Waymoot

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This town of 2100 folk is the largest settlement inside the King’s Forest and represents one of Cormyr’s formerly secret defenses. Originally a muddy meeting of trails in the trees that was haunted by trolls who preyed on many travelers, Waymoot was enlarged by cutting back the woods to make a campground, and then a large compound, and later a trade center complete with a fortified keep and a cluster of horse farms that provide the Purple Dragons with quality mounts in plenty. As the local saying goes: “Ever seen a host of mounted Purple Dragons lower lances and charge? Well, they’re riding Waymoot!” That saying has in turn led to a Cormyr-wide phrase for a mounted charge or thunder of approaching hooves: “Waymoot come calling.”   Waymoot is a busy travelers’ town. Its lifeblood is all the folk just passing through. Some of them don’t even know that Cormyrean legend believes this is the true heart of the realm.   Cormyreans believe that the Obarskyr kings sleep in some spell-hidden grotto to which their essences steal after death. There they await the time when the land will need them again. When that fateful time draws down, they’ll rise, ghostly blades in hand, to ride the skies and smite the foes of the realm they loved and led.   And somewhere under Waymoot is where the dead kings sleep. Where? Under the keep, some say, and point to the everpresent feeling of watchful menace that many folk feel in its lower levels as proof. This theory is supported by the occasional ringing clangs heard there, echoing from the deeps of the earth; folk say these are the stirrings of the restless blades of the kings. Whether this is true or not, there is a special feeling about Waymoot.   The legend of the Sleeping Kings is overlaid with another tale, remembered in an old snatch of song that has become a children’s rhyme throughout Cormyr:  
Bring me the key from dungeons deep, Where undead knights a-rusting sleep, That doth unlock the dragon’s door And we’ll swim in gold forevermore!
  This rhyme refers to a collapsed dungeon labyrinth under central Waymoot very real catacombs that were once the treasure vaults of a gold dragon that used its puny human form to store its gold in the abandoned undercellars of a long-vanished keep. The dragon was ultimately slain by a beholder who broke up into the cellars from a cavern below and presumably still lairs there!   Waymootans know these tales, but other Cormyreans and outlanders are more likely to have heard of the troll raids that forced earlier kings to create the great clearing that now holds Waymoot town and of the hero who almost single-handedly held off one troll attack the local lord, Filfar Woodbrand. Though he dislikes the nickname of “Trollkiller” he earned that day, Lord Woodbrand (now a seasoned warrior) remains prodigiously strong. He’s been known to hoist aloft two benches of seated drinkers at the Silver Wink, his favorite drinking spot, and carry them around the taproom without spilling a drop from anyone’s tankard.   Folk say Lord Woodbrand halted a wagonload of fleeing thieves once by blocking the two galloping dray horses all alone and then lifting them both off the ground to bring the wagon to a halt. Then the lord set the beasts down and straightway tore the reins apart like so many cobwebs to sever them from the wagon. The thieves drew steel and stabbed at him from out of the sides of their wagon, so the lord calmly picked it up and hurled it across a field, tumbling it end over end until it came to a halt upside down and the dazed men spilled out of it. In the course of collecting them, Lord Woodbrand bent the sword of one bandit who tied to hack at him into a halfcircle before picking the man up under one arm and going on to get the others.   Many drinkers at the Wink love to watch their lord show his strength: A favorite stunt of theirs is to play tug of war with all the visitors in the place. The lord stands alone at one end of the rope, his back to the door, and everyone else tugs against him. He usually drags everyone out of the place without any visible effort.   Once an adventuring band made the mistake of drawing weapons in a brawl in the Wink. The lord waded into the fray, plucked up each armed contestant, and hurled them over the heads of the brawling crowd and out the door. He neglected to open the door first. After that first brief and involuntary flight, a wincing local held the door open for the duration of the brawl, just in case.   The fortunate visitor may well witness Lord Woodbrand at play but should not be tricked into arm-wrestling with him or with any Waymootan. (Any Waymootans asked to wrestle will profess weariness and ask a friend [the lord, of course] to take their place.) Needless to say, Waymootans love their lord. If you’ve seen him holding stallions at bay at stud sessions or helping with difficult foalings, you know why.  
    Located within a small five-mile diameter clearing of the King’s Forest, Waymoot is a trader’s town built around a large old keep. It is the largest town within the King’s Forest and its economy is driven largely by the fine horses and wagons produced here. The horses of Waymoot are so famous that the town’s name is often synonymous with fine warhorses, such as the term “Waymoot come calling” to refer to a cavalry charge.   Rumor holds that a collapsed dungeon labyrinth lies under Waymoot, catacombs once used by a gold dragon to store its horde. These same rumors purport that the dragon was later killed by a behold- er who tunneled up from the Underdark and may, in fact, still reside there. Waymootan children still tell these tales, though whether or not they are true is a matter of some debate.   Waymoot was once home to a large and active thieves’ guild, but they have long since been eradicated.  

Inns and Taverns

 

Silver Wink

  The most popular inn in town, the Silver Wink is a favorite of local adventurers and craftsmen. It is a large establishment with a spa- cious dining room and tastefully furnished rooms of varying sizes. The taproom is well equipped to handle any sort of traveler, featuring wines from Evermeet and ancient Tethyr, liquors from Zakha- ra and Shou Lang, and dozens of varieties of fine dwarven ale.   temple and oversee the wild costumed festivals that the town, and noble visitors from as far away as Suzail, has come to enjoy. The festivals are unscheduled affairs, announced a mere tenday before they are to take place, and often feature revelry that includes not only dancing and drinking but also seemingly random shape changing into various beasts and birds. Many nobles return to Suzail gossiping about what some noble or the oth- er did while transformed into a songbird or rabbit. The Wink is the most famous of Waymoot’s inns and, as mentioned earlier, is Lord Woodbrand’s favorite. Its name comes from its signboard, which features a glowing silver sliver of a moon, not a winking lass, as some might think.   This large establishment boasts an excellent dining room. The inn’s tastefully furnished guest rooms vary in size from single warrior’s bunks to suites of six large chambers, but all quarters, even the singles, have attached garderobes and robing rooms. And the Wink’s taproom has drinkables unmatched in breadth and quantity this side of Waterdeep.   Want to try wine from Evermeet? If you’re wealthy, it’s here. Ever wonder what they drink in Zakhara or fabled Shou Lung? Here too. Thirsty for royal Tethyrian vintages looted from castle cellars when civil war broke out? Plenty in stock. Want to try a precious bottle of ancient blackrun wine wrested from the claws of baatezu in lost Myth Drannor? There’s only one left, but for a mere 1,000 gp it’s yours. There’s even a ceramic bottle of sherry available for a ‘mere’ 3,500 gp. It’s from a king’s tomb in Mulhorand and is reputed to confer magical powers on its drinker.   While you’re making do with a far less expensive vintage, you can watch somewhat inebriated folk trying to impress each other on the dance floor to the accompaniment of skilled visiting minstrels or the surprisingly good house trio, the Silvershawms. And if you’re lucky, it will be a day when one of the Waymootan forest patrols has come back with a kill from the depths of the forest. If so, you can try a slice of mouth-watering roast whole boar basted in garlic butter and Arabellan dry (or some other ruby wine when a caravan has brought something from Calimshan or the Tashalar) for hours. Even if it is not a day for roast boar, the Wink always offers a green icerime dessert made of a sweet minty milk jelly that is set on ice in glass goblets to harden.   Festive dance evenings at the Wink end in a last bittersweet song to the gods for a brighter morrow, and then things break up into little groups of late-night talkers. A wakeful guest who takes care to look inconspicuous can hear a lot of very interesting things about goings-on in the realm. The floors at the Wink are soundproofed by thick, soft rugs and many tapestries to prevent late-night conversation from bothering sleepers. When one finally does go to bed, there’s a warm drink waiting in a towel-wadded coffer near the bed.      

The Moon and Stars

This large tavern is a gathering place for all sorts of colorful characters, from retired pirates who are now local horsebreeders to active adventurers. A smattering of centaurs, swanmays, and even faerie dragons are apt to be visiting on any given night. It was here that Florin Falconhand of the Knights of Myth Drannor first met his bride-to-be, the ranger Dove, and it was here that King Azoun was attacked by a Zhentarim mage who shapechanged into a beholder. The mage was slain by a ki-rin in disguise who’d been quietly playing cards in a corner with several old men.   Order is kept in this potentially explosive mix of clientele by a veteran staff of rangers and ex-adventurers who are all allowed to bear weapons by the king’s decree. They always have a war wizard (or two) on duty to summon more powerful aid if need be.   The ‘Moonstars’ serves Cormyr as a meeting ground for the dangerous and the exotic. It is close enough to Suzail for citizens of the capital to reach it, and far enough away to avoid frightening them or starting unwelcome rumors. More than once envoys from supposedly unfriendly realms and powers, such as pirate lords, Blades from Mulmaster, or agents of Thay, have quietly met with Vangerdahast or senior Cormyrean mages and nobles of Cormyr here to discuss matters of state and trade that neither side wanted made more public. Needless to say, the Moonstars offers private gaming and drinking chambers for those who need or want to be discreet.   If you visit, you may see such exalted folk as are mentioned above. More likely though, you’ll just sit, watch the passing parade, and enjoy the pickles, hot buns spread with pâtés, diced fruit, and cheese-stuffed fried mushroom caps served here, all accompanied by your choice of the contents of a superb wine cellar and a substantial selection of brews.  

The Old Man

The most traditional of Waymoot’s inns, this is a house of large fireplaces, old shields hung everywhere on dark, old, wood-paneled walls, and bald-headed men nearly as ancient snoring against them. It feels like stepping back in time. The floors, stairs, and furniture are all smooth with age, no one speaks loudly, complimentary zzar and brandy sit on sideboards by every fire, and the servants are never seen.  

Temples

 

The Sounds of Joy

This temple to Lliira is led by the fey and beautiful half-elven Queen of Joy (high priestess) Jezarai Moonbolt, a bright, calculating lady who once led her flock in the veneration of Waukeen. The festivals mounted by this holy house are wild events of nightlong costumed dancing that are often attended in force by jaded Suzailan nobles and wealthy merchants. The goddess tells the queen of joy that a festival should be mounted a tenday hence by means of a vision, and a temple messenger is immediately sent to Suzail to spread the word. At sundown on festival night, Jezarai lies down on the altar, and Lliira signals the beginning of festivities to all by conferring a wild, continuous shape change on her high priestess. The dancing and carousing at these events often spills out over all Waymoot, but Lord Woodbrand always keeps a watchful eye out for thieves, perils of fire or injury, and unlawful mayhem.  

The Sheltering Hand

This temple to Tymora does a brisk business in healing and aiding those who risked danger and came up short, since the goddess believes all folk should face risks. The priests here are quite generous, often charging a stiff fee for healing magic and then dispensing a hot meal and a generous purse of coins to travel on with. They don’t much care what faith the folk they’re aiding profess; a person aided is a person who may well turn to Tymora again in need. The tall, dignified Chancepriest Gothric looks every inch a king as he leads his small staff of priests in worship or on Tymora’s business. Under his benevolent guidance, this temple has grown rich enough to purchase a guardian golem whose presence was revealed in the last troll raid.

Демография

2100 adults, 651 non-adults

Правительство

Crown's Lord:   Herald:

Защита

1 Kadrath of infantry (130 soldiers)  

Lord Woodbrands Keep

This small but soaring walled keep sports a jail built onto the outside of its north wall and a small forest of ballistae and catapults on its battlements. Within the walls, a stables and a barracks flank the keep. The lord and his guests inhabit the ground floor of the rather damp and gloomy central castle. In winter, winds howl through this place like agonized banshees, and Lord Woodbrand goes around carrying whole felled trees to break up as firewood! Few guests see the inside of the keep, but those who do can gaze upon stag’s heads as large as small cottages that are mounted on its inside the walls and protected by preservative spells that glow eerily!

Промышленность

Horsebreeding

  Waymoot's economy is driven by traders who come for the town's horses and wagons. Horses are bred and trained here, with many bound for Cormyr's army. Waymoot today is the town of the horse. A seemingly endless supply of quality horseflesh is bred, reared, and trained here, and merchants come to Waymoot from far and wide to buy light, medium, and heavy war horses. All of the local horse farms are good: Llamskir’s is perhaps the most famous, but Tirin’s and Burilla’s are arguably better. Kryson is the fourth of the horse farms.  

Wagon making

  Waymoot also produces wagons of high clearance, sturdy make, and nimble handling, well suited to bouncing over roots and around narrow bends on for­est trails. These are popular purchases with visiting merchants.

Инфраструктура

1. Woodbrand Keep   2. Central Market   3. Llamskir’s Horse Farm   4. Tirin’s Horse Farm   5. Bone Warmer Tavern   6. Kuala’s Boarding House   7. Marker’s Fine Goods   8. Marker’s Warehouse   9. Kryson Horse Farm   10. The Old Man Inn   11. Jerlak’s Warhouse   12. Burilla’s Horse Farm   13. The Moon and Stars Tavern   14. Timin’s Fine Goods   15. Strongwood (Morler Family Home)   16. The Silver Wink Inn   17. Waymoot Jail   18. Derlith’s Farm   19. Orr Farm   20. Cheerlair Farm   21. Brimstone (Dulea Family House)   22. Chunil Farm   23. Dulea Farm   24. The Sheltering Hand (Temple to Tymora)   25. Ulian Farm   26. The Sounds of Joy (Temple to Lliira)

 
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  • Waymoot
Тип
Town
Население
2100
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