Kmuzat: Cave Network
Fauna & Flora
CR | Monsters |
---|---|
0 | Altaroth, Kelbi, Mosswine |
⅛ | Slagtoth, Wingdrakes |
¼ | Velociprey, Genprey, Bullfango, Bnahabra, Hornetaur, Vespoid, Konchu, Apceros |
½ | Jaggi, Ioprey, Giggi, Uroktor, Hermitaur, Ceanataur, Remobra |
1 | Jaggia, Wroggi, Velocidrome, Iodrome, Girros, Shamos |
2 | Gendrome, Great Jaggi, Great Wroggi, Bulldrome, Rhenoplos |
3 | Yian Kut-ku |
4 | Tetsucabra |
5 | Volvidon |
6 | Tzitzi-Ya-Ku, Crimson Qurupeco, Basarios, Uragaan, Great Girros, Agnaktor, Nerscylla |
7 | Yian Garuga, Seregios |
8 | Gypceros, Odogaron |
9 | Viper Tobi-Kadachi, Daimyo Hermitaur |
10 | Gigginox, Khezu, Pumpkin Uragaan, Radobaan, Zinogre |
11 | Nargacuga, Dire Miralis |
12 | Banbaro, Ebony Odogaron, Kirin, Lunastra |
13 | Glavenus, Shogun Ceanataur, Lavasioth, Teostra |
14 | Chameleos, Namielle |
15 | Rajang, Gravios, Fulgur Anjanath |
16 | Tigrex |
17 | Bazelgeuse, Brachydios |
18 | Deviljho, Tempered Dire Miralis |
19 | Silverwind Nargacuga, Acidic Glavenus, Tempered Lunastra, Tempered Namielle, Gogmazios |
20 | Brute Tigrex, Akantor, Tempered Teostra, Nakarkos |
Natural Resources
For each 2 mile wide cell, you can generate resources discovered based on a searching Wisdom ability check. The proficiency used depends on the discovery. If there is no focus, then add +2 to the DC to do a broad net of searching.
It takes about one hour per cell to make the check. Each additional hour adds one advantage (if using the Homebrew Rules: Bell Curve Roll Ability Checks rule) or just advantage if rolling a d20.
A discovery depends on the ability check rolled. Each topic of discovery can have one of five ranks of quality that describes how many dice are rolled for the discovery's value (low, medium, high, exceptional) and each topic has a richness in the region that describes what dice are rolled for the discovery's value (poor richness, common richness, uncommon richness, rare richness, wealthy richness). Quality is how effective the party was at discovery and richness is how valued the discoveries of that topic are from the region.
A cell cannot be searched more than once in the same day.
DC | Quality | Poor (d4) | Common (d6) | Uncommon (d8) | Rare (d10) | Wealthy (d12) |
---|---|---|---|---|---|---|
15 | Low Quality | 2d4 gp | 2d6 gp | 2d8 gp | 2d10 gp | 2d12 gp |
20 | Medium Quality | 4d4 gp | 4d6 gp | 4d8 gp | 4d10 gp | 4d12 gp |
25 | High Quality | 6d4 gp | 6d6 gp | 6d8 gp | 6d10 gp | 6d12 gp |
30 | Exceptional Quality | 8d4 gp | 8d6 gp | 8d8 gp | 8d10 gp | 8d12 gp |
Topic | Description | Primary Skill Proficiencies | Value |
---|---|---|---|
Hunting | Identifying herds, beasts, and game to hunt. | Survival | d4 |
Foraging | Identifying consumable plants, medicinal herbs, and natural alchemical components. | Survival | d8 |
Ewer | Identifying sources of fresh water. | Survival | d10 |
Lumber | Identifying valuable trees to harvest. | Nature | d4 |
Mining | Identifying valuable ore veins to harvest. | Nature | d12 |
Masonry | Identifying valuable stone quarries to harvest. | Nature | d12 |
Husbandry | Identifying potentially domesticable animals to collect. | Nature, Animal Handling | d4 |
Agriculture | Identifying potentially large-scale plants to farm. | Nature | d4 |
History and Relics | Identifying relics, ruins, and remnants of prior sentience. | History, Investigation | d10 |
Cartography | Identifying easily spotted landmarks, leaving trail marks, and features for navigation. | Survival, Navigator's Tools | d12 |
Arcane Phenomenon | Identifying strange magical phenomenon in the area. | Arcana | d10 |
Type
Cave System
Location under
Related Reports (Secondary)
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