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Lore Skills

Lore skills are a far more important part of character creation in Arora than in Pathfinder 2e. They allow players to develop their characters' knowledge and expertise in certain areas, adding depth and complexity to their personalities. In this article, we will provide a comprehensive list of all the available lore skills in Arora, grouped into "broad skills" and "narrow skills". Broad lore skills represent a general understanding of a particular area, while narrow lore skills represent a deeper, more specialised knowledge of a particular topic. Broad lore skills are usually limited to coming from character Backgrounds, while narrow lore skills can be more readily gained during play. By selecting and developing lore skills, players can customize their characters' knowledge and expertise to fit the campaign setting, allowing them to better contribute to the story and interact with the world around them.

The table below summarised the broad lore skills. They are organised as vocational disciplines of 22 distinct academic fields. This grouping reflects the organisational structure within the theory of knowledge, as developed by Magister Liana Harga, the current Magistar of The School of Philosophy. The following article will provide descriptions of each skill and any sub-skills, as well as any prerequisites required to obtain them.

FieldSubjectSubjectSubjectSubjectSubjectInstitutionMagistar
ZoologyBeast-HandlingAnimal HusbandryStablingHuntingTaxidermyAetiologyKasia Uriel
EcologyHerbologyForestryFishingBrewingAgricultureAetiologyKasia Uriel
ArtisanryBlacksmithingJewelcraftingGlassblowingBookbindingEngravingArtificeryBreton Kelvin
ArchitectureMasonryCarpentryUrban PlanningPlumbingConstructionArtificeryBreton Kelvin
ArcheologyHistoryLineageExcavationHeraldryEpigraphyChorographySiros Heron
HumanismSociologyLinguisticsCultureEtiquetteNobilityChorographySiros Heron
GeographyCartographyNavigationSurveyingMeteorologyGeologyChorographySiros Heron
Natural PhilosophyMathematicsMechanicsEngineeringAlchemyOpticsSyllogyPilatus Richter
EconomicsAccountingAppraisingTradeTaxationCurrencySyllogyPilatus Richter
PhysiologyAnatomyPharmacologyPsychologyButcheryCulinarySomatologyCalcine Hal
VeneficiumToxicologyDiseaseTortureSurgeryPsychoactivesSomatologyCalcine Hal
PhilosophyTheologyEthicsScriptureAstrologyOntologyJurisprudenceLiana Harga
CriminologyInvestigationInterrogationLawCorruptionPathologyJurisprudenceLiana Harga
PhilologyTranslationPoetryCalligraphyLexicologyPersuasionRhetoricKonath Ellar
ArtistryPaintingMusicLiteratureSculptingPlaywritingAestheticsNot Taught
TheatricsActingComedyDanceStagecraftCostumingAestheticsNot Taught
Public EntertainmentGamesGladiatorialStorytellingMagicGamblingAestheticsNot Taught
CriminalStreetwiseGang CultureGriftingLocksmithingForgeryUndergroundNot Taught
IndustryPotteryMillingMiningTanningWeavingImperiologyNot Taught
MaritimeSailingAstronomyShipbuildingKnot-TyingOceanographyImperiologyNot Taught
WarfareWeaponryScoutingTacticsSiegecraftFortificationImperiologyNot Taught
AdministrationBusinessBureaucracyHierarchyRecord-KeepingDiplomacyImperiologyNot Taught


Each of the lore skills outlined above and described below fall into the category of "Broad" lore skills, meaning they encompass a wide range of knowledge and are difficult to master. Gaining a proficiency across every broad lore skill within an acamdemic pursuit provides an additonal bonus to skill checks of skills within the pursuit, equal to half the proficiency bonus. For example, being trained in all Artisanry broad lore skills means that one is Trained in 'Atisanry', and gets an additional +1 bonus to skill checks for Blacksmithing, Jewelcrafting, Glassblowing, Bookbinding, and Engraving.

Typically, players will determine whether their character possesses these skills based on their character's background and experiences. The only way to advance in a broad lore skill is to spend an one year per proficiency rank learning the lore at a relevant institution. Fortunately, learning a "narrow" lore skill is much simpler. To gain proficiency in a narrow lore skill, players must either train using the "Learn" practical skill from the Investigation skillset or be taught by someone with a higher proficiency using the "Teach" practical skill from the Leadership skillset.

Note: A character can expand their available skills on creation by taking on multiple backgrounds. For each additional background, the character gains a number of years in age depending on their race (equal to one-tenth of their maximum lifespan) and randomly loses either one point of Constitution (1), Dexterity (2), or Strength (3). In exchange, they gain one ability score point that must be chosen from the list of ability score boons associated with the additional background. They also gain all of the broad lore points associated with that background, and half of the practical skill points associated with it. However, on the third, fifth, sixth, and every subsequent background, the character loses an additional point of either Constitution, Dexterity, or Strength.

For example, a Human character could choose the scholar background six times, adding 12 years to their age each time for a total of 78 years old. During each background, they choose to gain an intelligence ability score point each time, for a total of +6. In the end, they sufferred a -2 penalty to Constitution, Dexterity, and Strength due to the age-related ability drains, and an additional -1 penalty to each of those ability scores by passing the third, fifth, and sixth backgrounds. However, they would gain a total of 6 x 11 = 66 broad lore points, which could be spent to become trained in 66 broad lore skills or to further their proficiency in specific skills. This way, a 78 year-old scholar could start the adventure with 6 legendary broad lore skills.

In terms of Practical Skills, the street gang background provides 8 practical skill points. Therefore, a 78-year-old thief with four additional backgrounds would have 28 practical skill points (8 + (4 x 5)). This is enough to start with legendary proficiency in only two practical skills, but at the cost of three ability score points.

It's important to note that while multi-backgrounding can be a way to min-max for a particular character, the choice to take on multiple backgrounds should primarily be driven by the character building choices. Each background represents a different life experience, and a character who has lived multiple distinct lives would have a unique perspective on the world. For example, if you spent 62 years as a scholar, far into your retirement, you must be hyper-passionate about your field. If you were a villager, then a scholar, and then a merchant, what circumstances caused you to shift your situation so much? How did these different experiences impact your character's personality and worldview? Considering these questions can add depth and richness to your character's story, making them more than just a collection of optimized statistics.

ProficiencyPointsSum
Trained11
Expert23
Master36
Legendary410

Narrow Lore Skills

However, players can also express their character's knowledge in a more focused way by using "Narrow" lore skills. These skills indicate a more specific and enhanced knowledge on a particular topic within the broader skill. For example, Theology could become Theology (Church of Taro) to indicate that the player's character has a deeper understanding of the doctrines of the Church of Taro, rather than just a general knowledge of theology. Focused lore skills can be learned and improved upon throughout a campaign as the character gains experience and encounters new information related to that particular skill. This can provide a fun and rewarding way for players to specialize their characters and develop unique areas of expertise.


Broad Lore Skill Descriptions


Aetiology

Aetiology is the field of study that encompasses Zoology and Ecology, which includes Subjects such as Beast-Handling, Animal Husbandry, Stabling, Hunting, Taxidermy, Herbology, Forestry, Fishing, Brewing, and Agriculture. These topics are overseen by the current Magistar of Aetiology, Kasia Uriel, at the Royal College of Natural Philosophies. The study of Aetiology is critical for those who wish to understand and manage the natural world and the creatures that inhabit it. The field requires a deep understanding of animal behaviour and the ecosystems in which they live, as well as knowledge of how to cultivate and care for plants and crops. Aetiology is an important field for those who work in agriculture, animal husbandry, and forestry.

Historically, Aetiology has included Rhysology, the study and use of the Rhysar, magical creatures of Arora imbued with the Ferro Stones. However, the college denies any association with rhysology, as the practice of Ferrology, including rhysology, is banned by the Church of Taro.

Zoology: the study of animal life, including classification, behaviour, and evolution.

  • Beast-Handling: the practice of caring for and training un-domesticated animals.
  • Animal Husbandry: the breeding and care of animals for food, fibre, and other products.
  • Stabling: the skill of caring for, armouring, and training horses and other beasts of burden.
  • Hunting: the practise of tracking and harvesting wild animals for food, sport, or conservation.
  • Taxidermy: the art of preparing, stuffing, and mounting animal skins for display.

Ecology: The study of organisms and their interactions with each other and their environment.

  • Herbology: Using plants for medicinal or therapeutic purposes.
  • Forestry: Managing and harvesting trees and other forest resources.
  • Fishing: Catching fish and other aquatic organisms for food and recreation.
  • Brewing: The art of preparing, manufacturing and tasting the good stuff
  • Agriculture: Cultivating crops and raising livestock for food and other products.

Rhysology: The study of the Rhysar, magical creatures that roam the lands of Arora. These creatures are believed to be imbued with the power of the Ferro Stones, making them both wondrous and dangerous. Rhysologists study the behaviour, biology, and magical properties of these creatures, as well as their potential uses in various fields such as transportation, defence, and entertainment. However, the practice of Rhysology has been banned by the Church of Taro, who considers the use of Ferro Stones to be a blasphemous act that goes against the will of the gods. As a result, the study of Rhysology is now considered illegal and those who practice it risk severe punishment.


Artificery

Artificery is a field of study that encompasses the disciplines of craftsmanship and construction, including blacksmithing, jewel crafting, glassblowing, bookbinding, engraving, masonry, carpentry, urban planning, plumbing, and construction. It is taught at the Royal College by Magistar Breton Kelvin, an expert in the art of fine metalworking. Under his tutelage, students learn the intricacies of working with various materials to create exquisite pieces of art and architecture. From forging intricate metal designs to carving ornate details in stone, the students of Artificery are trained to be skilled artisans who can bring beauty and functionality to the world around them.

Historically, Sygaldry has been considered a part of Artificery due to its use of Ferro stones to imbue devices with magical properties. Sygaldry is a specialized branch of ferrology that involves intricate inscriptions of symbols on devices to harness the properties of Ferro stones. While the Royal College denies any association with Sygaldry, it is known that some craftsmen and tinkerers have sought out ancient knowledge and techniques to incorporate Sygaldry into their craft. The use of Sygaldry has been banned by the Church of Taro, as with other forms of ferrology, due to concerns over the potential misuse of magic.

Artisanry: The academic pursuit concerned with the skilled production of handmade goods using traditional methods.

  • Blacksmithing: the art of shaping metal using heat and hammering techniques.
  • Jewelcrafting: the creation of jewellery using precious metals, gems, and other materials.
  • Glassblowing: the art of shaping molten glass into various forms and objects.
  • Bookbinding: the art of creating and repairing books using various materials and techniques.
  • Engraving: the art of cutting designs or text into a hard surface, such as metal or wood, for printing or decorative purposes

Architecture: the art and science of designing and constructing buildings and other physical structures.

  • Masonry: the practice of building structures using brick, stone, or other masonry materials.
  • Carpentry: the art of working with wood to create structures, furniture, or other objects.
  • Urban Planning: the design and management of the physical and social infrastructure of cities and other urban areas.
  • Plumbing: the installation and maintenance of systems for transporting water, sewage, and other fluids.
  • Construction: the process of building or assembling structures from various materials.

Sygaldry: In Arora, the art of Sygaldry is shrouded in secrecy and is only practised by a select few. Those who master this craft can imbue objects with magical properties by binding them with Ferro stones. However, the knowledge of Sygaldry is closely guarded by its practitioners, and the process of mastering it requires years of dedicated study. The lore skill related to Sygaldry involves understanding the fundamental principles behind the art, as well as the different types of Ferro stones and their properties. A skilled lore master in Sygaldry can identify the specific Sygaldric markings on an object, understand the intended function of a Sygaldric device, and even reverse-engineer its construction. They may also possess knowledge about the history of Sygaldry and the individuals and groups who have been associated with it throughout the ages. Given the secretive nature of Sygaldry, those who possess knowledge of the art are often respected and sought after for their expertise. However, the consequences of revealing Sygaldric knowledge without proper authorization or training can be severe and may result in legal consequences or even persecution by the Church of Taro.


Chonography

Chonography is a field of study at the Royal College that encompasses a vast range of topics related to the study of people and places. It is headed by Magnus Siros Heron, an esteemed scholar who is well-versed in Archaeology, Humanism, and Geography. Archaeology, a subfield of Chorography, focuses on the study of ancient artefacts and civilizations, including heraldry, lineage, anthropology, palaeontology, and epigraphy. Humanism, on the other hand, is concerned with the study of people and their societies, including sociology, linguistics, culture, etiquette, and nobility. Lastly, Geography deals with the study of the physical and natural features of the world, including cartography, navigation, surveying, meteorology, and geology. Chonography is an interdisciplinary field that offers a holistic understanding of people, cultures, and places, and its teachings are considered fundamental to the education of any noble or aspiring ruler.

Archaeology: The study of human history and prehistory through the excavation and analysis of artefacts, structures, and other physical remains.

  • History: Examining human culture and societies across time and place.
  • Heraldry: Studying and designing coats of arms and other heraldic devices.
  • Lineage: Tracing and documenting family histories and genealogies.
  • Palaeontology: Investigating prehistoric life and ancient ecosystems through fossils.
  • Epigraphy: Deciphering and interpreting inscriptions and other ancient writings.

Humanism: The study of society, including the origins, development, and institutions of each of the intelligent species of Arora.

  • Sociology: Examining complex human and non-human societies, organisations and their interactions.
  • Linguistics: Study of languages and their structure.
  • Culture: Study of the customs, beliefs, and social institutions of different groups.
  • Etiquette: Study of appropriate behaviour and conduct in social situations.
  • Nobility: Study of aristocratic and noble classes and their influence on society.

Geography: The study of the physical and human features of the earth's surface.

  • Cartography: Creating maps and charts to represent geographic features and data.
  • Navigation: Planning and following routes on land, sea, or air.
  • Surveying: Measuring and mapping the earth's surface and its features.
  • Meteorology: Studying weather patterns and forecasting conditions.
  • Geology: Investigating the physical properties and history of the earth's crust.

Syllogy

Syllogy is an important field of study at the Royal College, taught by the esteemed Magistar Pilatus Richter. It is a combination of Natural Philosophy and Economics, which encompass a wide range of topics. Natural Philosophy comprises Mathematics, Mechanics, Engineering, Alchemy, and Optics, which focus on the study of natural phenomena and the principles that govern them. On the other hand, Economics includes Accounting, Appraising, Trade, Taxation, and Currency, which deals with the management of resources and wealth. Through the study of Syllogy, students gain a comprehensive understanding of both the natural world and the intricate systems of trade and finance that underpin society. The field is particularly important for those seeking to pursue careers in engineering, finance, or academia.

Despite being considered the least interesting field at the Royal College, Syllogy has consistently been the most popular. Some have speculated that this popularity may be due to the belief that advanced Syllogy covers Synvesi, a highly rationalized form of magic practised in the Aroran Empire. However, there is no official confirmation of this and the College does not endorse or offer instruction in the use of magic. Syllogy remains a respected field in its own right, valued for its practical applications in economics and natural philosophy.

Natural Philosophy: The study of the natural world and its properties, including matter, energy, space, and time.

  • Mathematics: Developing and applying numerical and logical concepts and methods.
  • Mechanics: Studying the behaviour of physical objects and systems in motion.
  • Engineering: Designing, building, and maintaining structures, machines, and systems.
  • Alchemy: Investigating the nature of matter and energy and their transformations.
  • Optics: Examining the behaviour of light and its interactions with matter.

Economics: the study of how societies allocate scarce resources to satisfy unlimited wants and needs.

  • Accounting: the practice of recording, classifying, and summarizing financial transactions.
  • Appraising: the process of estimating the value of an asset or property.
  • Trade: the exchange of goods and services between parties.
  • Taxation: the imposition of taxes on individuals and businesses to finance government operations.
  • Currency: the study of monetary systems and policies.

Synvesi: The study of the Synvetic laws and their application.

[Synvesi Details - WIP]


Somatology

Somatology is the study of the human body and its functions, as well as the use of substances to alter or affect those functions. Its two main subcategories are physiology, which focuses on the natural processes of the body and how they can be understood and manipulated, and Veneficium, which deals with the use of substances such as poisons and drugs for various purposes. Students of Somaology learn about the workings of the human body and the properties of substances that can be used to affect it, gaining a deep understanding of how the two interact and can be controlled.

Physiology: The study of the functions and processes of living organisms and their parts.

  • Anatomy: Examining the structure and organization of living organisms.
  • Pharmacology: Investigating the effects of drugs and other chemicals on living organisms.
  • Psychology: Studying the behaviour and mental processes of humans and animals.
  • Butchery: The art of working with the flesh of animals for food.
  • Cullinary: The art of assembling ingredients, cooking, and understanding worldwide cuisines.

Veneficium: The study of poisons and their effects on living organisms, including humans. It involves the identification, isolation, and analysis of toxic substances, as well as the development of antidotes and treatments for their effects. Veneficium also includes the study of the use of poisons for both nefarious and beneficial purposes, such as in medicine, agriculture, and warfare.

  • Toxicology - The study of toxins and how they can be used to harm or kill living beings.
  • Disease - The study of various illnesses and their causes, as well as methods for spreading and preventing them.
  • Torture - The study of inflicting physical or psychological pain on others, often to extract information or control behaviour.
  • Surgery - The study of medical procedures and techniques, particularly those that are invasive or involve cutting into the body.
  • Psychoactives - The study of drugs and other substances that affect the mind, emotions, and behaviour of individuals.

Jurisprudence

Jurisprudence is a vital field of study at the Royal College of Natural Philosophies, taught by Magistar Liana Harga. It encompasses both philosophy and criminology, with a particular focus on the principles and practices of law and justice. Students of jurisprudence delve into the ethical and moral foundations of law, as well as the social, economic, and political factors that influence legal systems. The field also includes the study of criminology, examining the causes and prevention of crime, the rehabilitation of offenders, and the administration of justice. Philosophy and theology are also essential components of jurisprudence, as they provide the basis for understanding and debating the ethical and moral principles that underpin legal systems.

Philosophy: Study of fundamental questions concerning the existence, knowledge, values, reason, and mind.

  • Theology: the study of religious beliefs and practices, and their relationship to the divine.
  • Ethics: Study of moral principles that govern behaviour.
  • Scripture: Study of religious texts and their interpretation.
  • Astrology: Study of the influence of celestial bodies on human affairs and ethics.
  • Ontology:

Criminology: The study of crime, criminals, and the criminal justice system.

  • Investigation: Collecting and analyzing evidence to solve crimes.
  • Interrogation: Questioning suspects and witnesses to gather information.
  • Law: Understanding and interpreting legal codes and regulations.
  • Corruption:
  • Pathology:

Rhetoric

Rhetoric is the study of the art of effective speaking and writing. At the Royal College of Natural Philosophies, this field is taught by the Magister of Rhetoric, Konath Ellar. The study of rhetoric encompasses a wide range of topics, including the history of rhetoric, rhetorical theory, and the practical application of rhetoric in public speaking, writing, and debate. One key subfield of rhetoric is philology, which focuses specifically on the study of language and literature. Through the study of rhetoric, students at the Royal College gain the skills and knowledge necessary to communicate their ideas persuasively and with clarity, both in writing and in speech.

Philology: the study of the functions and processes of living organisms and their parts.

  • Translation: Conversion of text from one language to another.
  • Poetry: Composition and analysis of poetry.
  • Calligraphy: Artistic writing of letters and symbols.
  • Lexicology: Study of words and their meanings.
  • Persuasion: The act of convincing someone to believe or do something through communication.

Rhetoric: Sharing the same name as the overall field, Rhetoric is also the ancient name for the deeper magic of Arora, which is shrouded in mystery and only spied in legend


Aesthetics

The field of Aesthetics encompasses various artistic skills, including Artistry, Theatrics, and Hedonology, that are primarily geared towards providing entertainment and pleasure to the masses. Unlike the rigorous academic disciplines taught at The Royal College of Natural Philosophies Aesthetics is considered less scholarly and is typically learned through cultural exposure or as part of a noble's upbringing. Troupers and performers often acquire these skills through apprenticeships and community involvement, honing their craft to entertain and delight audiences. Nonetheless, the artistry and creativity exhibited in Aesthetics play a crucial role in shaping the cultural and social fabric of society, often reflecting and challenging prevailing norms and values.

Artistry: the study of beauty, art, and taste.

  • Painting: the creation of visual art using pigments on a surface such as canvas or paper.
  • Music: the art of arranging sounds in time to create a harmonious and meaningful composition.
  • Literature: the art of written works such as novels, poetry, and plays.
  • Sculpting: the creation of three-dimensional art by shaping or carving materials such as stone, wood, or clay.
  • Playwriting: the creation of written works intended for theatrical performance.

Theatrics: The art and study of performance, including acting, directing, producing, and designing.

  • Acting: the practice of portraying characters in theatrical productions.
  • Comedy: the genre of theatrical works intended to be humorous.
  • Dance: the art of movement to music or other rhythmical sounds.
  • Stagecraft: the technical aspects of creating and managing theatrical productions.
  • Costuming: the design and creation of clothing and accessories for use in theatrical productions, or other performances.

Hedonology: The production and presentation of performances and activities intended to entertain a common audience.

  • Games: Creating and playing games for entertainment and competition.
  • Gladiatorial: Engaging in staged combat for entertainment and spectacle.
  • Storytelling: Telling and interpreting stories and myths.
  • Magic: Performing illusions and other acts of apparent supernatural power.
  • Gambling: Betting money or other valuables on games of chance or skill.


Imperiology

Imperiology is an academic discipline that focuses on the study of governance and ruling. This field encompasses a wide range of subjects, including the study of administration, warfare, industrialization, and maritime affairs. Scholars in this field examine how rulers and governments can create and maintain power, and they explore the various strategies, policies, and tactics that have been used throughout history to control and govern populations. The field of Imperiology is not limited to any specific region or period, and researchers may study everything from ancient empires to modern nation-states. By understanding the dynamics of power and governance, Imperiology seeks to provide insights into the ways in which societies are organized and how they can be improved.

However, it is important to note that Imperiology is not taught at the Royal College of Somaology as it is considered knowledge meant only for the nobility. The study of Imperiology is exclusive to those in positions of power, as it pertains to the skills necessary for governing and managing a realm or state.

Industriology: the study of industry and its various processes.

  • Pottery: Design and production of ceramic objects.
  • Milling: Grinding of grains or other materials to produce flour or other powders.
  • Mining: Extraction of minerals and other geological materials from the earth.
  • Tanning: Treatment of animal hides to produce leather.
  • Weaving: Production of cloth or fabric by interlacing threads or yarns.

Administration: The organization and management of resources to achieve specific goals and objectives.

  • Business: the activity of conducting commerce and exchanging goods or services.
  • Bureaucracy: the system of government or organization that relies on complex rules and procedures.
  • Leadership: the ability to inspire and guide individuals or groups toward a common goal.
  • Record-Keeping: the process of creating, maintaining, and storing records of organizational activities.
  • Diplomacy: the art of managing relationships and negotiating agreements between nations or organizations.

Nauticology: the study of the sea and its phenomena, including navigation, oceanography, and the construction of boats and ships.

  • Sailing: Operation and navigation of sail-powered vessels.
  • Astronomy: Study of celestial bodies and their movements.
  • Shipbuilding: Design and construction of ships and other sea vessels.
  • Knot-tying: The art of tying and untying knots in ropes and lines.
  • Oceanography: Study of the physical and biological aspects of the ocean and its phenomena.

Warfare: The use of military force to achieve political or strategic objectives.

  • Weaponry: Design, construction, and maintenance of weapons.
  • Scouting: Gathering of intelligence on enemy forces.
  • Tactics: Planning and execution of military operations and manoeuvres.
  • Siegecraft: Design and construction of structures and machines used in military sieges.
  • Fortification: Design and construction of defensive structures and fortifications.

Criminal

Finally, another branch of knowledge that usually sit's outside of the usual framework is "Criminal" Lore. This represents knowledge used by criminals and other dark agents. It is not to be confused with "criminology", which studies how criminals think and how the law worked. Of course, criminal lore not taught by any recognised institutions.

The field can be said to contain the following subjects:

  • Streetwise: The study of the social dynamics and power structures that exist in urban areas. Streetwise includes knowledge of the various factions and individuals that hold sway in a given area, as well as the methods used to navigate and survive in dangerous or unfamiliar neighborhoods.
  • Gang Culture: The study of the inner workings of criminal organizations, such as gangs or mafia groups. Gang culture includes knowledge of the hierarchy, structure, and rituals of these groups, as well as their modes of operation and common criminal activities.
  • Grifting: The study of confidence tricks and other scams used to deceive and exploit individuals. Grifting includes knowledge of common scams, as well as the psychological and emotional factors that can be exploited to manipulate others.
  • Locksmithing: The study of locks and other security measures, as well as the tools and techniques used to bypass them. Locksmithing includes knowledge of common lock designs and mechanisms, as well as the tools used to pick or bypass them.
  • Forgery: The study of creating and detecting false documents or currency. Forgery includes knowledge of the materials and techniques used to create convincing forgeries, as well as the methods used to detect them.

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