor Forge support piracy in any shape or form, and that all discussion related to the use of Plutonium should be done in our Discord. Additionally, if you wish to screenshot or stream your game, we recommend Streamer Mode. I Understand --------------------------- [8/6/2021, 10:44:19 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors 1 Constitution Saving Throw 1d20 + 0 = 1 + 0 = 1 --------------------------- [8/6/2021, 10:45:00 PM] Equinox of the Firefly Elm Oasis of the Valley of Mirrors Lesser Restoration   You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.   2nd Level Abjuration 1 Action Instantaneous VS Touch 0 = 0 = 0 --------------------------- [8/6/2021, 10:53:16 PM] Zeinab al Yatim Divine Sense   The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the function replaceTag(match, p1, p2, p3, offset, string if (!p2 _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to tag parse ${match} return match; } const srdMatch = srdRules.find((rule) => rule.name.toLowerCase() === p2.toLowerCase() if (srdMatch return ${p2}; } else { _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to find tag parse compendium match for ${match} } return p2; }spellfunction replaceTag(match, p1, p2, p3, offset, string if (!p2 _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to tag parse ${match} return match; } const srdMatch = srdRules.find((rule) => rule.name.toLowerCase() === p2.toLowerCase() if (srdMatch return ${p2}; } else { _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to find tag parse compendium match for ${match} } return p2; }hallowfunction replaceTag(match, p1, p2, p3, offset, string if (!p2 _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to tag parse ${match} return match; } const srdMatch = srdRules.find((rule) => rule.name.toLowerCase() === p2.toLowerCase() if (srdMatch return ${p2}; } else { _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to find tag parse compendium match for ${match} } return p2; }spellfunction replaceTag(match, p1, p2, p3, offset, string if (!p2 _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to tag parse ${match} return match; } const srdMatch = srdRules.find((rule) => rule.name.toLowerCase() === p2.toLowerCase() if (srdMatch return ${p2}; } else { _logger_js__WEBPACK_IMPORTED_MODULE_1__ .Z.warn(Unable to find tag parse compendium match for ${match} } return p2; } spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.SummaryAs an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature +4 times per long rest.   1 Action 5 undefined 0 = 0 = 0 --------------------------- [8/6/2021, 10:53:19 PM] Sethyris Hollowfang 19 Perception Skill Check 1d20 + 9 = 10 + 9 = 19 --------------------------- [8/6/2021, 10:53:20 PM] Berrian "Buzz" Xiloscient 14 Perception Skill Check 1d20 + 4 = 10 + 4 = 14 --------------------------- [8/6/2021, 10:53:22 PM] Isa Abu Sa'id 23 Perception Skill Check 1d20r1=1 + 4 = 19 + 4 = 23 --------------------------- [8/6/2021, 10:53:31 PM] Marat Lan 24 Perception Skill Check (Advantage) 2d20kh + 9 = 15 + 9 = 24 --------------------------- [8/6/2021, 10:53:27 PM] Zeinab al Yatim 20 Perception Skill Check 1d20 + 1 = 19 + 1 = 20 --------------------------- [8/6/2021, 11:00:04 PM] Sethyris Hollowfang Poison Immunity   You are immune to poison damage and the poisoned condition.SummaryYou are immune to poison damage and the poisoned condition. 0 = 0 = 0


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