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Session 29: Animaesus and Tarrasques: The End of the 12th House

Scene One: DC 18 Survival check, find her way back, Mel. Advantage because you have been there before. 
Winding tunnels, that go two plus hours beneath the city, but they are remarkably close to your Lair, Mel. Again, only a few broken walls by a mechanoid like Ka'sh, and you very well could control the drow tunnels. 
Scene Two: Find the entrance... ghouls and ghasts, and a screeching-giggles from hyena monsters, broking and bartering for some fight. Stealth checks? If not, then every 6 rounds, perception checks by next room, advantage after first. Stealth checks at end of each encounter to maintain quiet. Two needed per round to keep it up. 

Two trap triggers, spiders investigate... if a spider or a drow gets to the 2nd floor, the Matron will Roll initiative and bring her children.

Cover image: by Seth Love

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