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Dwarves

Ah, the Dwarves, a race so distinguished by their pride and industry, renowned for their unparalleled skills in mining, craftsmanship, and engineering. Their society, a complex tapestry woven with utmost precision, beckons admiration. Every member of their Clan is committed to the advancement and betterment of their kin.

Behold the Dwarven society, carefully steered by six ancient and venerable House-Clans, each boasting an array of subordinate or sub-clans, dutifully bound by oaths of loyalty and service. These House-Clans, revered as the guardians of Dwarven heritage, assume the mantle of leadership, guiding the path of their entire race. At the forefront of each House-Clan stands a resolute "House-Lord," an embodiment of exemplary Dwarven culture, shouldering the weight of responsibility for the welfare and prosperity of their clan and its cherished members.

Indeed, the House-Clans form the bedrock of Dwarven society, dispensing sagacious counsel and direction to their subordinate kin. These lesser clans, affectionately known as "Hearth-Clans," dutifully bear the mantle of providing essential labor and resources, vital cogs in the intricate machinery of their House-Clans. Steadfast "Hearth-Masters," appointed by the House-Lord of their respective House-Clan, guide the Hearth-Clans through their tasks.

Such is the burden borne by the House-Clans, carrying the weight of Dwarven society upon their sturdy shoulders. Whether shaping the destiny of the Dwarven race as a whole or attending to the minutiae of daily life, the House-Lord assumes sole responsibility for ensuring the prosperity and well-being of their people. From mapping perilous mining expeditions and tracing intricate trade routes to deftly negotiating alliances with other races and staunchly safeguarding their borders, the House-Lord's work knows no rest.

Dwarves, a close-knit community formed tightly by the bonds of family and clan, espouse an unswerving devotion to one another. They believe, with unwavering conviction, that through collective effort and unwavering support, they can scale the lofty heights of greatness. Witness their numerous marvels, masterpieces of Dwarven ingenuity, standing as testaments to their indomitable work ethic and steadfast perseverance in the face of adversity.

Thanks to the robust and comprehensive organizational structure of the Clans, the Dwarves achieve feats that transcend the limitations of individual Clans or solitary Dwarves. Through the diligent execution of their assigned tasks, an unwavering adherence to the chain of command, and a shared camaraderie that permeates every Dwarf's heart, they realize the visionary endeavor known as the Iron Alliance, forging a legacy that resonates through the annals of history.

Basic Information

Anatomy

Humanoid, two arms, two legs, each with 5 digits. Opposable thumbs on the hands. Standard muscular structure, but on the denser end of the scale. Skeletal structure is the same as most other humanoids however significantly stouter.

Genetics and Reproduction

Standard Pregnancy for a humanoid mammal, period being 12 months.

Growth Rate & Stages

Infancy for a young dwarf is from birth through to the end of the fifth year of life. Childhood follows, where each of the young learns extensive knowledge of the Clan and its traditions. This continues through to the end of twenty fifth year, where they move into adolescence, taking on a more active role in the clan before reaching adulthood at fifty.

Dietary Needs and Habits

Omnivorous, with a preference towards meats and salted items. Dwarves also share a great fondness for fermented beverages, particularly ales and stouts.

Additional Information

Social Structure

Each Clan is lead by a Clanleader, a Male figure that leads the clan, usually at the head of a council of senior members of the clan. Dwarven Society consists of Six Great Clans, each of which having a number of smaller clans, or Hearth Clans, behind them that each holds loyalty to one of the Great Clans.

Facial characteristics

Thick Beards grow on all males of the species, usually adorned with various items of jewellery to signify status.

Geographic Origin and Distribution

Each of the Dwarven Clans has a capital, a set hearth to which each of the clanmates calls home. Whilst dwarves are spread throughout the entirety of Kandalas, each will still consider their Clanhall home.

Civilization and Culture

Naming Traditions

Masculine Names:
Aleksei, Androniki, Arkadiy, Arseniy, Eduard, Faddei, Georgi, Iosif, Ivan, Korney, Kostya, Leontiy, Marka, Nikodim, Pavel, Piotyr, Rhogar, Sergei, Vitaliy, Yulian 

Feminine Names:
Aleksandra, Amalia, Anninka, Celestyna, Irina, Janna, Khristina, Kotinka, Lydia, Melashka, Nadka, Nasha, Nastasya, Nyusha, Olga, Orya, Prashkovya, Rayah, Tania, Valya

Major Organizations

Each of the Six Great Clans

The ranks among the clans follows similar structure with the only real difference between each being the name. The ranks from highest to lowest are:
House-Lord
Clan-Councilor
Overseer
Gang-Leader
Specialist
Clan-Mate

Beauty Ideals

Whilst some believe dwarven women to be identical to dwarven men, this is entirely not the case, as with most humanoid races, sexual dimorphism exists between the male and female genders. With females having little to no facial hair and breasts to nurse the infants of the race.

Gender Ideals

Patriarchal Society, the male in relationships holds sway over the running of his individual household in accordance with the laws laid down by the traditions of the Clan and the current Clanleader. He will also be the one to have final say over whom any of his daughters will marry.

Relationship Ideals

Couples usually bond for life, with only the death of one of the relationship breaking it apart. For this very reason, the courting process for most is a lengthy process with each member not wanting to be with an incompatible partner for the rest of their considerable lives. This becomes considerably more difficult for the Clanheads or "Nobles" of Dwarven society, as arranged marriages are the norm to secure alliances between the clans. To this end, the Goddess Shelyn has a considerable following amongst the female members of the clans, to ensure that theirs daughters are paired with a suitable partner, once chosen by the Clanheads.

Common Etiquette Rules

It is common etiquette to refer to others of the same clan as brother or sister, and any dwarf not of the same clan as Clanmates.
Genetic Ancestor(s)
Lifespan
400+
Average Height
1.05-1.30m
Average Weight
55-100kg
Average Physique
Stout and rotund, even the slimmest of males would be considered heavy set by most other races. As well as being of a smaller stature to other races, though their considerably denser physique still gives them a presence of a humanoid races naturally taller than them.
Geographic Distribution

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