Gray Dwarves are sometimes called duergar, but their proper name is khedraags. Though not particularly few in number are almost never seen by surface folk. They live deep in the hidden realms beneath the surface. After delving deeper than any other dwarves, they were enslaved by illithids for tens of thousands of years. Although they eventually won their freedom, the survival traits their species learned during this time are now deeply ingrained. They tend toward a "dominate or be dominated" mindset.
Basic Information
Cranium
Like other members of the genus nani, the khedraag cranium is similar to and and indistinguishable from that of homo sapiens.
Musculoskeletal
Though of similar stature as their vadumite and dvaer cousins, the Gray Dwarves have a narrower frame, much more in proportion to other humanoids.
Digestive system
The khedraag digestive system is unusually efficient at filtering toxins. This makes the duergar resistant to poison. It also is where they gain their legendary capacity to "hold" their alcohol.
Khedraags reproduce sexually. They are utterly unable to reproduce with other nani.
Additional Information
Gray Dwarf males grow thick facial hair that is gray or white in color. Females are completely hairless.
Duergar have grey skin, black eyes and bald heads.
Adapted to their subterranean homes, the khedraags have developed excellent vision in dim light and darkness.
Proper Common Name
Khedraag
Other Common Name(s)
Duergar, Gray Dwarves
Scientific Name
Animalia chordata mammalia primates xuldae nani tyrannus
Gray Dwarf Traits
Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1
Age
Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Size
Your size is Medium.
Speed
Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.
Superior Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Kheldaag Resilience
You have advantage on saving throws against illusiosn and being charmed or paralyzed.
Kheldaag Magic
When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, warhammer.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write the Common language in the region where the campaign begins, the dialect of Dwarvish native to your home, and the Common language of your home region of the Underdark.
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