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Heimdal

The township of Heimdal, is nestled in the dales between the north and the south, subsisting mainly on harsh cabbage and barley, but where plants struggle, the stubborn goats and northern cattle graze well, under the supervision of the herders. Creating a strange case where a decent part of the city are not home for weeks and sometimes months on end, thus many families have large generational housing, where children and elderly stay at home. The place was once sacred to the Basrian Tribes, and many of its current settlers can trace lineage to them, creating a strange fusion in the older parts of the city, with circular housing and totems. Many still paint old symbols on their doors and keep clean the old totems of the spirits, though mainly out of tradition and the belief that ancestral spirits inhabit these structures. Around the center of the city the only large stone structure can be found, the Whitefoot church can be found, build atop an old elven ruin, it is now a beacon of the new faith in the north, and having one of the few followings in the Highlands. Though in recent times sermons seem to have taken a different tone.   The once-bustling township of Heimdal has dwindled considerably in the last few years, having seen many of it’s people drafted to the southern war, as it was known in the highlands, leaving many family houses empty, when the herders leave the town, creating an eerie sense of a ghost town, that still clings to life. Though technically rule fyrst Gorn of House Asger, the fyrst holds very little sway currently compared to the rogue Church of Heimdal, who have taken to the local faiths with great gusto in a way the outsiders of Asger never tried nor wanted.
Type
Town
Population
around 130
Location under
Owning Organization
Characters in Location

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