Uthriem Roliri

Some of the inspiration and details are derived from Colombia Games.

Uthriem Roliri is a secret brotherhood of Siem worshipping human Rangers operating in frontier or wilderness areas. This near-mythical, elite organization has only a little over 200 members. These woodsmen have two primary objectives, combat Orcs and protect the natural environment from humans. They are frequently credited with defending villages from foulspawn, caring for sick and injured wild animals, and protecting people lost in the wilds.

The brotherhood operated through Hârn; however, most of the members are concentrated in the wilderness between Trobridge Inn and the Kingdom of Kaldor, as well as around the borders of the Dwarven Kingdom of Azadmere.


The Uthriem Roliri have informal support from the Elves of the Kingdom of Evael and more active support and resources from the Dwarves of Azadmere. The Khuzdul wholeheartedly approved of their efforts to kill Orcs. The Brotherhood's objectives are often aligned with those of the Nithra-Dante and the Argent Order. These organizations cooperate on occasions.

Organizational Structure

The Uthriem Roliri are loosely organized. Most members operate independently.

Rangers

Most Brothers are Woodsman, Scouts, or Rangers, patrolling an assigned region and watching for signs of Orcs or any threats to the wilderness.

Guardians

The Guardians are based in a specific natural location, offering sanctuary and support to a Ranger. They are often Druids, Priests of Siem, or Woodsman with psionic or magical attunement to Taur-im-Aina (or Holy Groves).

Wardens

The Wardens are regional leaders, coordinating the activities of Guardians and Rangers. Many Wardens are well connected, advising powerful nobles as foresters or hunters.

The Council of Wardens

A Council of Wardens meets every few years to coordinate activities, resolve disputes, and handle external affairs. When a serious threat emerges, the Council votes one of its numbers as the Marshal of the Brotherhood to lead until the issue is resolved.

Special Equipment

The Uthriem Roliri have access to a wide array of resources from the Elder folk.

The Elves of the Kingdom of Evael

The Brothers keep the Sindarin court aware of their activities, and King Aranath provides weapons and armor.

Sindarin Hartbow

These ornate longbows are of masterwork (+2) or legendary (+3) quality, have extended range, and some are enchanted.

Vagorsereq (Sindarin Longknife)

These silvered longknives function as a masterwork (+2) Short Swords with intricately carved hilts.

Sindarin Mail

Brothers who distinguish themselves or who face a difficult foe are granted Elven Chainmail.

Sindarin Boots and Cloak

Boots and Cloaks of Elvenkind are gifted to exceptional hunters.

The Dwarves of the Kingdom of Azadmere

The Brothers maintain contact with the King of Azadmere through the Baron of Habe and the Prince of Zerhun. The Uthriem Roliri work with the Dwarves to battle the Orc tribes and patrolling the Silver Way. The Dwarves often gift a brother superior, masterwork or legendary axes, swords, or spears. Some are enchanted or silvered.

Khuzan Lightstone

These crystals emit light equivalent to that of a lantern for an indefinite time.

Khuzan Whetstones

Khuzan Whetstones are often gifted to Brothers before an expected battle with Orcs.

Khuzan Armor

Brothers who protect Khuzdul settlements have been known to receive gifts of Dwarven armor. This exceptional armor is three-fourths the weight of standard armor but provides improved protection.

Khuzan Crossbow

The Brothers patrolling the Sorkin Mountains are often supplied with superior (+2) quality Khuzan Heavy Crossbows plus a range of special ammunition. Occasionally the crossbows have repeating Properties.

Bladesharp Oil

This deep purple oil is spread over a sharpening stone and, when used, gives the give the blade an sharp edge. A bladed weapon gains an enhancement bonus +1 to hit and damage for 1d4 days.

Uthriem Roliri Spells

The Brothers have access to unique spells. These include.

Uldin’s Tent

1-level Transmutation

Casting Time 1 Minute
Range 5 ft
Duration 3 days
Components Holy Symbol, Verbal, Somatic
Materials Living plants and trees

Nearby plant life and trees move to create crude shelter for one person impervious to the elements. This shelter is hard to spot giving advantage to any checks to conceal or hide within.

Class(es): Cleric of Siem or Uthriem Roliri Ranger

Foreign Relations

The Uthriem Roliri have a good to excellent relationship with most barbarian tribes except the Kabloqui and the Tulwyn who will consider them evil spirits and will kill them on sight. 

Founding Date
Around 150TR
Type
Secret, Brotherhood
Alternative Names
Wood Shadows
Notable Members
Related Ethnicities


Cover image: Forest Header by Attacus
Character flag image: Ulthriem Roliri by Attacus

Comments

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Nov 11, 2020 22:24 by MrGunn

Noice! Do you intend more Uthriem Roliri spells, I think there are quite a few.

Thanks!   MrGunn [email protected]
Nov 11, 2020 22:24 by MrGunn

No elven cloak?

Thanks!   MrGunn [email protected]
Nov 11, 2020 22:31 by MrGunn

Also, check this badge image https://columbiagames.com/pix/4741-uthriem-badge.gif

Thanks!   MrGunn [email protected]
Nov 11, 2020 23:08

I am working on it. I manually copied that same image last night and are in the process of colouring it.

Nov 11, 2020 23:11

Elven cloak how could I miss that! Yes, I plan to work on adding/converting more spells eventually.

Nov 20, 2020 15:01 by MrGunn

Totally awesome updates! I love the art, I am soooo stealing it! :D

Thanks!   MrGunn [email protected]
Nov 21, 2020 00:38

Thanks, you are more than welcome.