Dwarven Races and Ethnicities
Varieties of Little Dream, for Player Characters
Dwarven Races in Little Dream
More information? --> Mountain Dwarf
Hill Dwarves: A shorter, squat race of dwarves, Hill Dwarves are hardy to the extreme. No Dwarf (in few if any other lawful humanoids) can match them for pure toughness. They are miners by trade, often living in hastily shantied towns in rich or newly discovered mining areas. Hill Dwarf groups that strike a very rich vein can become very rich very fast.
These are much like the “traditional” dwarves, except somewhat stockier and hardier. Their intelligence is a bit lower, but they are steadfast in battle, and loyal as friends. They are suspicious of outsiders and tend to stick with their own communities. More information here:
Hill Dwarf
Schnyde ("Shnyden") Dwarves: Thinner, taller, narrower features… move more quickly and are more nimble while retaining the Dwarven grit; mysterious to the Traditional dwarves, live in outlands, out of the way, in hidden places, or further up towards the top of the mountains… knowledge of them is not wide-spreads.
More information? --?Schnyden Dwarves
Scramp’em... miniature dwarves...the size of gnomes and otherwise just the same as larger dwarves… considered freaks by many; origin unknown but possibly some strange magic gone wrong, or some curse. Scramp’ems are known for their jolly-ness, kind of crazy and cheery.
Very rare, and looked upon as strange by the other dwarves, the scramp’em are particularly small--almost as short as a halfling--and extremely stocky for their size. Their small size makes them more difficult to fight, and people often underestimate them as a potential foe. Their behavior tends to be more like gnomes: Tricksters and Jokesters and lovers of Good Fun.
More Informatioin --> Scramp'em Dwarves
Kresh’nar (“Brikk’zizz” - - blue skin): ...(More information here-->) Kresh'nar Dwarves
...Dignified and a bit taller; like Forests in build but fully filled-out with sky-blue skin and dark black hair and beards. Dress in loose, billowing sleeve shirts of their own silk (or go shirtless, even in cold weather): with pants to match, with thick cloaks against the weather. Congregate in larger dwarven cities, usually in their own area. Have their own language in addition to Dwarven. Rumored to have a strange religion all their own. Come from a faraway, strange plane of existence, perhaps not even material.
The Kresh'nar are brilliant wanderers of the mountains, able to survive in the harshest conditions of sun, rain, wind, or snow. They are consummate hunters and gatherers. These tall, burly blue dwarves visit cities rarely, for various reasons, but mainly to drink and carouse. They don't always have social experience except within their nomadic clan. In short, they can be very awkard except for drinking and brawling.
They are a bit taller, and well filled-out. Most strikingly they have bright blue skin and jet-black hair. Their eyes are a bit droopy, but that shouldn’t fool you; they have keen senses and are ready to do battle at any time. Generally though they are patient and slow to anger.
Dwarves and Brohd Zellor ("Stone Home" of the Dwarven People)
All ethnicities of Dwarves live in Brohd Zellor, spread throughout the Great Mountains, both mythically and materially. This region is the only place that all of them can be found in the same space. The Schnyde are still very rarely seen, and sometimes there are quests of curiosity begun to go and find them, visit them, and learn more about their strange race, perhaps befried them and make alliiances.
In the other-planar Brohd Zellor, the Kresh'nar are more strongly allied with the Mountain Dwarves, and although they still drink and carouse--and enter wrestling contests in the taverns--they show up in the mountain cities far more often. In the material world of Brohd Zellor, they are much more reclusive and Neutral in alignment. Scramp'em--the Little Dwarves--are usually found where Zellor Gnomes are found; the two races are tight and have a strong alliance in places where both are found. Scramp'em are more common on the mythical plane of Brohd Zellor, and more secretive and reclusive in the material.
So as the mythical and spiritual home of the Dwarves, Brohd Zellor is a place even more vibrant in Dwarven ethnic diversity. The material Brohd Zellor is mostly Mountain Dwarf and Hill Dwarf (notice the latter does not appear at all in the mythical land), with exceptions scattered about.
The Rest of the Dwarven Lands in Summer's Tale hold pockets of rare Dwarven ethnicity, but far and away the most common are Mountain and Hill Dwarves, anchored fast to the material world and its stone. Most of these Mountain and Hill Dwarves believe the more rare ethnicities to be only mythical and not materially actual.
Over-Clans
Dwarven Cultural Notes, Different Over-Clans
Dwarves of the Maul: An extremely aggressive faction of Dwarven people, residing in clans throughout hill and mountain, restless and hungry for war. Also called “the grey dwarves,” referring to their often tinted skin color. Their greed for the blood of orcs is insatiable. They are among the original races of the Circle, but derivative of the Mortar Dwarves.
Dwarves of the Mortar: A Dwarven race more focused on stone and metal-craft, wanting to be more settled, to build great cities and create beautiful things. Also sometimes called “the pale dwarves.” There are mighty warriors and others of all kinds among them, but they seek battle and war less often. They are among the original races of the Circle.
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