Kmuzat: Cave Network

Fauna & Flora

CR Monsters
0 Altaroth, Kelbi, Mosswine
Slagtoth, Wingdrakes
¼ Velociprey, Genprey, Bullfango, Bnahabra, Hornetaur, Vespoid, Konchu, Apceros
½ Jaggi, Ioprey, Giggi, Uroktor, Hermitaur, Ceanataur, Remobra
1 Jaggia, Wroggi, Velocidrome, Iodrome, Girros, Shamos
2 Gendrome, Great Jaggi, Great Wroggi, Bulldrome, Rhenoplos
3 Yian Kut-ku
4 Tetsucabra
5 Volvidon
6 Tzitzi-Ya-Ku, Crimson Qurupeco, Basarios, Uragaan, Great Girros, Agnaktor, Nerscylla
7 Yian Garuga, Seregios
8 Gypceros, Odogaron
9 Viper Tobi-Kadachi, Daimyo Hermitaur
10 Gigginox, Khezu, Pumpkin Uragaan, Radobaan, Zinogre
11 Nargacuga, Dire Miralis
12 Banbaro, Ebony Odogaron, Kirin, Lunastra
13 Glavenus, Shogun Ceanataur, Lavasioth, Teostra
14 Chameleos, Namielle
15 Rajang, Gravios, Fulgur Anjanath
16 Tigrex
17 Bazelgeuse, Brachydios
18 Deviljho, Tempered Dire Miralis
19 Silverwind Nargacuga, Acidic Glavenus, Tempered Lunastra, Tempered Namielle, Gogmazios
20 Brute Tigrex, Akantor, Tempered Teostra, Nakarkos

Natural Resources

For each 2 mile wide cell, you can generate resources discovered based on a searching Wisdom ability check. The proficiency used depends on the discovery. If there is no focus, then add +2 to the DC to do a broad net of searching.   It takes about one hour per cell to make the check. Each additional hour adds one advantage (if using the Homebrew Rules: Bell Curve Roll Ability Checks rule) or just advantage if rolling a d20.   A discovery depends on the ability check rolled. Each topic of discovery can have one of five ranks of quality that describes how many dice are rolled for the discovery's value (low, medium, high, exceptional) and each topic has a richness in the region that describes what dice are rolled for the discovery's value (poor richness, common richness, uncommon richness, rare richness, wealthy richness). Quality is how effective the party was at discovery and richness is how valued the discoveries of that topic are from the region.
DC Quality Poor (d4) Common (d6) Uncommon (d8) Rare (d10) Wealthy (d12)
15 Low Quality 2d4 gp 2d6 gp 2d8 gp 2d10 gp 2d12 gp
20 Medium Quality 4d4 gp 4d6 gp 4d8 gp 4d10 gp 4d12 gp
25 High Quality 6d4 gp 6d6 gp 6d8 gp 6d10 gp 6d12 gp
30 Exceptional Quality 8d4 gp 8d6 gp 8d8 gp 8d10 gp 8d12 gp
A cell cannot be searched more than once in the same day.
Topic Description Primary Skill Proficiencies Value
Hunting Identifying herds, beasts, and game to hunt. Survival d4
Foraging Identifying consumable plants, medicinal herbs, and natural alchemical components. Survival d8
Ewer Identifying sources of fresh water. Survival d10
Lumber Identifying valuable trees to harvest. Nature d4
Mining Identifying valuable ore veins to harvest. Nature d12
Masonry Identifying valuable stone quarries to harvest. Nature d12
Husbandry Identifying potentially domesticable animals to collect. Nature, Animal Handling d4
Agriculture Identifying potentially large-scale plants to farm. Nature d4
History and Relics Identifying relics, ruins, and remnants of prior sentience. History, Investigation d10
Cartography Identifying easily spotted landmarks, leaving trail marks, and features for navigation. Survival, Navigator's Tools d12
Arcane Phenomenon Identifying strange magical phenomenon in the area. Arcana d10
Type
Cave System
Related Reports (Secondary)

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