Dwarf

The strongest of the original magic species of the Nature affinity, but also the least magical.

To perform magic, dwarves bond with the elements and use only their birth gifts. Legend says the dwarves made a pact with the Great Gods to be able to use magic in exchange to protect the sacred stones for all eternity.
They prefer to live underground, in mines, but they don't mind the sun. They live for food and precious stones, and are the most open to inter-species relationships.


Territories

The dwarven realm is the biggest in all the land, including both islands in Az Barnuá, Rocky Isle and Lysbaïce, and nations in Mar Démista, Máguita and Malgûrmadia.

Rocky Isle

The island gifted by the Gods for the dwarves to prosper in, now under the rule of the Iron Clan. It is the mains island of the Dwarf Kingdom.

Lysbaïce

The holy island which encloses the Nousvulyn Gallery, guarded by the Copper Clan.

Máguita

The nation founded and kept by dwarves in the sun continent, even during the separation of Azberná and Démista.

Malgûrmadia

Coastal rocky nation in Démista inhabited mostly by dwarves, but also shared with gnomes and humans.

Islanders of Garnet

Officially belonging the Rocky Isle, they float above the Border Between Seas.


Languages

Mounteller

The language spoken in the Dwarf Kingdom, be it in Azberná or Démista.

Common

Though not official, it is spoken by most dwarves for diplomatic and business purposes.


Dwarven Families of Mention



Dwarves of Mention




Dwarf Crossings

Dwarves result from:

Despite being an original species created by Goddess Manos, some hybrid crossings can result back in the Dwarf species

1st Generation

Dwarf

2nd Generation

Dwarf

3rd Generation

Dwarf