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Nthanda (N-than-da)

Nthanda Von Zarovich- Finesilver

Born on a small farmstead in the middle of nowhere, Nthanda knew a simple and peaceful life. Xir mother, Marigolds "Mari" Finesilver, had been a criminal in her youth, and ran from her family, who was a powerful crime family. She left that life completely behind, dedicating herself to her wife and child and farm. The farmhouse was peaceful, quaint, and isolated. The most danger the young Nthanda ever experienced was a sting from her mother's bees.   When Nthanda was just seven, her mother went away on an adventure, and never returned. A year later, a golden-eyed woman came bearing a letter and all of Mari's possessions, save one. For ten years, Nthanda grieved and wondered about her mother's fate. She made the decision over a decade later to seek out the place her mother had died, to learn of her fate and perhaps retrieve her body and bury it in the grave she had prepared on their farm.   It took nearly a year for Nthanda to find a way into Barovia, and he almost regretted once he did. He experienced firsthand the horrors of the land, and nearly met his own end in the Svalich woods. By sheer chance, he was found by the steward of Castle Ravenloft, Rahadin. The elf was intrigued by the determination and curiosity of the young person, and obeyed his demand to be taken to Castle Ravenloft to continue his investigation.   The vampire Strahd accepted xem willingly into his castle and told xem his version of xir mother's tale: that Mari had come to Barovia to free the land of a curse, namely the curse of his own presence. Though Mari's companions had wanted only Strahd's death, Mari saw another way and swore to aid Strahd in exchange for being able to leave the valley. She agreed to help him gather his own strength and pursue a way to end the curse without ending Strahd's life. Unfortunately, in the final battle the words of her companions turned her heart, and she betrayed him. Though he had a great respect for the warrior, he had no choice but to cut her down.   Nthanda was destroyed by the news of her mother's death, and of her dishonorable actions in the moments just before. Taking pity on the young dwarf, Strahd took Nthanda in. She has spent the past twenty years under the tutelage of Rahadin and Strahd as a ward of Castle Ravenloft, and has accepted them as replacements for the mother that left her.

Relationships

Nthanda

Ward (Vital)

Towards Strahd

5
5

Frank


Strahd

Guardian (Trivial)

Towards Nthanda

1
5

Honest


Nthanda

Ward (Vital)

Towards Rahadin

5
5

Frank


Rahadin

Guardian (Important)

Towards Nthanda

4
4

Honest


Alignment
Neutral Evil
Current Location
Species
Ethnicity
Other Ethnicities/Cultures
Age
20 years old
Life
9822 9842 20 years old
Circumstances of Death
Turned by Strahd von Zarovich
Birthplace
Remote farmstead
Place of Death
Castle Ravenloft
Spouses
Siblings
Children
Current Residence
Castle Ravenloft
Pronouns
She/He/Xe
Gender
Bigender
Presentation
Feminine
Eyes
Purple, large
Hair
Very curly, brown, shoulder length
Skin Tone/Pigmentation
Dark brown, some sunspots, heavily scarred on legs and torso
Height
4'3"
Weight
145 lbs

Character Portrait image: Hinata, based off of blckitachi edits by Ike

Nthanda

Medium Half-Elf Dwarven Vampire Spawn, Noble Ward, Lawful Neutral

Armor Class 13 (padded armor)
Hit Points 68 (8d8 + 32) 8d8+32
Speed: 30 ft

STR

12
( +1 )

DEX

14
( +2 )

CON

15
( +2 )

INT

14
( +2 )

WIS

13
( +1 )

CHA

17
( +3 )

Saving Throws Dex +5, Wis +4, Cha +6
Skills Animal Handling, Arcana, Religion
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Senses darkvision 60 ft., passive Perception 11
Languages Common, Dwarvish, Undercommon
Challenge Rating 6
Proficiency Bonus +3

Ideals

I believe the dead deserve a voice as much as the living.

Bonds

Strahd von Zarovich has returned to me what he took from me years ago: a caring parental figure.

Flaws

I need to find the best in everyone and everything, even when that means denying obvious malice.

Nthanda is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks.) He has the following spells prepared: Cantrips (at will): guidance, light, message, minor illusion 1st Level (4 slots): cure wounds, dissonant whispers, tasha's hideous laughter 2nd Level (3 slots): borrowed knowledge, invisibility, see invisibility 3rd Level (3 slots): clairvoyance, motivational speech, sending 4th Level (1 slot): phantasmal killer


Spiritual Focus. Whenever Nthanda casts a bard spell that damages or heals, he adds 1d6 to the damage or healing given.   Regeneration. Nthanda regains 11 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If she takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.
Spider Climb. Nthanda can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Vampire Weaknesses. Nthanda has the following flaws: Forbiddance. Nthanda can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water.
Nthanda takes 20 acid damage when he ends he turn in running water.   Stake to the Heart. Nthanda is destroyed if a piercing weapon made of wood is driven into her heart while she is incapacitated in her resting place.   Sunlight Hypersensitivity. Nthanda takes 20 radiant damage when xe starts xir turn in sunlight. While in sunlight, xe has disadvantage on attack rolls and ability checks.

Actions

Multiattack. Nthanda makes two attacks on his turn, only one of which can be a bite.   Rapier. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Hand crossbow. Ranged Weapon Attack. +5 to hit, range 30/120 ft. one target. Hit: 5 (1d6 + 2) piercing damage.   Bite. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage plus 9 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Nthanda regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.   Claws. Melee Weapon Attack. +5 to hit, reach 5 ft., one creature. Hit: (2d4 + 2) slashing damage. Instead of dealing damage, Nthanda can grapple the target (escape DC 13).   Charm. Nthanda targets one humanoid xe can see within 30 ft. of it. If the target can see xem, the target must succeed on a DC 14 Wisdom saving throw against this magic or be charmed by xem. The charmed target regards xem as a trusted friend to be heeded and protected. Although the target isn’t under xir control, it takes xir requests or actions in the most favorable way it can, and it is a willing target for xir bite attack. Each time Nthanda or xir companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour or until Nthanda is destroyed, is on a different planeof existence than the target, or takes a bonus action to end the effect.   Children of the Night (1/Day). Nthanda magically calls 2d4 swarms of rats, provided that the sun isn’t up. While outdoors, she can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as her allies and obeying her spoken commands. The beasts remain for 1 hour, until Nthanda dies, or until she dismisses them as a bonus action.   Countercharm. As an action, Nthanda can start a performance that lasts until the end of his next turn. During that time, he and any friendly creatures within 30 feet of him who can hear him have Advantage on saving throws against being charmed or frightened. The performance ends early if she is incapatitated or silenced, or if she voluntarily ends it early.      

Bonus Actions

Bardic Inspiration. Using a bonus action, Nthanda can grant one Bardic Inspiration die, a d8, to one creature she can see within 60 feet who can hear her. Once within the next 10 minutes, the creature can roll the die and add the result to one ability check, attack roll, or saving throw it makes. Nthanda has a total of 3 Bardic Inspiration charges, which recharge whenever she finishes a rest.