Charakterbogen - Isra Vamylon - LVL8
Isra Vamylon
Female archon-blooded aasimar (lawbringers) medic 8 (Pathfinder Player Companion: Blood of Angels 22, Pathfinder RPG Bestiary 7, PoW Divergent Paths: Medic 2)
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft., medic's training (free action, 1/round Perception +19
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Defense
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AC 18, touch 9, flat-footed 18 (+6 armor, -1 Dex, +3 shield)
hp 93 (8d8+50)
Fort +11, Ref +1 (When you initiate a medic strike maneuver you gain a +3 insight bonus until the start of your next turn.), Will +16 (When you initiate a medic strike maneuver you gain a +3 insight bonus until the start of your next turn., +4 sacred bonus vs. compulsion effects)
Defensive Abilities cura te ipsum +3, guardian of life (1/day Resist acid 5, cold 5, electricity 5
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Offense
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Speed 40 ft.; triage (5 hp, 5/Encounter)
Melee dagger +8/+3 (1d4+2/19-20) or
. . gauntlet (from armor) +8/+3 (1d3+2) or
. . heavy shield bash +8/+3 (1d4+2) or
. . mwk assegai +9/+4 (1d8+2/18-20) or
. . mwk butterfly sword +9/+4 (1d4+2/19-20) or
. . mwk monk's spade +9/+4 (1d6+3) or
. . unarmed strike +8/+3 (1d3+2 nonlethal)
Ranged shortbow +5/+0 (1d6/×3)
Special Attacks 1 body of the night, 1 unbroken stride, 2 curate's strike, 2 rising zenith strike, 2 warning roar, 3 broken blade stance, 3 circling the prey, 3 golden commander stance, 4 sanguine perseverance
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Statistics
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Str 14, Dex 8, Con 20, Int 12, Wis 26, Cha 7
Base Atk +6; CMB +8; CMD 17
Feats Advanced Study (bonus), Advanced Study (bonus), Combat Stamina, Extra Medic's Expertise, First Aid Training (16 temp hp)
Traits empathic diplomat (qadira or osirion), wisdom in the flesh
Skills Acrobatics +14 (+18 to jump), Bluff +2, Diplomacy +19, Heal +19, Intimidate +0, Linguistics +2, Perception +19, Ride -2, Sense Motive +21; Racial Modifiers +2 Intimidate, +2 Sense Motive
Languages Enochian, Garethi, Osiriani, Trade Tongue
SQ affirmation: good, affirmation: lawful, improved treatment, improved triage (2 expertises), medic's expertises (agile runner, careful healer, invigorating touch, recovering touch, improved recovering touch, revitalizing touch, treat disease), scarlet sentinel bonuses
Other Gear +1 mithral scale mail, +1 heavy steel shield, arrows (40), dagger, mwk assegai, mwk butterfly sword[UC], mwk monk's spade[UC], shortbow, belt of mighty constitution +2, bracelet of charms, bracelet of charms, charm of health, cracked dusty rose prism ioun stone, daredevil boots[ARG], headband of inspired wisdom +2, ioun torch ioun stone[APG], melekessa - oris, power charm of protection, power charm of recuperation, refinement charm of recovery, sleeves of many garments[UE], bedroll, belt pouch, fishhook (2), flint and steel, masterwork backpack[APG], mug/tankard, rope climber, rope recaller, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, heavy horse, bit and bridle, blanket, feed (per day), riding saddle, saddlebags, 548 gp, 2 sp, 5 cp
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Tracked Resources
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2 Curate's Strike (Readied, 1/Encounter) (Su) - 0/1
2 Rising Zenith Strike (Readied, 1/Encounter) (Ex) - 0/1
2 Warning Roar (Readied, 1/Encounter) (Ex) - 0/1
3 Circling the Prey (Readied, 1/Encounter) (Ex) - 0/1
4 Sanguine Perseverance (Readied, 1/Encounter) (Ex) - 0/1
Affirmation: Good - 0
Affirmation: Lawful - 0
Arrows - 0/40
Dagger - 0/1
Daredevil boots (10 rounds/day) - 0/10
Guardian of Life 1 (1/day) (Su) - 0/1
Harrow Points - 0
Stamina Points - 0/11
Trail rations - 0/7
Triage (32 HP, 5/Encounter) (5 hp) (Ex) - 0/5
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Special Abilities
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1 Body of the Night (Ex) Stance - Add your ranks in Heal to your Stealth, bonus to attack against flat-footed foes.
1 Unbroken Stride (Su) You can walk on liquids and unstable surfaces, and eventually walls and even the air.
2 Curate's Strike (Readied, 1/Encounter) (Su) Strike – An Akashic Arrow that causes the target to leak essence, healing allies.
2 Rising Zenith Strike (Readied, 1/Encounter) (Ex) Strike: Make a Sense Motive check, strike does double damage.
2 Warning Roar (Readied, 1/Encounter) (Ex) Counter: Make an opposing Diplomacy check to negate an enemy's attack on a nearby ally.
3 Broken Blade Stance (Ex) +IL to Acro checks to avoid AoOs, extra attack when full-attacking
3 Circling the Prey (Readied, 1/Encounter) (Ex) Boost: Grant all allies within 60-ft a free 5-ft step.
3 Golden Commander Stance (Ex) Stance: All allies within 30ft. of your position may gain flanking if they are adjacent to an ally when engaged in melee.
4 Sanguine Perseverance (Readied, 1/Encounter) (Ex) Counter: Use Sense Motive in place of relevant save on saving throw.
Advanced Study (Bonus, Medic Maneuvers Readied: 5 of 6, Manuevers) You've delved deeper into your martial learning to find new skills.
Prerequisite: Must be a martial disciple of 4th level or higher.
Benefit: You may select two maneuvers or one stance from your class' list of disciplines and add
Advanced Study (Bonus, Medic Maneuvers Readied: 5 of 6, Stance) You've delved deeper into your martial learning to find new skills.
Prerequisite: Must be a martial disciple of 4th level or higher.
Benefit: You may select two maneuvers or one stance from your class' list of disciplines and add
Affirmation: Good You can spend a good affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use a cure spell or channel positive energy, or you can impose a –4 penalty on the damage roll of a weapon attack made against one of your
Affirmation: Lawful You can spend a lawful affirmation to gain a +4 bonus to AC against a single attack. You must choose to spend this affirmation before the attack roll is made.
Agile Runner Negate one attack of opportunity during triage
Careful Healer Heal yourself as part of triage
Cura Te Ipsum +3 (Ex) Get a bonus on Reflex and Will saves after initiating a strike
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
First Aid Training (16 temp hp) Grant temporary hit points when you perform first aid
Guardian of Life 1 (1/day) (Su) Use a counter to defend an ally
Improved Treatment (Ex) More benefits when you treat deadly wounds
Improved Triage (2 expertises) (2 expertises) (Ex) Apply more medic's expertises to triage
Invigorating Touch You grant fast healing instead of healing hp with triage
Medic's Training (1/round) (Ex) Assess your allies and enemies each round
Recovering Touch Remove conditions as part of triage
Recovering Touch, Improved Remove more conditions as part of triage
Revitalizing Touch Heal ability point damage as part of triage
Scarlet Sentinel bonuses Scarlet Sentinels benefit from a +2 competence bonus to Will saves, as well as a +4 sacred bonus to saves against compulsion effects.
Treat Disease Apply remove disease as part of triage
Triage (32 HP, 5/Encounter) (5 hp) (Ex) Move and heal your allies
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Horse, heavy CR –
Heavy horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee unarmed strike +5 (1d4+5 nonlethal) or
. . bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Combat Stamina, Endurance, Run[B]
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8
SQ docile, riding
Other Gear bit and bridle, blanket[APG], feed (per day) (2), riding saddle, saddlebags
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Tracked Resources
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Feed (per day) - 0/2
Stamina Points - 0/6
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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