Wild Half-Elf

Second only to the aquatics, the wild half-elves are exceptionally rare among their kind due to the natural scarcity of wild elves outside of the elvish homeland. These half-elves are born only from wood elves, and sylvan elves look upon then with nothing but contempt.   They inherit much of their elvish parent's love for nature and the languages of the wilds and often work as priests of nature or rangers, protecting the wilderness from those who would cause it harm. This often puts them at odds with lumberjacks and farmers who need the wood and land to work.   Wild half-elves often work as intermediaries between druidic circles or ranger conclaves and commonfolk, working toward a peaceful conclusion in order to both preserve nature and allow both sides to prosper.
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Table of Contents

 

Game Statistics

Custom System
Ability Score Adjustment
+1 Dexterity, -1 Constitution
Vision
Low-Light Vision
Elvish Bloodline
You cannot be put to sleep through supernatural means and you gain a +1 Racial bonus to saves against Enchantent spells and spell-like abilities
Racial Skills
You gain a +2 Racial bonus to Persuasion
Elven Blood
For all effects related to race, a half-elf is considered both an elf and a human
Fleet of Foot
Your walking speed increases to 35 feet
Languages
You can speak, read, and write Wild Elvish.

 

5th Edition
To Be Made
 

4th Edition
To Be Made
 

3.5th Edition
To Be Made
 

2nd Edition
AbilityMinimumMaximum
Strength 3 18
Dexterity 6 18
Constitution 6 18
Intelligence 4 18
Wisdom 3 18
Charisma 3 18
ClassMaximum
Fighter 12
‎ ‎ ‎Paladin
‎ ‎ ‎Ranger 16
‎ ‎ ‎Barbarian 16
Mage 10
‎ ‎ ‎Specialist 101
‎ ‎ ‎Warlock 12
Cleric 12
‎ ‎ ‎Druid 14
‎ ‎ ‎Monk
‎ ‎ ‎Shaman U
Thief 12
‎ ‎ ‎Assassin 14
‎ ‎ ‎Bard
Psionicist 7
1Wild Half-Elves can be Abjurers or Conjurers, but not Diviners, Enchanters, Illusionists, Invokers, Necromancers, or Transmuters.
Special Advantages
Wild Half-Elves have infravision to a range of 60 feet.

Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10’ of a concealed door allows a half-elf a one-in-six chance (1 on 1d6) to notice it. If actively searching, a half-elf’s chances improve to a two-in-six chance (1-2 on 1d6) to find secret doors, and a three-in-six chance (1-3 on 1d6) to notice a concealed door.
Special Hindrances
None.
Role-Playing Suggestions
Half-wild elves are born from wood elves and seek out other races to learn more about the natural world, seeing intelligent life as the epitome of nature itself.

Half-wild elves often keep much of the feeling of civilization being “dead” that their elvish parents hold, but it is tempered by human nurturing.
Languages
Wild Elf, Elvish, Centaur, Brownie, Common, The dialect of the half-elf’s human side

 
Pathfinder 2e
To Be Made
 
Encompassed species

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