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Orc

Orcs are a hideous, green or grey-skinned race of elf originally hailing from the islands of Structuro and Structzeno, but now mainly residing in the Faerii Place.

Homeland

Main Articles: Structuro, Structzeno, & Faerii Place   Orcs originated on the cold, arctic islands of Structuro and Structzeno and split from the Old Elves around the same time as their cousins, the Light Elves. However, instead of using storm magic to regulate temperature, the ancestors of the Orcs instead used destruction magic.   During the Great Orcish Banishment, the vast majority of Orc tribes, including the entire kingdom of Yazgabar, were sent to the hellish dimension of the Faerii Place. The Faerii Place is the realm of Tiilaer, the god of destruction. As such, the realm is almost entirely made of destruction magic, featuring a confusing "flowing" geography with a large, cave-like structure, making the Faerii Place impossible to map. The walls and floor of the dimension are made of a material resembling searing flesh. Pools of lava and scattered flames dot the landscape of the Faerii Place.

Description

Through their heavy use of destruction magic, the appearance of Orcs has been heavily influenced by the power of Tiilaer, resulting in a grotesque, beast-like appearance in a similar vain to that of demons, who also came about through the influence of Tiilaer.   Orcs prominently feature a heavy build, green or grey skin, large tusks, a pronounced underbite, and lumps across their bodies, appearing like tumors. Some features of their elf ancestors still remain, such as their height, pointed ears, and long lifespan.

Culture

The Orc race can be divided into two separate cultures: the culture of the small, Orcish tribes that were able to remain on Structuro and Structzeno and the culture of the Orcs that were banished to the Faerii Place.   Orcs on Structuro and Structzeno live quiet lives, constantly in hiding from the Light Elves that call the islands home. To the Light Elves, Orcs are seen as beasts or pests that need to be exterminated. To avoid attention from Light Elves, Orcs often live in underground strongholds within mountains built for defense. These strongholds of usually built into naturally appearing caves. The architecture of Orcs can sometimes seem senseless to outsiders, often featuring long, rectangular monuments and obelisks or seemingly random stone formations dotting the wilderness. It could be that these structures once served a navigational purpose to the Orc tribes or have some sort of cultural significance.   Upon being banished to the Faerii Place, Orcs were quickly enslaved by the much more powerful and ruthless, demons. Over centuries, Orcs in the Faerii Place have been slowly bred into a much more dangerous and feral breed. Their culture often lines up with the culture of the demons, but in a more subservient manner. Orcs have historically use as cannon fodder within Tiilaer's armies and as such, the Orcs of the Faerii Place rarely have any sense of caution or regard for their own life.

Religion

Main Article: Undead Pantheon   Many Orcs, especially those within the Faerii Place, follow the Undead Pantheon. The Undead Pantheon worships Tiilaer as the Antigod along with the 7 Devils and the Reaper. The Undead Pantheon recognizes the existence of the other gods, but views them as evil and does not worship them. The Undead Pantheon prioritizes anarchy and chaos over order.   It is likely that some Orc tribes still follow some form of the Old Elvish Pantheon, as well.  

Orc Names

Male Names: Afdol, Aglet, Agrul, Ardorg, Auldic, Aurzaukh, Aurzedh, Aushned, Auzash, Azzor, Bocre, Brauglag, Creshnul, Crilfac, Gazgaud, Ghacrag, Kegba, Krauzgit, Krerzagh, Krerzerg, Kushnadh, Meddu, Oggirg, Oha, Raucde, Ruthrig, Sigigh, Ugba, Uhaugh, Uzal   Female Names: Bolag, Borgdurz, Bugdsha, Dult, Durzurash, Garzush, Ghaat, Ghobdurz, Ghorth, Gratramph, Lagan, Lash, Mazogdub, Mogdoga, Muroga, Nargba, Oragamph, Rolffish, Rolronk, Rulfrza, Shegash, Snakzob, Ugakbak, Ugakdub, Uglagakh, Ulumgar, Umogsh, Umoz, Urzobul, Volakh   Family Names: Azouma, Bashb, Boguam, Boguilslag, Bolanag, Borog, Dragph, Glurgdulg, Golphakh, Lurkt, Luzgma, Sharph, Shuzub, Yagagarz, Yakrak
Encompassed species
Related Locations

Yazgabar Orc

These Orcs were once citizens of the powerful kingdom of Yazgabar, but when the Light Elves destroyed its lands and banished many of its citizens to the Faerii Place, the remain groups of Orcs were forced into hiding. Now they live in vast underground strongholds beneath the islands of Structzeno and Structuro, hoping to one day reclaim their homeland. They are known as powerful sorcerers who wield dangerous destruction magic.
ability score increase: +1 STR, +1 CON, +1 WIS
age: Orcs reach maturity around the age of 20 and live to the age of 300
alignment: Lawful Neutral
Size: Medium
speed: 30ft
Languages: Elvish
race features:
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.   Menacing. Your race brings with you a reputation. You are proficient in the intimidation skill.   Destruction Magic. Yazgabar Orcs are able to call upon the wolf totem to bring destruction to their foes. Once per short rest, 1d4 fire damage can be added to any of your own attacks. Every 5 levels, the type of dice used increases to the next in size (1d4 to 1d6, 1d6 to 1d8, etc.).   Yazgabar Combat Training. You are proficient with the handaxe, battleaxe, warhammer, and splint armor.   Tool Proficiency. You are proficient with the tools of your choice: leatherworker’s tools, mason’s tools, or smith’s tools.  

Faerii Orc

Faerii Orcs are the descendants of the Orcs that were once banished to the Faerii Place. They have since been enslaved by demons and bred into a much more feral and dangerous variety. These Orcs are ruthless, having unmatched physical abilities and no regard for their own life. Many would regret getting in the way of a Faerii Orc.
ability score increase: +2 STR, +2 CON, -1 WIS
age: Orcs reach maturity around the age of 20 and live to the age of 300
alignment: Chaotic Evil
Size: Medium
speed: 35ft
Languages: Elvish, Demonic
race features:
Darkvision. Accustomed to life in the hellish dimension that is the Faerii Place, you have superior vision in dark and dim conditions. You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.   Bred for Warfare. Your race has been especially bred to fight and your physical capabilities are unmatched. You are proficient in the athletics skill.   Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.   Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.   Eternal Contract. Your deep connection to the Faerii Place has a price. During every long rest, roll 1d20. If a 1 is rolled, you are summoned to an unknown location by an unknown individual. To return, you must complete the task assigned to you. Any items or currency obtained while summoned remain with you after being sent back.

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