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Sembar

  • 1000 PS


    Aladdin's Arrival
    Scientific achievement

    Approximately in the year -1000 PS, a powerful Occultist travelled all across the desert of Sembar treating the sick, teaching those they met the gifts of the new Arcanum. This was a revolutionary change from the understood principles of magic and formed many sacred chambers, they practised diligently until the outlaw of magic and the burning of witches began.

    More reading
    Don Alteer's Arrival
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  • 98 PS


    Compass Invention
    Scientific achievement

    The first definitive mention of a magnetic compass dates from a Nain book. It describes how an inventor found what they thought was Chinderin jewellery when heated and changed pigments depending on which way it was pointing. This proved to them that the Chinderin understood or at least knew to some degree how a compass worked. The idea was then later expanded upon into the well known magnetic compass and was shared throughout the known world rapidly.

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  • 92 PS


    Resurfacing of the Cannon
    Discovery, Scientific

    The old arcane cannons of the dark ages were altered to make use of gunpowder making a deadly weapon, with the invention quickly sweeping across the known world's ships and harbours for the offence and defence they provided.

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  • 26 PS


    The Flying Dutchmen
    Metaphysical / Paranormal event

    The Flying Dutchmen a ship known for its ruthless pursuit of hunting pirates, mysteriously disappeared from the Navy after its voyage to an uncharted island. The ship was assumed to of sunk, however occasionally sailors claim to of seen it as a ghost ship.

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  • 24 PS

    Paeris

    Beginning of the Salt Route
    Miscellaneous

    A new trade route was founded by the empires to travel through the Saline sea to avoid the pirates, making the pirate economy deplete.

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  • 1 PS

    Kaishi

    Soaked Deck
    Artistic creation

    The beginning of soaking a bottle of rum into the deck of a ship before setting sail

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  • 0 PS

    1 Cerdo

    The Treaty of the Flying Baron
    Civil action

    The Treaty of the Flying Baron was signed off, as an act to allow the Huikliss to remain alive after the wars they have ensued. It also marked the day for all people to agree on their new peace.

    Location
    Virtuous
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  • 15 AS

    5 Paeris

    Eclipse of Milon
    Plague / Epidemic

    A plague has begun to take hold of the province of Yadharqouk. The plague mimics the symptoms of Milon's death, featuring bleeding black blood, bulbous growths and severe rashes. The province, and most importantly its capital, is set into a lockdown with its inhabitants suffering to survive as trade is grounded to a halt.

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  • 74 AS


    Yogsha the Redemption
    Religious event

    After the rising of the Kingdom of Kyojin, the Daidarabotchi and a few of the Kenhika of the south believed that Kyojin was their dead god reborn. In a strike of faith, large amounts of Daidarabotchi and Kenhika worshippers took a voyage to the northern lands to follow their believed reborn god.

    Species
    Daidarabotchi
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  • 78 AS

    Dworic

    Deadman's Flintlock
    Military action

    The ghost ship of the Flying Dutchmen eliminated a crew of swashbucklers and took hold of their firearms, giving the ghost ship some extra fire power to their crew.

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  • 80 AS


    Empire's Justice
    Military: War

    The pirates have cut too much into the empire's profit. Prior their efforts to illuminate them were stopped by the Corsair Liberator, but the empire having enough sent their largest fleets into the archipelago to put a stop to piracy one last time by murdering everyone convicted of piracy. This effort though was only effective in Libertalia due to supply deficiencies.

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  • 92 AS

    21 Xerio
    93 AS

    1 Dworic

    Lost Sailors
    Military: War

    The events of the Lost Sailors speaks of a period in time when the Depths of Davy's Locker was opened allowing the dead pirates and sailors of the Salian Empire. The Empire still trapped in their mind about taking the Slande Archipelago hired on the undead pirates that escape the locker promising them a place in their new land of the Archipelago. The exact reason for this escape is unknown, but it is a common belief that Davy had his lockers key stolen allowing all those imprisoned at the depths to be set free.

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