Necropolis

Amidst the chaos and decay, a new city emerged from the wreckage, embracing a radical and unorthodox philosophy. In this burgeoning society, Zombies were not viewed as mere threats but as a resource to be harnessed and integrated into daily life. The city's leaders, driven by a pragmatic and ruthless vision, repurposed the Zombies as tools for labor, security, and even energy production. This Dark new order welcomed anyone who sought refuge and was willing to accept the city's macabre ethos, promising safety and opportunity to those who embraced the unconventional and the ominous. As the city thrived on this unorthodox integration, it grew into a stark testament to humanity's adaptability and the complex interplay of survival and morality in a world forever altered by The Fall.

Diplomacy

Demographics

All the races are equally represented within this settlement other than the Morphers which are rare within the world. There is no general preference given to any of the races as they are seen as being equally human.

Government

The settlement is ruled by the Necromancers.

Defences

The farm lands serve as a buffer between the settlement and the "wild" regions. The Outskirts serve as another buffer to Necropolis Proper. In this way, when a zombie attack occurs, it is unlikely to that any of them will reach the vital functions of the settlement. The settlement also has the defense of being on the water which limits the directions that an attack can be made from.  
Union Cannon
Item | Feb 21, 2024

Industry & Trade

Export

  • Food surplus from their farming and fishing
  • Dark Gear (mostly consumables)

Import

  • Cybernetics
  • TL 4 gear

Infrastructure

Much of their infrastructure is created with the use of the Dark rather then science.

Districts

Necropolis Proper

This is the inner part of the settlement and is considered to contain all the essential functions of the settlement.

Pleasure District

This is where the businesses focusing on pleasure and enjoyment are. This includes brothels as well as gambling establishments, drug outlets and coffee shops. This district is prone to a higher crime and victimization rate than other parts of the settlement.

Business District

This is the location where one can find the standard array of every day businesses. These businesses do their best to keep the pleasure elements out of their district as they are known to increase the crime rates.

Boating District

This is the location where the fishermen live, work and sell their wares.

Necromantic District

This is the governmental district of the settlement. This is where the business of managing the settlement is handled. It is also where those within the Nercromatic faction live. This is considered the elite part of the settlement.

Zombie District

Zombies can be found through out the settlement. However, they are bred, sold and generally housed within this district.

Living District

This is the area of the settlement where most people live.

The Outskirts

This area of the settlement is made up of housing and small businesses that are on the fringes of the settlement. These areas are more at risk for being attacked and have fewer resources then the more established settlement. This area is governed less strictly as well and thus sees more crime than other areas of the settlement.

Farmlands

They grow a variety of crops in this area of the settlement.

Lake Ontario

They use this lake as a source for food

Necromantic Caverns

Necromantic Caverns
Settlement | May 12, 2024

Maps

  • Necropolis
Founding Date
25SE
Population
10,000
Inhabitant Demonym
Death Kin
Ruling/Owning Rank
Owning Organization
Related Tradition (Primary)
Vehicles Present






Comments

Author's Notes

Images created using Hero Forge and Adobe Express. Logo created using Logo Maker. Map from Google Maps (modified).


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