Nests of the Roden
Roden Lifepaths
Fields and Forests Setting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Born to the Fields | 5 yrs | 4 rps | — | — |
Traits: Roden Common Traits; plus 2 pts: Vegetarian
2. Field Hand | 3 yrs | 3 rps | +1 P | Exile |
Traits: 1 pt: Back-breaking Labour
3. Shepherd | 4 yrs | 4 rps | +1 P | Exile |
Traits: 1 pt: Spitting, Cry Dragon
4. Woodsen | 4 yrs | 6 rps | +1 P | Exile |
Traits: 1 pt: Independent
5. Apprentice | 5 yrs | 9 rps | +1 P | Exile |
Traits: 1 pt: Gofer
6. Gatherer | 4 yrs | 9 rps | — | Exile |
Traits: 1 pt: —
7. Farmer | 8 yrs | 10 rps | +1 P | — |
Traits: 1 pt: Hoarder
8. Beekeeper | 6 yrs | 10 rps | +1 M | — |
Traits: 1 pt: Thick Skin, Beespeaker
Requires: Woodsen, Gatherer, Farmer, Father / Mother, Apprentice, or Field Hand
9. Cultivator | 8 yrs | 10 rps | — | — |
Traits: 1 pt: Impressive Hat, Fun Guy, A Bit Mad
Requires: Gatherer, Weaver, Scavenger, Mycanist, Scrub, Scavenger, or Hermit
10. Furrier | 4 yrs | 10 rps | +1 P | Exile, Milita |
Traits: 2 pts: Reeks
Requires: Shepherd, Scrub, Bushwhacker, Hunter, or Sawbones
11. Crabber | 6 yrs | 11 rps | +1 M/P | Exile |
Traits: 2 pts: Superstitious, Pinched Once (Once!)
Note: Crabbing works like the Fishing skill, but for crabs
12. Baker | 4 yrs | 12 rps | — | Citadel |
Traits: 1 pt: Fragrant, Sweet Tooth
Requires: Beekeeper, Miller, Shepherd, or Field Hand
13. Weaver | 6 yrs | 15 rps | — | Citadel |
Traits: 1 pt: Calloused
Requires: Apprentice or Cultivator
14. Miller | 5 yrs | 14 rps | +1 M/P | — |
Traits: 1 pt: Industrious
15. Meadmaker | 5 yrs | 15 rps | — | — |
Traits: 1 pt: —
Requires: Beekeeper or Miller
16. Gardener | 8 yrs | 16 rps | +1 M | Citadel |
Traits: 2 pts: Fragrant, Affinity for Plants
Requires: Apprentice, Farmer, Meadmaker, Cultivator, or Beekeeper
17. Refiner | 8 yrs | 18 rps | — | — |
Traits: 1 pt: Portly
Requires: Quartermaster, Meadmaker, Cultivator, or Gardener
18. Crafter | 6 yrs | 15 rps | +1 M, +1 P | — |
Traits: 1 pt: Diligent
Requires: Apprentice, or Furrier
19. Landscaper | 8 yrs | 17 rps | +1 P | Below |
Traits: 2 pts: Salt of the Earth, Perspective
Requires: Gardener, Crafter, Worker, Munitions Expert, or Scratcher
Note: Excavation costs 2 pts to open, replaces the Ditch-Digging skill (refunding any points spent already), and is naturally open-ended (see pg 271)
20. Sylvaneer | 8 yrs | 18 rps | +1 M/P | Exile |
Traits: 1 pt: Humble, Prehensile Tail
Requires: Gardener, Crafter, Worker, Artillerist, Woodsen, or Cultivator
Note: Tree Surgery is a naturally open-ended skill that combines and replaces the Tree Cutting and Carpentry skills, it costs 2 pts to open (so refund any points spent already)
21. Old Master | 10 yrs | 20 rps | +1 M/P | — |
Traits: 1 pt: Perfectionist, Early Riser, Stubborn, Healthy
Requires: Armourer, Bladesmith, Surveyor, or any other Master lifepath
22. Nurse | 4 yrs | 10 rps | +1 M | — |
Traits: 2 pts: Bedside Manner, Calm
Requires: Brother / Sister, Spouse, Cultivator, Baker, Beekeeper, Shepherd, or Apprentice
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
23. Healer | 8 yrs | 12 rps | +1 M | Citadel |
Traits: 1 pt: Compassionate
Requires: Nurse, Albino, Sawbones, Teacher, or Apprentice
24. Trader | 6 yrs | 15 rps | — | Any |
Traits: 1 pt: Opportunist, Peddler
Restriction: May not be your second lifepath
25. Shopkeeper | 8 yrs | 25 rps | +1 M | — |
Traits: 1 pt: Settled
Requires: Trader or Fence
26. Bouncer | 3 yrs | 5 rps | +1 P | Exile, Below |
Traits: 1 pt: —
Restriction: May not be your second lifepath
27. Server | 4 yrs | 8 rps | — | Society, Citadel |
Traits: One of the following: Bored, Bitter, Runt of the Litter, Handsome, Buxom, or Annoyed; plus 1 pt: Gossip, Catalyst
Restriction: May not be your second lifepath
28. Innkeeper | 8 yrs | 22 rps | +1 M | — |
Traits: 1 pt: Heard it all Before, Drunk
Requires: Meadmaker, Miller, Trader, Woodsen, Weaver, or Bouncer + Server or two Server lifepaths
29. Conscript | 1 yr | 5 rps | — | Militia |
Traits: 2 pts: —
Restriction: May not be your second lifepath
30. Deputy | 4 yrs | 10 rps | +1 P | Militia, Exile, Society |
Traits: 1 pt: Alarmist
Restriction: May not be your second lifepath
31. Sheriff | 8 yrs | 12 rps | +1 M/P | Militia |
Traits: 1 pt: —
Requires: Deputy, Chevalier, Bandit King / Queen, Missionary, Custodian, or Negotiator
32. Mayor | 4–12 yrs | 20–30 rps | +1 M | — |
Traits: 2 pts: Practised Smile, Popular, Fair
Requires: At least 3 other Field setting lifepaths
Note: The Mayor is an elected position. They can serve up to three terms in a row, each taking 4 years, before they must step down. Decide when taking this lifepath how many terms were served, and thus add 20, 25, or 30 rps, and 1, 2, or 3 General skill pts.
33. Pilgrim | 2 yrs | 4 rps | — | Any except Citadel |
Traits: 2 pts: Road Weary, Sightseer
34. Missionary | 5 yrs | 5 rps | +1 M, +1 P | Any |
Traits: 2 pts: Zealot, Righteous
Requires: Pilgrim, Savant, Chaplain, Factotum, or the ‘Ordained’ trait
35. Brother / Sister of the Vale | 5 yrs | 14 rps | +1 M | — |
Traits: 2 pts: Ordained, Gift of the Faithful
Requires: Field Hand, Missionary, Pilgrim, Chronicler, or Rescued by the Church
36. Father / Mother | 7 yrs | 20 rps | +1 M | — |
Traits: 2 pts: Portly, Patient
Requires: The ‘Ordained’ trait
37. Abbot / Abbess | 10 yrs | 30 rps | +1 M | — |
Traits: 1 pt: Revered
Requires: Father / Mother, or Pontiff
38. Kidnapped! | 1 yr | 2 rps | — | Below, Society |
Traits: 2 pts: Claustrophobic, Orphan, Lucky or Unlucky
Militia Subsetting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Deserter | 1 yr | 2 rps | — | Exile, Society, Outpost |
Traits: 2 pts: Outlaw, Hiding, Running (Away)
2. Hostage | 1 yr | 4 rps | — | Below, Citadel |
Traits: 2 pts: Yielding, Resigned to Fate, Angry, Lame
3. Chucker | 3 yrs | 6 rps | +1 P | Field |
Traits: 1 pt: —
4. Slinger | 3 yrs | 6 rps | +1 P | Field |
Traits: 1 pt: —
5. Drummer | 3 yrs | 7 rps | +1 M | Field |
Traits: 2 pts: Incessant Tapping
6. Spear Bearer | 3 yrs | 7 rps | +1 P | Field |
Traits: 1 pt: Bonded, Maimed
Requires: Deputy, Missionary, Factotum, or at least 1 other Militia lifepath
7. Shield Bearer | 3 yrs | 7 rps | +1 P | Field |
Traits: 1 pt: Bonded, Maimed
Requires: Deputy, Missionary, Factotum, or at least 1 other Militia lifepath
8. Scout | 4 yrs | 4 rps | +1 P | Field, Exile |
Traits: 2 pts: Skinny, Fleet of Foot
Requires: Shepherd, Herder, Bouncer, Slinger, Listener, or Spear Bearer
9. Medic | 4 yrs | 4 rps | +1 P | Field, Exile |
Traits: 2 pts: Stubborn, Driven
Requires: Healer, Nurse, Gatherer, Doctor, or Shield Bearer
10. Archer | 4 yrs | 8 rps | +1 P | Field |
Traits: 1 pt: —
Requires: Aviarist, Esquire, Chevalier, or the ‘Bonded’ trait
11. Rider | 4 yrs | 9 rps | +1 P | Field |
Traits: 1 pt: —
Requires: Cameleer, Esquire, Chevalier, or the ‘Bonded’ trait
12. Mounted Elite | 6 yrs | 15 rps | +1 M, +1 P | Field |
Traits: 1 pt: —
Requires: Chevalier, or Archer + Rider
13. Worker | 5 yrs | 10 rps | +1 M/P | Field |
Traits: 1 pt: —
Requires: Apprentice, Sylvaneer, Landscaper, or Woodsen
14. Armourer | 5 yrs | 15 rps | +1 M | Field |
Traits: 1 pt: —
Requires: Bladesmith, Furrier, Worker, or Crafter
15. Munitions Expert | 5 yrs | 16 rps | +1 M | Field, Citadel |
Traits: 1 pt: Disturbingly Confident, Missing Limb
Requires: Armourer, Artillerist, Master, or Refiner
16. Artillerist | 5 yrs | 17 rps | +1 M | Field, Citadel |
Traits: 1 pt: It Might Just Work!, Sense of Distance
Requires: Brains, Munitions Expert, Master, or Surveyor
17. Shield Priest | 10 yrs | 25 rps | +1 M/P | — |
Traits: 1 pt: Brook No Fools
Requires: Armourer or Master
Note: Shieldwright is a naturally open-ended skill that combines and replaces the Armourer and Boatwright skills, it costs 2 pts to open (so refund any points spent already)
18. Quartermaster | 5 yrs | 19 rps | +1 M | Field, Citadel |
Traits: 1 pt: No Nonsense, Peer
Requires: Master, Shield Priest, or Sword Priest
19. Leftenant | 5 yrs | 20 rps | +1 M | Field, Citadel |
Traits: 1 pt: Light Sleeper, Peer
Requires: Chevalier, Mounted Elite, Sheriff, or two Hunter lifepaths
20. Chaplain | 5 yrs | 20 rps | +1 M/P | Field, Citadel |
Traits: 2 pts: Ideologue, Gift of the Faithful, Zealot, Stoic, Peer
Requires: Holy Chevalier, Elite + Missionary, or Arbiter and the ‘Ordained’ trait
Note: This lifepath counts as a ‘Chevalier’ for the purpose of fulfilling other lifepath requirements
Honorifics: “His / Her / Their Right Honourable Eminence” / “Your Eminence” / “Arete”
Citadels Setting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Born to a Noble Tribe | 5 yrs | 6 rps | — | Any |
Traits: Roden Common Traits; plus 1 pt: Decadent (Mark of Privilage)
Note: For all Born Nobles it is assumed that the time taken for each lifepath is split up across all your other lifepaths—so long as it makes sense—for example, you might be off waging war in the Militia subsetting but you’d still be a Baron
2. Amateur | 3 yrs | 5 rps | +1 M/P | — |
Traits: 1 pt: —
Restriction: Must be your second Lifepath, if taken, and may only be taken once
3. Genteel | 5 yrs | 15 rps | +1 M/P | — |
Traits: One of the following: Pampered, Handsome, Sweet Tooth, Statuesque, Haughty, or Refined; plus 1 pt: Gossip, Lesser Muse, Deviant
Requires: Amateur, or the ‘Peer’ trait and Appointed Artist
4. Savant | 3 yrs | 8 rps | +1 M/P | Field, Society |
Traits: 1 pt: —
Restriction: Must be your second Lifepath, if taken, and may only be taken once
5. Noble Priest / Priestess | 5 yrs | 12 rps | +1 M/P | Field |
Traits: One of the following: Abstinent, Gallant, Fair, or Wise; plus 1 pt: Ordained
Requires: Savant, or both the ‘Peer’ trait and the ‘Ordained’ trait
Honorifics: “Arete”
6. Esquire | 3 yrs | 10 rps | +1 M/P | Militia |
Traits: 1 pt: —
Restriction: Must be your second Lifepath, if taken, and may only be taken once
7. Chevalier of the Citadel | 5 yrs | 10 rps | +1 M, +1 P | Militia |
Traits: 2 pts: Sworn Homage
Requires: Esquire, Marshal, or Mounted Elite and the ‘Peer’ trait
Honorifics: “Ser / Bey / Des”-[Name]
8. Aznaur (Baronetcy) | 8 yrs | 40 rps | +1 M | Militia |
Traits: 1 pt: —
Requires: Chevalier, Pontiff, Born Noble, or Dedopal
Honorifics: “His / Her / Their Lordship” / “Breechlord [Estate Name]” / “My Lord”
9. Baton (Barony) | 8 yrs | 50 rps | +1 M | Militia |
Traits: 1 pt: Decadence, Regal Bearing, Pompous, Sharp Dresser, Callous
Requires: Chevalier, Aznauri, Archpontiff, or Born Noble
Honorifics: “His / Her / Their Esteemed Lordship” / “Barrowlord [Borough Name]” / “My Lord”
10. Paton (County) | 9 yrs | 60 rps | +1 M | Militia |
Traits: 1 pt: Decadence, Regal Bearing, Pompous, Sharp Dresser, Callous
Requires: Chevalier, Mamuli, or Born Noble
Honorifics: “His / Her / Their Graceful Lordship” / “Shirelord [County Name]” / “Your Grace”
11. M’tavar (Duchy) | 10 yrs | 80 rps | +1 M | Militia |
Traits: 1 pt: Decadence, Regal Bearing, Pompous, Sharp Dresser, Callous
Requires: Chevalier, Patoni, or Born Noble
Honorifics: “His / Her / Their Highness” / “Highlord [Fiefdom Name]” / “Your Highness”
12. Tavad (Principality) | 10 yrs | 90 rps | +1 M | Militia |
Traits: 1 pt: Decadence, Regal Bearing, Pompous, Sharp Dresser, Callous
Requires: Chevalier, M’tavari, or Born Noble
Honorifics: “His / Her / Their Royal Highness” / “Prince / Princess / Liege of [Province Name]” / “Your Highness” / “My Liege”
13. Eristav (Primarchy) | ∗ yrs | $ rps | — | Militia |
Traits: 1 pt: Octakaidecarch (Noblesse Oblige), Decadence, Regal Bearing, Pompous, Sharp Dresser, Callous
Requires: Tavadi, or Born Noble, and permission from all the other players
Note: Rps granted is equal to the number of years spent as an Octakaidecarch multiplied by ten (e.g. an Eristavi who serves for 11 years will get 110 rps)
Honorifics: “His / Her / Their Most Serene Highness” / “Serenity”
14. Dedopal (Consort) | 5 yrs | $ rps | +1 M | — |
Traits: 1 pt: —
Requires: Chevalier, Born Noble, the ‘Peer’ trait, or the ‘Ordained’ trait
Note: Rps granted is equal to half of the resource points granted by your wife / husband’s lifepath (e.g. the Dedopali of a Mamuli will get 30 rps), and you must take a relationship with them
Honorifics: “Mister / Madam [Name]” / “Sire / Dame / Lord” / “Arete”
15. Deoba (Confederate Messenger) | 5 yrs | 11 rps | +1 M | Any |
Traits: 1 pt: Advocate, Rapier Wit
Requires: Chevalier, Majordomo, or the ‘Ordained’ trait
Honorifics: “Ser / Bey / Des”-[Name]
16. Domus | 4 yrs | 12 rps | +1 M | Society |
Traits: 2 pts: Dismissive, Bitter, You Should Know Better than That!
Requires: Born Noble or the ‘Peer’ trait
Honorific: [Name]-”Don”
17. Majordomo | 8 yrs | 15 rps | — | — |
Traits: 1 pt: Strict, Stentorious Voice, Sympathetic Nerve (Manhunter), Peer
Requires: Domus, Deoba, or Dedopal
Note: This lifepath counts as a ‘Master’ for the purpose of fulfilling other lifepath requirements
Honorific: [Name]-”ta’Don”
18. Servitor | 5 yrs | 5 rps | — | Field, Exile, Below |
Traits: 2 pts: Obsequious, Mind-Numbing Work
Restriction: Must not be Born Noble or a ‘Peer’ unless you were also recently a Hostage, Prisoner, or Slave
19. Singer / Dancer / Actor | 4 yrs | 8 rps | — | — |
Traits: 1 pt: —
Requires: Server, Amateur, or the ‘Peer’ trait
20. Musician | 4 yrs | 8 rps | — | — |
Traits: 1 pt: —
Requires: Server, Drummer, Amateur, or the ‘Peer’ trait
21. Appointed Artist | 6 yrs | 15 rps | +1 M | — |
Traits: 1 pt: Romantic
Requires: Singer, Dancer, Musician, Apprentice, or Genteel
22. Master Artist | 8 yrs | 25 rps | +1 M | Field |
Traits: 1 pt: —
Requires: Appointed Artist
23. Pastry Chef | 6 yrs | 13 rps | +1 M | Field |
Traits: 1 pt: —
Requires: Amateur, Appointed Artist, Baker, or Nurse
24. Clothier | 5 yrs | 20 rps | — | Field |
Traits: 1 pt: Sharp Dresser, Rapier Wit
Requires: Amateur, Appointed Artist, or Weaver
25. Teacher | 6 yrs | 10 rps | +1 M | Any |
Traits: One of the following: Kind, Drunk, Rabble Rouser, or Bitter; plus 1 pt: Familiar Face
Requires: Savant, Amateur, Esquire, Brother / Sister, Chronicler, Pontiff, Dedopal, Hermit, or Nurse
26. Doctor | 3 yrs | 15 rps | +1 M | Society |
Traits: 1 pt: Florid Explanations, Impressive Mask
Requires: Noble Priest / Priestess, Healer, or Sawbones
27. Surveyor | 7 yrs | 25 rps | +1 M | Field, Militia |
Traits: 1 pt: Geometric, Muttering
Requires: Listener, Pontiff, Teacher, Gardener, Landscaper, or Sylvaneer
28. Headmaster | 10 yrs | 40 rps | — | Field, Society |
Traits: 2 pts: Stoic, Peer
Requires: Doctor, Majordomo, or any lifepath with the word ‘master’ in its title
29. Listener | 5 yrs | 10 rps | +1 M | Any |
Traits: 2 pts: Disturbed, Ear for Voices, Spirit Ears, Unheeded
Requires: Albino, Pontiff, Majordomo, Negotiator, Appointed Artist, or Genteel
30. Treasurer | 7 yrs | 45 rps | — | — |
Traits: 1 pt: Smug, Peer
Requires: Pontiff, Majordomo, Abbot / Abbess, or Mayor and the ‘Peer’ trait
31. Factotum | 5 yrs | 5 rps | +1 M/P | Militia |
Traits: 2 pts: Polite, Bonded, Patient
Requires: Savant, Amateur, Apprentice, Servitor, or Server
Note: This lifepath counts as an ‘Apprentice’ for the purpose of fulfilling other lifepath requirements
32. Chronicler | 10 yrs | 20 rps | +1 M | — |
Traits: One of the following: Flatterer, Denouncer, Cynical, Righteous, or Prone to Exaggeration; plus 1 pt: —
Requires: Factotum
33. Pontiff | 8 yrs | 25 rps | +1 M/P | Field, Holy Capital |
Traits: 2 pts: Gift of the Faithful, Authoritative, Peer
Requires: Noble Priest / Priestess, Father / Mother, Holy Chevalier, or Missionary + the ‘Ordained’ trait
Honorifics: “His / Her / Their Eminence” / “Your Eminence” / “Arete”
34. Archpontiff | 10 yrs | 45 rps | +1 M/P | Holy Capital |
Traits: 2 pts: Domineering Presence, Peer
Requires: Pontiff or Abbot / Abbess
Honorifics: “His / Her / Their Esteemed Eminence” / “Your Eminence”
35. Holy Chevalier | 3 yrs | 7 rps | +1 M, +1 P | Militia |
Traits: 2 pts: Disciplined, Sworn to the Order, Believer
Requires: Chaplain, Noble Priest / Priestess, or both the ‘Ordained’ and the ‘Peer’ traits
Honorifics: “Ser / Bey / Des”-[Name]
36. Custodian | 3 yrs | 15 rps | +1 M/P | Militia |
Traits: 2 pts: Light Sleeper, Bookworm
Requires: Esquire, Leftenant, Factotum, Banner Bearer, or Deoba
37. Arbiter | 10 yrs | 25 rps | +1 M | Militia |
Traits: 1 pt: Grim, Hard Hearted, Imperious Demeanour, Peer
Requires: Custodian, Marshal, Chaplain, or Sheriff
Honorifics: “His / Her / Their Honour” / “Your Honour”
38. Cameleer | 4 yrs | 6 rps | +1 P | Militia |
Traits: 2 pts: Dusty, Affinity for Camelids
Requires: Servitor, Shepherd, Esquire, Chevalier, or Rider
39. Aviarist | 5 yrs | 9 rps | +1 M/P | Militia, Field, Exile |
Traits: 2 pts: Whistling, Odd Odour, Birdie Talk
Requires: Servitor, Cultivator, Esquire, Chevalier, or Archer
40. Banner Bearer | 3 yrs | 14 rps | +1 P | Militia |
Traits: 2 pts: Proud, Bonded, Aggressive
Requires: Chevalier, Esquire, Factotum, Mounted Elite, Aviarist, or Cameleer
41. Marshall | 6 yrs | 30 rps | +1 M | Militia |
Traits: 1 pt: Weight of the World, Peer
Requires: Chevalier and at least 1 Militia lifepath
Honorifics: “Ser / Bey / Des”-[Name]
42. Prisoner | ∗ yrs | 3 rps | — | Exile, Below, Society |
Traits: 2 pts: Homesick, Bored, Hopeful
Requires: Captive of War, or any other lifepath in the Citadel setting
Note: Time spent imprisoned can ranged from anywhere between 1 and 20 years, decide how long when you take this lifepath
The Holy Monastery-Capital Subsetting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Saint | 5 yrs | 50 rps | +1 M | — |
Traits: 2 pts: Gift of the Faithful, Most Holy
Requires: Pontiff
Note: This lifepath counts as an ‘Archpontiff’ for the purpose of fulfilling other lifepath requirements
Honorifics: “His / Her / Their Holy Eminence” / “Saint”
2. Thras | ∗ yrs | $ rps | — | Field |
Traits: 1 pt: Most Holy
Restriction: Two Archpontiff lifepaths and permission from all the other players
Note: The Thras is an elected position. Rps granted is equal to the number of years spent as the Thras multiplied by five (e.g. if the Thras serves for 18 years they will get 90 rps). The office is currently held by Her Most Serene Eminence Thras Hana III, and is traditionally held until death or retirement, so this lifepath is just here for posterity
Honorifics: “His / Her / Their Most Serene Eminence” / “Serenity”
The Colonies Below Setting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Born in the Nests Below | 5 yrs | 3 rps | — | Society |
Traits: Roden Common Traits; plus 2 pts: Tunnel Vision
2. Pinkie | 2 yrs | 2 rps | −1 M | The Veins |
Traits: Naked*, Cold-Blooded, and Myopic; plus 3 pts: Lost, Confusing Rant, Touch of the Devil
Note: Naked replaces the Coat of Fur trait, common to all Roden
3. Slave | 8 yrs | 2 rps | +1 P | — |
Traits: 2 pts: Broken, Scarred, Maimed, Lame
Note: This lifepath counts as an ‘Apprentice’ for the purpose of fulfilling other lifepath requirements
4. Scavenger | 2 yrs | 2 rps | — | Exile, Society |
Traits: 1 pt: Acquisitive
5. Scratcher | 3 yrs | 3 rps | +1 P | Exile, Society |
Traits: 1 pt: Hacking Cough, Deep Sense, Clawed
6. Sniffer | 3 yrs | 3 rps | +1 M | Exile, Society |
Traits: 1 pt: Sneezing, Iron Nose, Nose of the Bloodhound
7. Snitch | 4 yrs | 3 rps | — | Exile, Society |
Traits: 1 pt: Cowardly
8. Biter | 4 yrs | 4 rps | — | Exile, Society |
Traits: 1 pt: Missing Teef, Keen Taste, Sharpened Incisors
9. Gauntleteer | 1 yr | 4 rps | +1 P | Society |
Traits: 1 pt: Victim
10. Kidnapper | 5 yrs | 5 rps | +1 P | Exile, Society |
Traits: 1 pt: Ruthless
Requires: Gauntleteer
11. Fingers | 4 yrs | 5 rps | +1 P | Exile, Society |
Traits: 1 pt: Light Touch, Cocky, Missing Digits
Requires: Gauntleteer
12. Sneak-Thief | 5 yrs | 6 rps | — | — |
Traits: 1 pt: Cool Headed, Soft Step
Requires: Gauntleteer
13. Apprentice | 5 yrs | 4 rps | +1 P | Society |
Traits: 1 pt: Gofer, Missing Limb
Requires: Gauntleteer or Slave
14. Bruiser | 5 yrs | 8 rps | +1 P | Exile, Society |
Traits: 1 pt: Mean, Dumb, Tongueless, Club Tail
Requires: Gauntleteer
15. Butcher | 6 yrs | 10 rps | +1 P | Exile, Society |
Traits: 2 pts: Scars, Thick Skin, Muttering, Foul Odour
Requires: Gauntleteer
16. Burglar | 6 yrs | 10 rps | +1 M/P | — |
Traits: 1 pt: Quiet, Confident, Prehensile Tail
Requires: Fingers, Sneak Thief, Shadow, Corsair, or Bushwhacker
17. Fence | 5 yrs | 12 rps | +1 P | Exile, Society |
Traits: 1 pt: Poker Face
Requires: Scavenger, Snitch, Sneak-Thief, Smuggler
18. Sawbones | 6 yrs | 15 rps | — | Exile |
Traits: 1 pt: Practical, Impersonal
Requires: Poisoner, Albino, Healer, Butcher, or Pinkie
19. Mycanist | 8 yrs | 15 rps | +1 M | Exile, Society |
Traits: 1 pt: —
Requires: Poisoner, Cultivator, Albino, Scavenger, Sniffer, or Biter
20. Negotiator | 7 yrs | 15 rps | +1 M | Society |
Traits: 1 pt: Calm Demeanor, Good Listener
Requires: Kidnapper, Deputy, Corsair, Missionary, Fence, Hunter, or Perverter
21. Brains | 9 yrs | 13 rps | +1 M | Society |
Traits: 2 pts: Genius, Condescending, Frustrated
Requires: Hermit, Albino, Mayor, Biter, Scratcher, Sniffer, or Listener
Restriction: The Brains of the Bunch cannot take the Pinkie lifepath.
Note: Poisonous Platitudes is a naturally open-ended skill that combines and replaces the Persuasion and Soothing Platitudes into an unholy mess, it costs 2 pts to open (so refund any points spent already)
22. Bladesmith | 8 yrs | 20 rps | +1 M/P | Society |
Traits: 1 pt: Secretive
Requires: Crafter, or Two Apprentice Lifepaths
23. Sword Priest | 10 yrs | 25 rps | +1 P | — |
Traits: 1 pt: Brook No Fools
Requires: Bladesmith or Master
Note: Black Metal Artifice costs 2 pts to open, replaces the Blacksmith skill (refunding any points spent already), and is naturally open-ended (see pg 260)
24. Taskmaster | 10 yrs | 30 rps | +1 M, +1 P | Society |
Traits: 3 pts: Ambitious, Ruthless, Whip Tail
Requires: Brains, Negotiator, Bandit King / Queen
25. Deacon of the Deep | 12 yrs | 75 rps | +1 M, +1 P | Society |
Traits: 3 pts: Demented, Night Eyed, Gift of Sacrifice, Ancient Terror, Horns
Requires: Visionary
26. Rescued by the Church | 1 yr | 2 rps | — | Field |
Traits: 2 pts: Involuntary Shudders, Orphan, Unlucky or Lucky
Restriction: Cultist, Converts, Gauntleteers, Taskmasters, and Deacons cannot be rescued
Secret-Society Subsetting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Initiate | 2 yrs | 2 rps | — | Exile |
Traits: 2 pts: Broken-In
2. Shadow | 4 yrs | 6 rps | +1 P | — |
Traits: 1 pt: Cautious, Coat of Darkness
Requires: Initiate
3. Arsonist | 4 yrs | 6 rps | — | — |
Traits: 1 pt: Smoky Scent, Pyromaniac
Requires: Initiate
4. Murderer | 4 yrs | 7 rps | +1 P | — |
Traits: 1 pt: Murderous, Single-Minded
Requires: Initiate
5. Willard | 5 yrs | 5 rps | — | — |
Traits: 2 pts: Low Speech, Bitter, Weird
Requires: Initiate
6. Guardian | 6 yrs | 9 rps | +1 P | — |
Traits: 2 pts: Merciless, Loyal
Requires: Murderer, Willard, or Perverter
7. Lictor | 8 yrs | 20 rps | +1 M/P | — |
Traits: 1 pt: Judge Jury and Executioner, Savvy
Requires: Initiate plus: Guardian, Negotiator, Corsair, or Sheriff
8. Cultist | 4 yrs | 4 rps | +1 M | — |
Traits: 1 pt: Zealot, Defensive
Requires: Initiate
9. Convert | 4 yrs | 6 rps | — | Exile |
Traits: 1 pt: Apostate
Requires: Pilgrim, Missionary, or the ‘Ordained’ trait
10. Perverter | 5 yrs | 10 rps | +1 M | — |
Traits: 1 pt: Scheming, Venal
Requires: Cultist, Initiate + Brains, or Convert + Missionary
11. Poisoner | 6 yrs | 7 rps | — | — |
Traits: 1 pt: Nauseous
Requires: Cultist, Convert, or Initiate plus: Sawbones, Plague Doctor, or Mycanist
12. Preacher | 8 yrs | 15 rps | +1 M | — |
Traits: 2 pts: Obsessed, Righteous
Requires: Perverter, Cultist, Convert, or Initiate plus: Hermit, Negotiator, or Singer
13. Necromancer | 10 yrs | 20 rps | +1 M/P | — |
Traits: 2 pts: Creepy, Hatred, Iron Will
Requires: Deacon, or Cultist / Convert plus: Albino, Pinkie, Poisoner, Sawbones, Hermit, Elder, or Listener
Note: Bone Casting costs 2 pts to open, replaces the Astrology skill (refunding any points spent already), is naturally open-ended, and functions much like Rune Casting (see pg 293)
14. Visionary | 10 yrs | 30 rps | +1 M | Any |
Traits: 4 pts: Megalomaniac, Imperious Demeanour, Gift of the Faithful, Idol, Dreamer
Requires: Preacher, Cultist or Convert plus: Albino, Taskmaster, Missionary, Chaplain, or Pontiff
Nomadic Outposts Setting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Born to a Nomadic Clan | 4 yrs | 2 rps | — | — |
Traits: Roden Common Traits; plus 2 pts: —
2. Herder | 4 yrs | 3 rps | — | Exile |
Traits: 1 pt: Whistling, Low Speech
3. Gatherer | 5 yrs | 4 rps | +1 P | Exile |
Traits: 1 pt: Rough Hands
4. Harvester | 8 yrs | 5 rps | +1 P | — |
Traits: 1 pt: Seasoned
5. Drummer | 3 yrs | 6 rps | +1 M | Exile |
Traits: 1 pt: —
6. Hunter | 6 yrs | 9 rps | +1 P | Exile |
Traits: 1 pt: Watchful
7. Fighter | 1 yr | 5 rps | — | Militia, Exile |
Traits: 2 pts: —
Requires: Hunter or Drummer or any Militia lifepath
8. Weaver | 8 yrs | 10 rps | +1 M | — |
Traits: 1 pt: Fateful, Cramped Hands
9. Trader | 6 yrs | 12 rps | +1 M | Any |
Traits: 2 pts: Odd, Eidetic Memory
Restriction: May not be your second lifepath
10. Miller | 5 yrs | 14 rps | +1 M/P | — |
Traits: 1 pt: Windswept
11. Brewer | 5 yrs | 15 rps | +1 M/P | — |
Traits: 1 pt: Buzzed
12. Singer | 4 yrs | 10 rps | +1 M | Exile |
Traits: 1 pt: —
Requires: At least 1 other Outpost lifepath
13. Spouse | 7 yrs | 10 rps | +1 M | — |
Traits: 2 pts: —
Requires: At least 1 other Outpost lifepath
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
14. Patriarch / Matriarch | 10 yrs | 15 rps | +1 M/P | Exile |
Traits: 2 pts: Patriarchal / Matriarchal, Peer
Requires: Spouse
Note: Nursing functions as a combination of both the Child-Rearing and Midwifery skills. It costs 1 pt to open
15. Elder | 15 yrs | 30 rps | +1 M | Exile |
Traits: 2 pts: Crotchety, Dreamer, Weather Sense, Touch of Ages
Requires: Harvester / Weaver / Singer + Spouse lifepaths or Hermit, Albino, or Listener and at least 1 other Outpost lifepath, and a starting age of 25 or more
Note: Bone Casting costs 2 pts to open, replaces the Astrology skill (refunding any points spent already), is naturally open-ended, and functions much like Rune Casting (see pg 293)
16. Captured! | 2 yrs | 1 rp | — | Below, Exile |
Traits: 2 pts: Blisters, Claustrophobic, Orphan, Lucky or Unlucky
Exiles Subsetting
Lifepath | Time | Res | Stat | Leads |
---|---|---|---|---|
1. Bush Baby | 3 yrs | 0 rps | — | — |
Traits: Roden Common Traits; plus 2 pts: Feral
Note: Yes, this is a Born lifepath
2. Scrub | 3 yrs | 5 rps | −1 M/P | Field, Society, Outpost |
Traits: 3 pts: Abused, Curious, Hoarder, Mind-numbing Work
Important Note: If you have just been exiled from the Below or the Society settings then you must take this lifepath, unless you are a Visionary
3. Albino | 5 yrs | 6 rps | +1 M | Field, Below, Society |
Traits: 2 pts: Albino, Gift of Heritage
4. Squatter | 5 yrs | 6 rps | — | Below, Society |
Traits: 2 pts: —
5. Leper | 4 yrs | 3 rps | −1 P | Below, Society |
Traits: One of the following: Diseased, Missing Digits, Missing Teeth, Missing Limb, Missing Eye, Blind, Deaf, or Lame; plus 3 pts: Leprosy, Eldritch Sink, Resigned to Death
6. Hermit | 10 yrs | 5 rps | — | Field, Society, Outpost |
Traits: 3 pts: Thoughtful, Hoarder, Gift of Hermitage, Boring, Low Speech
Restriction: May not be your second lifepath
7. Bushwhacker | 5 yrs | 5 rps | +1 P | Field, Below, Society |
Traits: 1 pt: Desperate
Restriction: May not be your second lifepath
8. Poacher | 5 yrs | 5 rps | +1 M/P | Field, Below, Society |
Traits: 1 pt: —
Requires: Crabber, Herder / Shepherd, Venerer / Hunter, Furrier, Smuggler, Bushwhacker, or Scrub
9. Corsair | 5 yrs | 6 rps | +1 M/P | Field, Below, Society |
Traits: 1 pt: Ruthless, Sea Legs
Requires: Deputy, Crabber, Negotiator, Deserter, Bruiser, or any Militia lifepath
10. Smuggler | 5 yrs | 13 rps | +1 M | Field, Below, Society |
Traits: 2 pts: Paranoid, Pouched Cheeks
Requires: Negotiator, Corsair, Poacher, Hunter, Leftenant, Trader, or Fence
11. Venerer1 | 5 yrs | 5 rps | +1 P | Below, Society, Outpost |
Traits: 1 pt: Carnivore2, Pack Hunter, Blood-Thirsty, Fur of the Fields
Requires: Bush Baby, Scrub, Poacher, Bushwhacker, Sylvaneer, Crabber, Smuggler, or Furrier
Note 1: This lifepath counts as a ‘Hunter’ for the purpose of fulfilling other lifepath requirements
Note 2: Carnivore replaces the Vegetarian trait if you were Born to the Fields (refunding any points spent already)
12. Bandit King / Queen | 7 yrs | 15 rps | +1 M, +1 P | Field, Below, Society |
Traits: 2 pts: Scheming, Daring
Stat Points for Roden by Age
Starting Age | Mental Pool | Physical Pool |
---|---|---|
1-5 years | 6 pts | 10 pts |
6-9 years | 7 pts | 13 pts |
10-15 years | 7 pts | 14 pts |
16-24 years | 8 pts | 15 pts |
25-30 years | 8 pts | 14 pts |
31-36 years | 7 pts | 13 pts |
37-40 years | 7 pts | 12 pts |
41-45 years | 7 pts | 11 pts |
46-49 years | 6 pts | 10 pts |
50+ years | 6 pts | 10 pts |
To view the Lifepath blocks separately please click on the following links:
Remove these ads. Join the Worldbuilders Guild
Comments