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Kythri - The Churning Chaos

Kythri the Churning Chaos is the opposite of Daanvi. Highly morphic, the plane is a roiling mass of land, water, air, fire, magma, steam, and all other manner of elemental forces.   Kythri is in a constant state of unrest, though some can keep a location from morphing by strength of will, if only for a short period of time. The gravity changes randomly in random directions.   It’s hard to keep a consistent rhythm in Kythri. It takes effort to maintain any pattern of behavior; without even thinking about it, people in Kythri adjust their behavior to avoid repetition. This is the essence of Kythri. On the one hand it’s a vision of chaos, but it’s also about change, adapting to overcome the unexpected, and challenging traditions. Kythri is commonly imagined as utterly unstable, with landscapes taking shape only to boil away within moments. And this is true of the heart of the realm, known as the Sea of Chaos. But at the edges of the sea, there are islands that linger. The environments of these Shifting Islands steadily and constantly change; a vast desert might be a lush rainforest in a few hours. But the land itself remains constant, and creatures can live on these islands, adapting to the endlessly changing environment.   While Kythri constantly changes, its elements are usually natural. A jungle becomes a desert, a blizzard becomes a sandstorm—but it’s comprised of sand, not tiny marble busts of King Alric. This distinguishes Kythri from Xoriat or Dal Quor; while constantly changing, it’s generally change between plausible options, unlike the unreal environments of the Realm of Madness and the Region of Dreams.

Geography

The Sea of Chaos   Space has little meaning in the Sea of Chaos. Matter, distance, and gravity are in constant flux. Lands and creatures appear and dissolve within moments. There are waves of lightning, streams of lava, and hurricane winds constantly shifting direction. While the elements may be mundane unlike the surreal vistas of Xoriat—size has little meaning. A thousand foot-long dragon turtle might appear, try to swallow travelers, then become an island.   Travel through the Sea of Chaos is driven by pure will. Travelers must impose the concept of motion and distance on the environment using great mental focus, while also protecting their vessel from both the destructive forces and from being transformed.

Ecosystem Cycles

Unlike many planes, Kythri isn’t divided into layers. Its structure is closer to that of Dal Quor; it has a planar core, with islands of reality suspended within the Sea of Chaos. The difference is that the core of Dal Quor is stable—while in Kythri, the closer you get to the heart of the sea, the more tumultuous it becomes.   There are many slaad communities spread across the Shifting Islands.

Localized Phenomena

Time is fluid in Kythri, inconsistent both with the Material Plane and within its own islands. Adventurers who spend a day in Kythri could find that a year has passed in Eberron, or they could be trapped in Kythri for a year and find that only an hour has passed when they return.
Type
Dimensional plane
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