The Angel's Rest

A home of Thieves and Spies, one would expect Chaos but there is a strict code of rules and failure to comply is.... unadvised.

Connecting to both the Dancing Dragon and the Keep itself is an underground hideout, this area is outfitted with all the necessary space for planning and collection of wealth and rare materials. Hidden tunnels open up to places across the Valley enabling the members of the Angel's Rest to get around unseen.   A thieves vault complete with a set of special keys sits within this basement. The holders of each key are Ari and Zefer Ashdew and the mold for new keys is hidden away where only either of them can access it.   The Angel's Rest is headed by Zefer Ashdew and when she is not present, Ari Ashdew has the run of the group. It is only a group of a dozen fledgling thieves and spies but the two siblings are confident that they can train their recruits into proper rogues.   The hideout features an altar to Messaria, The Vault, an armory that came prestocked with all the tools of the trade and a sparring pit.   The Cavern of the Angel's Rest has been immensley Expanded in Zefer's Absence, now comparable to a small village and featuring its own supply caches. Ari Ashdew has been using this as his hub of operations to direct his scouts and spies, and to recruit new members to the cause.   The area can comfortably fit nearly 200 but even with all members of the Angel's Rest present they fall far short of that. The area has been outfitted with all manner of supplies that a thief or Spy could reasonably need. Ari does bar the use of Lethal Poisons as he has no intention of making use of Assassins like his Father.
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