Banewood Asylum

Apart from the settlements and peculiar locations, the major part of Banewood Asylum is simply a forest. I say “simply,” but really, any adventurer knows to never underestimate nature around you. What might look like an easy path, could quickly turn deadly. To prepare you a little bit, I’ve compiled what I know of the woods.  

Difficult to Navigate

Beneath the trees, among ferns and moss blankets, the forest floor conceals footprints with ease. If you need to lose your trail, it might prove to be an invaluable aid, but one would be wise to remember—the forest will hide you as well as your enemies. Lithe deer tread softly, while nimble foxes dart through the undergrowth. Melodic trills of songbirds echo from the treetops, but you can never be sure if it’s not Harrat Wing watching you.  
Show spoiler
If your PCs are tracking someone in Banewood Asylum, they have a disadvantage on survival and investigation checks, unless they’re Rangers with favored terrain. If there’s an inhabitant of the forest with them—either Yv’anda or Kutauri—they can grant the PCs an advantage.

Articles under Banewood Asylum



Cover image: by DALLE

Comments

Please Login in order to comment!