New World Calendar

The empire of Colonia holds to the concept that all time before their history began is inferior. They start the calendar anew as the first settlers arrive on Omodya

Era of Darkness

... 58746

Before there was the glory of Colonia, the world was barbaric and underdeveloped. Hence the Era of Darkness.

  • -15148 E.D.

    12 /6

    Birth of the Elves
    Era beginning/end

    The Era of Life is started as Corellon Larethian awakens the first of the Elves. The world is still young and not fully developed, and even the sun and moon have not yet been made.

  • -10678 E.D.

    15 /12

    Founding of the empire of Netheril
    Founding

    On the continent of Arctaria, at the center of what is now the Shattered Sea, the Rashemi humans discover the ancient works of Asmodeus, known as the Nether Scrolls. As the scholars start reading the scrolls, they quickly understand the worth of these works.   Being made of indestructible golden scales of Ouroboros, the World Serpent, these scrolls contain fundamental magical theory. Although not being magical in the basic sense, these scrolls have another wondrous aspect apart from being indestructible. The silvery letters floating on the gold surface of these scrolls kept turning into a new page once the last one was read.   As scholars of the Netheril society read through more and more information contained in the 50 scrolls, they grew ever more powerful in magical prowess. As the empire grew larger and larger, fueled by the knowledge protecting society from things that previously would have been dangerous of even deadly, and making available ever larger stores of goods and resources, which would be unattainable without the new magic means, the higher classes sought distance from the working classes.   Magic fueled ever greater exploits, and the higher Netherese lifted their abodes from the surface in what would become known as floating citadels. A Magocracy was born.

  • -10596 E.D.

    4 /2
    -9543 E.D.

    18 /9

    Dawn War
    Disaster / Destruction

    As the world of Iant has been developing, ever more conflicting events have taken place. The original pantheon has split into factions, mainly good versus evil, with neutral and indifferent factions in between. The world itself sees races intended in the original creation by Eru, and other races made by the warping and twisting of energies and intentions, being brought to life by selfish deities.   Mirroring fights between peoples and races in the Prime Material plane, the gods themselves are also suffering from much infighting and soon an all out war spanning all planes breaks out. The spark of this major conflict being the Netheril empire having attained a level of skill to challenge the very gods.

  • -10585 E.D.

    12 /9

    Birth of Tieflings
    Life, Birth

    As the Dawn War rages, Asmodeus and his generals mix their blood with human allies to form the first Tieflings. The Tieflings consider themselves blessed for having the blood of gods running through their very veins, and all other races inferior for being merely created.

  • -10499 E.D.

    15 /1

    Founding of the Red Dawn
    Founding

    Needing more allies to supply him with souls, Nerull gathers a number of efficient killers together and form them into the organization that is henceforth known as the Red Dawn.   Quickly taking pride in and feeling elation with their assassinations, it doesn't take these first members long to make the organization respected and feared throughout the world. To this very day they still harvest souls for Nerull.

  • -9543 E.D.

    18 /9

    Destruction of Netheril
    Disaster / Destruction

    Throughout the years of the Dawn War many battles have taken place, claiming the lives of gods and humanoids alike, destroying constructions as well as landscapes, and generally turning all the world into a broken, cracked, desolate and smoldering ruin.   In the past years forces of all sides have gathered around Netheril, where the empire's greatest mages have gathered all their most epic powers and artifacts together for the final decisive battle.   The good and neutral gods, having joined forces after the good deities promising to withdraw from the Prime Material to settle in Celestia, and in order to prevent either the evil deities or the self-serving mages from Netheril from destroying all that remains of the multiverse, make their final charge on the heart of the empire.   The Alliance arrive just as the Netheril mages release the full might of their magic, and the resulting collision of powers results in a blast of epic proportions. The blast is so loud it is heard in every corner of the world. It is so powerful it smashes a crater into the continent of Arctaria over a thousand miles in diameter. It has so much energy the blast wave reverberates around the world several times and searing heat kills millions around the world.

  • -9050 E.D.

    23 /9

    Birth of religion in Neverwinter
    Religious event

    As far as archeological research can tell, this was the first time organized religion was practized on the Sword Coast. Following the chaos of the downfall of Netheril, the whole world was in turmoil, economically as well as religiously. As people found their bearings again, all over the world forms of rebuilding took place. For the services of Ulaa, this day saw a sacred circle put up in the place now occupied by the cathedral of Hextor.

  • -828 E.D.

    165 E.D.

    26 /10

    Age of Empires
    Era beginning/end

    All over the continent of Keltasta kingdoms have consolidated control over large swaths of land, and subsequently grown into empires. With borders between the empires once established, the search for more land, power and wealth starts expeditions into other continents.   For the inhabitants of powerful empires this age means peace and prosperity. But to large amounts of inhabitants of yet unclaimed areas it means violence, exploitation and death, as colonization moves ever quickly to beat other empires to the prize.

  • -690 E.D.

    14 /1

    Founding of the Order of the Gauntlet
    Founding

    As other knights come into contact with the Solamnic Knights, they are inspired by their ideals. A group of knights searching for more value than just following order of their lord, develop their own goals and tenets, to override conflicting commands from their lord.   The order of the Gauntlet still operates as a group professional soldiers, attached to courts and armies of present day kingdoms and empires, and following orders like good soldiers do. But their organization transcends this work, and their loyalty may evaporate rapidly when their orders clash with their code.

  • -591 E.D.

    23 /12

    Founding of the Harpers
    Founding

    Midway through the Age of Empires people start to get concerned with the increasing power of the empires. Some learned individuals thinking back at the historical account of the Netheril empire, see a real and major threat in the growth of armies and the extremes that emperors go to in order to gain more land, influence and wealth.   Through discussions, meetings and planning these and other individuals come to the conclusion that the world is in dire need of an organization that monitors the powers that be, decides what threat they form and make sure the threat is defused. Named after the harp portrayed on the family crest of one of the founders, the Harpers were founded.

  • -309 E.D.

    16 /7

    Founding of the Zhentarim
    Founding

    On the island of Strantia, where Turami humans live in small villages and cities, comprised of fishermen, farmers and vintagers, some of the more affluent members of society gradually seize control over their local businesses and councils.   On Strantia family is the most valued wealth, and competition between the different families can run deep. If a boy of one family beats a boy of another family, or if a man of one family mistreats a woman of another family, feuds may start that run for generations and may escalate to the level of murder.   As such it is no wonder that the most powerful families get ever more control over their regions, and demand respect and tribute from less powerful families. And through years this process has evolved on the island, until only a couple of families control everything that goes on.   The most powerful and extreme of these families is the family Zhentare. On this day in history they defeated their biggest rival and henceforth named their organization the Zhentarim.

Era of Greatness

58747 and beyond

With the discovery of Omodya by Rashemi sailors a glorious new age begins, leading to the formation of the greatest and most enlightened empire the world has seen.

  • 1 E.G.

    3 /10

    The discovery of Omodya and Arctaria
    Discovery, Exploration

    Turami traders land on the shores of Arctaria. There are few humans living here and they are peaceful. The Turami quickly manage to colonize parts of the coast and start trading with the locals.

  • 38 E.G.

    15 /4

    Chondatan settlers reach Sword Coast
    Founding

    Although a settlement already existed here, the claiming and renaming of it by Chondatan settlers made Colonian history call this day the founding date of Neverwinter.

  • 68 E.G.

    21 /1

    Building the church of Ulaa in Neverwinter
    Construction beginning/end

    The primitive sacred circle that Rashemi humans had built to honour Ulaa, is being converted into a church to ensure ordered services to take place under all circumstances.

  • 84 E.G.

    4 /16
    298 E.G.

    17 /12

    Founding of Castle Neverwinter
    Construction beginning/end

    In response to threats from roving bands of local monsters and bandit Rashemi, the citizens of Neverwinter start building a castle in the likeness of those found in Keltasta. The castle is going to have to provide the villagers with a standing army and a place to find protection in times of trouble.

  • 115 E.G.

    14 /3

    Founding of the Lords' Alliance
    Founding

    As Tethyrian and Chondatan humans from Keltasta start spreading across the continent of Omodya, they discover the need to organize in closer alliance. Initially the newcomers had little problem founding towns and settlements and making a living on the new land. However, gradually the already present inhabitants of Omodya started getting annoyed and even infuriated by the taking of their lands and resources.   The settlers from Keltasta had counted on the Orcs and Goblinoids to start trouble, but that even the Rashemi humans started fighting against the takeover was more than the settlers new how to deal with. Colonization and settlement started to grind to a halt as more and more Rashemi refused to be chased off, just because the land's wealth lured in farmers, miners and hunters.   The Keltastans, having already developed armies and strategies for many years on their own continent, managed to quell these rebellions intially, but soon found that this enraged the Rashemi even further, and soon they had to protect even their existing settlements. Faced with the tactics of militarily inferior forces like guerrilla, hit and run strikes and overrunning the colonizers with sheer numbers, the Keltastans realised that something needed to be done.   The lords and rulers of cities and regions soon met and made deals to come to each other's aid whenever one of their number became threatened. The oaths made at this meeting were written down, and the Lords' Alliance was a fact.

  • 144 E.G.

    25 /3
    325 E.G.

    20 /9

    Building a cathedral in Neverwinter
    Construction beginning/end

    The holy site for Ulaa in Neverwinter is modernized into a cathedral, following the growth of the town and the influx of ever more devout worshipers.

  • 165 E.G.

    27 /10
    193 E.G.

    24 /3

    Age of Chaos
    Era beginning/end

    The Age of Empires has turned almost the entire known world into the possession of one of the great empires of Keltastan origin. These empires have grown to become decadent and corrupt and too large to remain stable. Wealth is highly concentrated around a small minority of noblemen and rulers, while the large majority of peoples are forced to toil and suffer under squalid circumstances, with no hope for betterment.   These circumstances have been leading to rising levels of discontent and something has started brewing under the surface of many nations. Starting with the Damaran empire of Grebsi, revolutions break out all over the Keltastan continent. Needing their soldiers at home to protect the nobility and their palaces from the angry mobs, the empires are no longer able to control their colonies and soon all hell breaks loose.   After the dust settles on this period of revolutions and insurgencies, none of the old empires remains, and the geopolitical stage is fundamentally changed. Colonia, the relatively independent nation at the heart of Omodya, however, has seen an opportunity during the chaos, and has quickly moved in to gather the crumbs of the erstwhile great empires from Keltasta. A new empire rises from the ashes.

  • 191 E.G.

    20 /12

    Formation of the Poldora
    Founding

    Amidst the chaos of this age, the Tieflings find themselves increasingly targeted by the violence of these times. Their hellish roots and demonic appearance convinces many other people that they are, at the least partly, to blame for all the present day misery.   Faced with threats, beatings, torture and murder, some tieflings that are more sturdy in mind and body organize themselves in gangs of goons, answering violence with violence. They take the name Poldora.

  • 193 E.G.

    25 /3
    1222 E.G.

    14 /10

    Great War
    Political event

    During the final years of the Age of Chaos, as the erstwhile ruling empires of the world crumble and fall, a major shift in power takes place. Needing lots of resources to fuel armies and safe populations from extinction, all people, nations and factions try to secure access to the vast treasures under the earth, mainly in the areas mined by dwarves for as long as they exist.   Colonia, sensing the coming lull in geopolitical power, quickly sends troops all over the world to secure as many of these resources as possible. The Drow Kingdom, noticing this action, and realizing the necessity to react, mirror this strategy from their side, knowing that even the some of the resources they have had access to in the past, would otherwise come under control of the humans.   As both sides race each other to secure every last known resource not currently controlled by a force that can defend itself, they soon find themselves in conflict. Colonia responds with a worldwide propaganda campaign, calling on the evil nature of the Drow, and presenting themselves as the selfless saviors and protectors of the 'good' races. The Drow respond to this by presenting Colonia as a new form of the old empires that exploited the world and thereby caused all the misery of recent times.   Both sides now having secured support and basis for expansion, subsequently increase their mutual animosity and tension rises ever further. Both knowing however that all out war against each others heartland would be too destructive, they get into a war of skirmishes and battles fought in areas of other peoples, and often against the locals in stead of each other, lasting for many many years.

  • 197 E.G.

    9 /6

    Establishment of the Nation of Har Meggidon
    Founding

    Having worked towards finding a safe place to settle during the final years of the Times of Chaos, Tieflings had already aimed their attention to the Hagface Peninsula. The land where the Tiefling race first saw the light of day unsurprisingly feels like home to many Tieflings, even though they were expelled from this land during the Age of Empires.   Now that the world is changed and Colonia and the Drow are fighting each other over resources, the Tieflings find an ally in Colonia, and with her backing issue a claim over this land. There are however many Calishite humans and the Dwarven Harma Kingdom present here already, who don't appreciate being made into inferior subjects of a new nations, and troubles soon arise.

  • 751 E.G.

    5 /12
    942 E.G.

    18 /12

    Orc Invasion
    Military action

    Probably instigated by Gruumsh, all over the world Orcs become more active than usual. Mostly this is limited to regional troubles, with certain towns and a rare city being sacked by Orc hordes passing through an area, coming down from the wild lands they call home.   In Omodya however, this event is far larger than in other places. Many thousands of Orcs move in from Arctaria, having crossed the sea with a fleet of countless ships. They are aided by local tribes, like those living in the Ered Ondren, often surrounding the panicked cities in their way.   After the hordes have passed and decimated by costly battles, many places lie in ruin and are plundered clean. Scores of towns and cities are empties of valuables but littered with corpses. Many cities, including Neverwinter react but reinforcing their defenses, often raising high stone walls all around.

    Additional timelines
  • 1054 E.G.

    11 /2

    Birth of Bilbo
    Life, Birth

    Our Dwarven Barbarian hero is born.

  • 1200 E.G.

    16 /2

    Birth of Don Althromb
    Life, Birth

    Today a boy named Don Althromb is born. Although not important in itself, it is the birth of the future emperor of Colonia.

  • 1221 E.G.

    15 /10

    Foundation of the Derkon
    Founding

    In the Kingdom of Ariandur, Colonian secret forces have trained dwarves to fight against the Drow Kingdom. Up to this time they had little dealings with the Drow themselves, but Colonia had devised a devious plan.   Taking dwarves from other nations, allied to Colonia, and recognized to be more aggressive than your average dwarf, they collected them all in a camp hidden in disused caverns a ways away from the cities of Ariandur. Here these wild dwarves were exposed to anti-Drow propaganda on a daily basis, and trained in fighting with guerrilla and terrorist tactics.   This training was aimed at providing dwarves with the possibility to fight against a force that was better equipped and far greater in number. Once these dwarves were properly trained, they could be used to deal crushing blows to the Drow military capabilities, without needing much support, supplies and planning from Colonia.   These feared dwarven guerrilla troops became known as the Derkon. For years they would create many problems for the Drow, until the very end of the Great War. When the Great War was finally ended however, their attention soon turned to a new target.

  • 1239 E.G.

    26 /9

    Ascension of Emperor Althromb
    Political event

    Today the rule over Colonia is handed over to Don Althromb. He replaces Reinhart Regis, who has been assassinated.

  • 1254 E.G.

    4 /1

    The Scuffling Partizans are formed
    Founding

    In a bar in Neverwinter, known as the Stiff Drink, a dwarf named Gundren Rockseeker is searching for guards to accompany him and his mining supplies to the town of Phandalin. He manages to find 4 people to take the mission. They are a dwarven barbarian named Bilbo, an elven bard named Aezumin Quiyire, an elven sorceress named Ruvyn and a half-elven rogue named Razyl.

  • 1254 E.G.

    7 /1
    1254 E.G.

    8 /1

    Clearing the Cragmaw Hideout
    Expedition

    After having been ambushed by goblins along the Triboar Trail, the Scuffling Partizans followed the goblin's tracks to their hideout. They entered the cave at the end of a trail, cleared it of goblins and freed the captive Sildar Hallwinter.

  • 1254 E.G.

    7 /2

    Destruction of the cathedral of Hextor
    Disaster / Destruction

    This day, right at the time of morning prayer, a resounding blast rocks the city as a large central section of the massive landmark known as the Cathedral of Hextor is blown out and over the nearby square and buildings. It marks a major change in the general atmosphere in the city, as well as the way dwarves and some other races are treated.

  • 1254 E.G.

    22 /4

    Ambush at the Naval Yard
    Criminal Activity

    As The Derkon are transported to the ship waiting to take them to Hog Hamlet Marine Base, the guards are attacked by a group of dwarves wanting to free the prisoners. In the middle of battle a group of The Black Robes and some hired thugs appear on the scene and attack the guards in the rear. At this point some members of The Foxes that had been watching from a distance, get involved and together with the Partizans all assailants are defeated or routed. In the aftermath of the skirmish, the Foxes make clear that there are only two possible outcomes they accept. Either the terrorists are handed over to them, or they are to be executed on the spot. Not having much choice in the matter, being wholly outmanned, Randy Jones eventually agrees to the latter, and volunteers to carry out the execution himself.

    Additional timelines
  • 1254 E.G.

    23 /4

    General Cristardo sent to Ariandur
    Life, Relocation

    Following the decision of the Council of Wise Men to go to war against the terrorist threat to Colonia, General Georgio Armici Cristardo is sent on a military mission to the mountains near the Ariandur Kingdom to find and defeat The Derkon camps suspected to be found here.

    Additional timelines
  • 1254 E.G.

    31 /4

    New General in Neverwinter
    Life, Career

    Having been sent promptly from the capital Lavantonon, to replace General Georgio Armici Cristardo, general Domhnall Rum takes over command over the military forces of Neverwinter.

    Additional timelines