IotWW: 1. Common Room

This large place is bright and cheerful. It contains several rough-hewn tables and chairs, boards, and benches. Natural tree trunk pillars support the ceiling overhead, all dark with smoke and age. A motley group of people is here.

Tourism

  • In the daytime, half of the 4-16 customers in the place are travelers (merchants, tinkers, peddlers, etc. ), and half are local folk.
  • In the evening, double the number rolled, with a 50% chance that the NPCs who have chambers above (areas 1, 5, and 9) are in the common room. Roll for each NPC once per hour.
  • Several barmaids and potboys circulate, bringing viands and drink, taking away the empty plates and flagons, stoking the fire if the day is chill, and so forth.