Madame Eva Character in Anchored Worlds | World Anvil
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Madame Eva

Yeva Zima

With Strahd through many of his journeys were two women. One was a powerful sorceress named Morana, and the other was his maternal cousin, Yeva. Strahd's elder by seven years, the two saw many of each other as children. In fact, there is a portrait of the two of them in finery (Strahd at the time a child of three, sitting in a benevolent ten-year-old Yeva's lap) that each of them keep hidden and buried, where such sentimentality must be.   Yeva watched Strahd's descent into darkness from his side. She was not a soldier but an assassin in the Svitaran government, and it was she who Strahd believed might understand him more than anyone else.   Now known as Madame Eva, Yeva chose to remain among the Vistani who made themselves at home in Strahd's Barovia. In exchange for her right eye and her youth, Yeva gained an incredible foresight from the god the Vistani worship. Perhaps out of sentimentality, or perhaps because he doesn't see her as a threat, Strahd has left her alone.

Relationships

Madame Eva

Cousin (Important)

Towards Strahd

-2
0

Dishonest


Strahd

Cousin (Trivial)

Towards Madame Eva

1
0

Dishonest


Current Location
Species
Ethnicity
Other Ethnicities/Cultures
Age
Seventies
Spouses
Siblings
Children
Pronouns
She/Her
Belief/Deity

Character Portrait image: Ana by Ehryel

Madame Eva

Medium Human, Seer, Lawful Neutral

Armor Class 10
Hit Points 88 (16d8 + 16) 16d8+16
Speed: 20 ft

STR

8
( -1 )

DEX

11
( +0 )

CON

12
( +1 )

INT

17
( +3 )

WIS

23
( +6 )

CHA

18
( +4 )

Saving Throws Constitution +5
Skills Arcana +7, Deception +8, Insight +13, Intimidation +8, Perception +9, Religion +7
Senses passive Perception 20
Languages Common, Elvish, Dwarvish, Celestial
Challenge Rating 10
Proficiency Bonus +5

Description

See Madame Eva article.

Ideals

I wish for Strahd, and Barovia, to be free of this curse.

Bonds

The Vistani are my people now, and I am devoted to their seeing god.

Flaws

I am embittered against trusting or loving others, for I have seen many I love fall prey to the lure of power.

Madame Eva is a 16th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to his with spell attacks.) Madame Eva has the following cleric spells prepared:   Cantrips (at will): light, mending, sacred flame, thaumaturgy   1st level (4 slots): bane, command, detect evil and good, protection from evil and good   2bd level (3 slots): lesser restoration, protection from poison, spiritual weapon   3rd level (3 slots): create food and water, speak with dead, spirit guardian   4th level (3 slots): divination, freedom of movement, guardian of faith   5th level (2 slots): greater restoration, raise dead   6th level (1 slot): find the path, harm, true seeing   7th level (1 slot): fire storm, regenerate   8th level (1 slot): earthquake


Blessed Eye. All Vistani have a boosted Wisdom score of +3, and have the advantages of the Alert feat: they cannot be surprised while they are conscious, have a +5 to Initiative, and fighting an unseen attacker does not grant that attacker advantage. In addition, tall Vistani have access to the scry spell, which can be used once a day.   Curse. A Vistana, regardless of age, can use an action to utter a curse as repayment for a great injustice or slight. The curse targets another creature within 30 feet that the Vistana can see. The Vistana can't utter another curse before finishing a long rest.   The target must succeed on a Wisdom saving throw to avoid the curse. The saving throw DC is 8 + the Vistana's proficiency bonus + the Vistana's Charisma modifier. The curse lasts until ended with a remove curse spell, a greater restoration spell, or similar magic. It does not end if the target dies. If the target dies and is returned to life, the curse remains in effect. If the curse ends, the Vistani takes psychic damage, which depends on the severity of the curse.   When the curse is cast, the Vistana chooses from the following effects. Other effects are possible.

  • The target is unable to perform a certain kind of action involving fine motor control, such as tying knots, writing, playing an instrument, or performing the somatic components of spells. If the curse ends, the Vistana takes 1d6 psychic damage.
  • A nonmagical item in the target's possession (chosen by the DM) disappears and cannot be found unless the curse ends. The lost item can weigh no more than 1 pound. If the curse ends, the Vistana takes 1d6 psychic damage.
  • The target gain vulnerability to one damage type of the Vistana's choice. If the curse ends, the Vistana takes 3d6 psychic damage.
  • The target has disadvantage on all ability checks and saving throws tied to one ability score of the Vistana's choice. If the curse ends, the Vistana takes 3d6 psychic damage.
  • The target's attunement to one magic item (chosen by the DM) ends, and they cannot re-attune to the item unless the curse ends. If the curse ends, the Vistana takes 4d6 psychic damage.
  • The target is blinded, deafened, or both. If the curse ends, the Vistana takes 4d6 psychic damage.

Actions

Dagger. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) [roll:1d4[ piercing damage.