Dragonborn

Dragonborn are a race of draconic creatures created by the most powerful of dragons originally to act as their emissaries among 'lesser peoples'. At that time, dragonborn weren’t born naturally, but instead were creatures reborn from non-draconic humanoids who, to prove their devotion to the powerful dragons of the world, willingly took on draconic traits in place of their original biology. These creatures always matched the alignment of their draconic adoptive parents, and spread the word of their might through the world.   Dragonborn were originally very powerful creatures who resembled their draconic adoptive parents. They had strong determination and were natural leaders who took on the responsibility to lead the battle against other dragons who would doubt the strength of their parentage. Many consider the dragonborn to be a lesser version of the dragonspawn, massive creatures descended from true dragons that were created to fight powerful creatures and the avatars of opposing gods. Despite this, there seems to be no correlation between the two.   Since the time of their creation, dragonborn have begun to breed with each other, giving birth to a true race, born naturally and without needing an infusion of power from true dragons. This has weakened the race considerably, but has given them more freedom to live their own lives, even at the cost of their draconic strength. Some, wishing to further themselves even moreso from dragons, have taken up jobs as dragon hunters, and this reputation has spread and begun accounting for a majority of their race.

Description

Dragonborn are a powerfully built people and stand a head above many other races, averaging almost 7 feet tall and almost 300 pounds. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each hand. They are clad in scales resembling those of dragons, though due to the interbreeding of many different types, the colors have become muddled and most dragonborn appear as brownish or black. Dragonborn also lack wings—though those of a pure lineage sometimes grow a strong pair of wings later in life as they grow stronger and are infused with more draconic energy—and those with muddled backgrounds often lack a tail. Despite this, some socieities of dragonborn have ensured the different colors stay separate. While this has caused prejudicies against standard interbred dragonborn from these ‘pure’ dragonborn, it has also kept bloodlines more pure, allowing for vibrant colored scales that resemble these dragonborn’s ancient ancestors. In addition to these, a dragonborn granted a gift of power from its own draconic ancestor type will have its scales changed to match that specific dragon’s colors, including the exact shade.   The scales and horns of dragonborn also depend on their bloodline. A pure amethyst dragonborn will have scales that are close to lavender or some shade of pale purple in color, and the scales will appear like naturally formed mineral crystals, while a pure white dragonborn will often have a ridge from the back of their head and their horns will be partially transparent like ice with scales from white to gray and very smooth. Muddled dragonborn often have very plain looking horns that push back, but often curve somewhat, resembling an odd mixture between their ancestors and their scales are small and fine.

Sub-Races

Dragonborn are created by true dragons, and thus have just as much variation as the true dragons of Elaris. In Lungao the dragonborn are referred to as Lungari, and are considered to be a spiritual creature like the lung dragons.
  • Amethyst Dragonborn
  • Black Dragonborn
  • Blue Dragonborn
  • Brass Dragonborn
  • Bronze Dragonborn
  • Brown Dragonborn
  • Chiang Lungari
  • Cobalt Dragonborn
  • Copper Dragonborn
  • Crystal Dragonborn
  • Emerald Dragonborn
  • Gold Dragonborn
  • Gray Dragonborn
  • Green Dragonborn
  • Iron Dragonborn
  • Li Lungari
  • Obsidian Dragonborn
  • Pan Lungari
  • Red Dragonborn
  • Sapphire Dragonborn
  • Shen Lungari
  • Silver Dragonborn
  • T'ien Lungari
  • Topaz Dragonborn
  • Tun Mi Lungari
  • Wang Lungari
  • White Dragonborn
  • Yu Lungari

Personality

Dragonborn used to live in barbaric tribes when they first began moving away from their ancient roots, starting as a race of their own. Luckily for them, they have come far from those times and instead create full societies. These societies do still stay rather separate from other races, and with the still relatively low population of dragonborn in the world, they are sometimes believed to be a myth and are often mistaken for bulkier lizardfolk. Despite this, they often still behave similarly to their ancient ancestors, though dragonborn of muddled heritage are much more like humans with a lot of variation, and ‘pure’ dragonborn are far more similar. For example, a pure red dragonborn will often be avaricious and hateful, caring only for themselves, while a muddled red dragonborn who has ancestors of gold, black, silver, or others may be far more calm and polite, not resembling red dragons themselves.

Combat

As humanoids, dragonborn are exceptionally adaptable. While they have a breath weapon like their draconic progenitors, they often learn martial skills such as swordplay or unarmed combat, and some seek to learn magic—both arcane and divine.

Society

Dragonborn, especially pure dragonborn, are typically somewhat xenophobic, but for good reason. The world is inhospitable to ones that look so much like the creatures that kill their sons and burn their homes. Dragonborn much prefer to live in their own societies surrounded by their own people, but also feel a natural drive for exploration that is hard to put down. Due to this, the ones that do venture out often ‘sell’ themselves as mercenaries and the like. This is far more common among muddled dragonborn, furthering the believe that dragonborn are simply a bulkier lizardfolk due to their similarities in appearance. A pure dragonborn is almost never mistaken for a lizardfolk, excluding some of the green, black, or white dragonborn. Outside of this, some have proven themselves as craftsman or especially as spellcasters, drawing upon their draconic heritage for power.

Homelands

Pure dragonborn most often live in environments similar to the draconic progenitor of their people, with pure white dragonborn living in arctic regions and pure greens living in dense and ancient jungles. Muddled dragonborn often live in small groups or even among the societies of other humanoids.

Culture

The culture of dragonborn has evolved to largely be militaristic whilst still including diplomacy. This however, is largely impacted by the type of dragonborn who live in the society. A society full of pure red dragonborn will be almost entirely militaristic with the strongest of them being chosen as their ruler, while a society of pure amethyst dragonborn will tend toward diplomatic and scholarly debate. Muddled dragonborn tend toward the center, voting on elected officials or choosing them through other, typically non-violent, methods. Much of pure dragonborn society is highly decorated, showing wealth and power while muddled dragonborn tend toward authoritarian styles, favoring function or appearance.   While dragonborn cannot consume inanimate matter for sustenance like their draconic ancestors, they do tend to like the same sorts of treasure and enjoy incorporating it into their clothing. Pure amethyst dragonborns, for example, often embroider or stud their clothing or gear with amethysts, and pure red dragonborn are known for having gaudy equipment, including mass amounts of jewelry, gold trimmed armor or even fully gilded armor occasionally, and all sorts of gemstones lining every part of their gear. Muddled dragonborn typically have much more plain clothing, preferring simple robes and the like or plain, unpainted armor.

Religion

Pure dragonborn often believe in their own might a lot, but will do anything they can to grow stronger and so will occasionally follow gods, even while having some of the lowest rate of worship among civilized races with just above half of pure dragonborn following a deity. Many also worship their draconic progenitor as though they were a deity. Almost every muddled dragonborn follows a deity, however, and so they tend to blend into other societies better. When a dragonborn does follow a god, they tend toward powerful gods and those of strength, while others follow the gods of the draconic pantheon.

Notable Dragonborn

  • Rhogar, a traveling gray dragonborn warrior that championed the cause of good, even becoming a dragonslayer and primarily targeting red dragons while riding atop a ghostly steed.
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Game Statistics

Custom System
To Be Made

5th Edition
Ability Score Adjustment
Your Constitution score increases by 2 and Your Dexterity score is reduced by 2.
Creature Type
For effects targeting creatures by type, dragonborn count as both dragons and monstrous humanoids (whichever type allows an ability to affect them for abilities that affect only one type, and whichever is worse for abilities that affect both types).
Age
Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They often live to be around 200 due to their draconic bloodline.
Size
Dragonborn are taller and heavier than humans, standing almost 7 feet tall and averaging almost 300 pounds. Your size is Medium.
Speed
Your base land speed is 30 feet.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Breath Weapon
When you take the Attack action on your turn, you can replace one of your attacks with a breath attack. Each creature in the area of the breath weapon must make a saving throw. The shape of the breath weapon, its damage type, and the saving throw type are each determined by your subrace.

On a failed save, the creature takes 1d10 damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

You can use your Breath Weapon a number of times equal to your highest class Power Reservoir.
Draconic Resistance
You have resistance to the damage type associated with your ancestry, determined by your subrace.

 

4th Edition
Average Height
62'"-6'8"
Average Weight
220-320 lb.


Ability Scores
+2 Strength, +2 to your choice of Constitution, Intelligence, or Charisma.
Size
Medium
Speed
6 squares
--Vision:Low-Light--
Languages
Draconic, The Common tongue of the region you grew up in
Skill Bonuses
+2 History, +2 Intimidate
Dragonborn Fury
While you're bloodied, you gain a +1 racial bonus to attack rolls.
Draconic Heritage
Your healing surge value is equal to one quarter of your maximum hit points + your Constitution modifier.
Dragonborn Racial Power
When you select dragonborn as your character's race, choose one of the following powers. Your dragonborn character gains that power.

Dragon Breath: You have the Dragon Breath power.
Dragonfear: You are naturally intimidating at the best of times, and when passions strike, you are positively terrifying. You gain the Dragonfear racial power.
Resistant Scales
You have resistance equal to + one-half your level. This resistance is the same as the damage of your Dragon Breath.

 

3.5th Edition
  • Abilities: Str +2, Dex -2, Con +2, Cha +2.
  • Creature Type: Monstrous humanoids with dragonblood subtype.
  • Size: Medium
  • Base land speed of 30 feet.
  • Darkvision, low-light vision.
  • Natural Armor Bonus +2
  • Bite: Your bite is a natural weapon, dealing 1d6 piercing damage on a hit.
  • You gain energy resistance 10, chosen according to your color of dragonborn.
  • You gain a breath weapon. Your breath weapon is either a 20-foot cone or a 40-foot line, being the same shape as your dragon ancestry. The breath weapon deals 1d8 points of damage, plus an extra 1d8 points for each 3 HD you possess. A successful saving throw (DC 10 + ½ the dragonborn's HD + his or her Con modifier) of the same type approriate to your dragon ancestr halves the damage. A dragonborn can use his or her breath weapon once every 1d4 rounds.
  • Level Adjustment: +1

 

2nd Edition
Ability Score Adjustment. The initial ability scores are modified by a +1 to Constitution and Charisma, but a -2 to Dexterity.
AbilityMinimumMaximum
Strength 6 18
Dexterity 3 16
Constitution 6 19
Intelligence 3 18
Wisdom 3 18
Charisma 6 18
ClassMaximum
Fighter 17
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 14
‎ ‎ ‎Barbarian
Mage 14
‎ ‎ ‎Specialist
‎ ‎ ‎Warlock 10
Cleric 13
‎ ‎ ‎Druid
‎ ‎ ‎Monk
‎ ‎ ‎Shaman 12
Thief 9
‎ ‎ ‎Assassin 10
‎ ‎ ‎Bard
Psionicist 10
  Special Advantages. Once per day, a dragonborn can exhale a line of deadly energy of the same type as their dragon ancestry. The breath is either a line that is 40 feet long and 5 feet wide, or a 15-foot cone that is 15 feet at the widest point. The shape matches that of your draconic ancestry, such as a black dragonborn having a line breath weapon. Each creature in the area must make a saving throw versus breath, taking 1d6 damage + 1d6 additional damage for every two levels the dragonborn possesses on a failure, or half as much damage on a success.   Dragonborn take 10 less damage of the same damage type as their breath weapon.   Special Disadvantages. None.   Role-Playing Suggestions.   Languages. High Draconic, the form of Draconic appropriate to the dragonborn's ancestry, and the common languages of the region in which the dragonborn grew up.   Monstrous Traits. (HUMANOID ONLY)   Superstitions. (HUMANOID ONLY)   Weapon Proficiencies. (HUMANOID ONLY)   Nonweapon Proficiencies. (HUMANOID ONLY)

Pathfinder 2nd Edition
To Be Made

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