Tarrasque


 

Tarrasque, CR 27

Gargantuan monstrosity, unaligned
Armor Class 25
Hit Points 676 ( 33d20+330 )
Spell Points
Speed 40ft

STR

26
+10

DEX

11
+0

CON

26
+10

INT

2
-4

WIS

11
+0

CHA

11
+0

Proficiency Bonus 8
Saving Throws Int 1d20+4 , Wis 1d20+8 , Cha 1d20+8
Damage Immunities fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned
Senses Blindsight 120 ft., Passive Perception 8
Languages --

Special Abilites

Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.   Magic Resistance. The tarrasque has Advantage on saving throws against spells and other magical effects.   Reflective Carapace. Any time the tarrasque is targeted by a Magic Missile spell, a line spell, or a spell that requires a Ranged Attack roll, roll a 1d6 . On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.   Siege Monster. The tarrasque deals double damage to objects and structures.

Actions

Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.   Bite. Melee Attack: 1d20+18 to hit, reach 10 ft., one target. Hit: 36 ( 4d12+10 ) Piercing Damage. If the target is a creature, it is Grappled (escape DC 20). Until this grapple ends, the target is Restrained, and the tarrasque can't bite another target.   Claw. Melee Attack: 1d20+18 to hit, reach 15 ft., one target. Hit: 28 ( 4d8+10 ) Slashing Damage.   Horns. Melee Attack: 1d20+18 to hit, reach 10 ft., one target. Hit: 32 ( 4d10+10 ) Piercing Damage.   Tail. Melee Attack: 1d20+18 to hit, reach 20 ft., one target. Hit: 24 ( 4d16+10 ) Bludgeoning Damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked Prone.   Frightful Presence. Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with Disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.   Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is Blinded and Restrained, it has total Cover against attacks and other effects outside the tarrasque, and it takes 56 ( 16d6 ) Acid Damage at the start of each of the tarrasque's turns.   If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall Prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 30 feet of movement, exiting prone unless it is underwater.

Legendary Actions

The tarrasque can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The tarrasque regains spent epic actions at the start of its turn.   Attack. The tarrasque makes one claw attack or tail attack.   Move. The tarrasque moves up to half its speed.   Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.   Great Leap (Costs 3 Actions). The tarrasque leaps up to 40 feet and makes a horns attack against one target within reach -- additionally, all creatures within 20 feet of its landing space must succeed on a DC 15 Strength saving throw or be knocked Prone. This movement does not provoke opportunity attacks.



 
 

Comments

Please Login in order to comment!