The founding of the adventuring party that would become the Band of the Lark
History of the party of adventurers led by Krusk of the Lark
The party's first quest saw them reclaiming the Beese family regal tomb from undead interlopers.
The Band's first job after getting their Adventuring Licenses resulted in them being displaced in time.
On their way to the tournaments at Brushwood-on-the-Marsh, the Band travelled through Armyford, a town under the tyranny of the Redbrand Ruffians.
A promise of a hidden cache of valuables saw the Band divert from their course to the abandoned village of Horse Friend. There, they would face ash zombies, plant creatures, giant spiders, cultists and a Green Dragon.
To celebrate Saint Bertos, House Carthalion holds a series of tournaments in Brushwood-on-the-Marsh.
Orientation day festivities turned sour in the magical college town of Oxenford as the remains of three frost giants were reanimated to wreak havoc on its inhabitants.
On their way to Ravnica, the Band witnessed a disturbance at the Small Market and were requested to defeat 5 rats*.
Events leading up to the celebration of 1000 years since the signing of the Guildpact into magical law saw its undoing with actions of Szadek and the revelation of the tenth guild: House Dimir.
The loyal Aven Cleric died a glorious death defending the Band of the Lark against members of the Cult of the Eternal Flame.
Lemmy and Nala are swiftly inducted into the Band of the Lark to fight a common foe.