The Great Glades

Overview

  A golden realm of untouched glades, majestic mountains and eternal music, the Great Glades is the plane of the Cradle Realms that represents the ultimate expression of wild freedom and compassion. A vast land of untamed wilderness and wild passions, The Great Glades are a plane of benevolent chaos. Freedom and self-sufficiency abound here, personified in the azatas native to the plane. In this realm, selfless cooperation and fierce competition clash with the violence of a raging thunderstorm, but such conflicts never overshadow the lofty concepts of bravery, creativity, and good unhindered by rules or laws. Despite its good alignment, it is far from universally safe, and regions of true wilderness grow increasingly perilous farther from the heartlands of the Promised Land, where monsters and worse are known to dwell.   

Planar Traits

 
  • Gravity normal
  • Time normal
  • Realm immeasurable
  • Structural lasting
  • Essence mixed
  • Alignment strongly chaos-aligned, strongly good-aligned
  • Magic enhanced (spells and spell-like abilities with the chaotic good descriptor), impeded (spells and spell-like abilities with the lawful or evil descriptor)

Denizens of the Great Glades

  Azatas - Azatas are a race of celestials native to the plane of the Great Glades, where the pursuit of freedom and goodness is paramount. Azatas are champions of these concepts, great bards, knights, and explorers who roam the planes in search of good folk in need of their help. Frequently described as the most elven or fey-like celestials, azatas nevertheless often have strange, inhuman shapes or can take elemental or eldritch forms. Most have some knightly or courtly title, such as duke, countess, or prince, apparently hereditary, perhaps from a celestial monarchy long abandoned and forgotten. Azatas do not exploit these titles to exert influence over each other, instead using them for personal identification or a bit of self-importance. They are deadly and resolute foes of evil, fearless and clever in battle.   The Elven and Giant Pantheon - The Seldarine (Elvish for "fellowship of brothers and sisters") was the elven pantheon of gods that resided on the continent of Arvandor under the leadership of Allir. Each one of the elven patron deities maintained a realm on this plane. None of these realms had a border and each one seamlessly melded into the other with absolutely no discernible borders apparent. The giant races worship a large pantheon of divinities (most of whom are demigods), but unlike the oversized stature of their kind, the giant pantheon does not hold a particularly oversized role in the Great Glades. Content for the most part to remain within their floating continent-sized fortress and wilderness that drifts on clouds above, the giant divinities are quick to exile those among their ranks who either risk the sanctity of the realm or raise arms against their sisters and brothers.   Empyreal Lords - The majority of the empyreal lords who dwell in the Great Glades are powerful azatas, but a handful are instead unique and powerful angels. With separate areas of interest and diverse worshipers, they all maintain sizable realms of their own scattered throughout the Promised Land.
Type
Dimensional plane