The Ghost of Saltmarsh Sessions

This timeline shows an event for each session the players work through. A brief description will be included along with a link to the session report.

  • 571 CY

    3 Flocktime
    571 CY

    4 Flocktime

    Meeting the Council
    Era beginning/end

    After being sequestered for several days, the party meets the Saltmarsh town council and is surprised that they are unwelcome. The flyer from King Skotti implied that help was needed and wanted, but the council views these immigrant people as little more than drains to hardworking citizens.   Luckily, there is a different issue facing the council that affects the dwarven miners...   Session played July 17.

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    Location
    Saltmarsh
  • 571 CY

    4 Reaping 16:00
    571 CY

    5 Reaping 01:00

    Session 2 - Within the Haunted Mansion
    Expedition

    The party continues to explore the Haunted Mansion and discover a person that was kidnapped and left tied up in an upstairs room. Nothing indicates the house is actually haunted rather than just abandoned and infested until...   Session played 22 Aug 2021.

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  • 571 CY

    5 Reaping 01:00
    571 CY

    5 Reaping 13:00

    Session 3 - Beneath the Haunted Mansion
    Discovery, Exploration

    The party delves into the basement of the mansion and discover more than they expected.   Session played 11 Sept 2021.

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    Location
    Saltmarsh
  • 571 CY

    10 Reaping 16:00
    571 CY

    12 Reaping 03:00

    Session 4 - The Council Reacts
    Expedition

    The party returns to face the council who still views them as loafs that can't maintain a career. However, the council also recognizes that the party can do things that might not be exactly legal....   Session played 9 Oct 2021.

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    Location
    Saltmarsh
  • 571 CY

    12 Reaping 03:00
    571 CY

    15 Reaping 12:00

    Session 5 - Securing the Sea Ghost
    Expedition

    The party secures the Sea Ghost and brings it back to port. Meeting them on the dock is Ferrin who has a quest for them.   Session played 23 Oct 2021.

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    Location
    Saltmarsh
  • 571 CY

    15 Reaping 16:00
    571 CY

    17 Reaping 18:00

    Session 6 - On the Topic of Lizardfolk
    Discovery, Exploration

    Returning to Saltmarsh with proof of the zombies being destroyed, the council deliberates about the dangers of a nearby lizardfolk clan and why the smugglers made multiple stops near the mouth of the Dunwater river. Fearing the worst, the council enlists the adventurers to discover what might be afoot.   Played 11 Dec 2021.

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  • 571 CY

    18 Reaping 06:00
    571 CY

    19 Reaping 20:00

    Session 7 - Dunwater Lair
    Diplomatic action

    The party penetrates the Lizardfolk lair at the delta of the Dunwater lair. There they make a surprising discovery.     Session played 22 Jan 2022.

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    Location
    Dunwater Lair
  • 571 CY

    20 Reaping
    571 CY

    4 Brewfest

    Session 8 - The Wind and the Willows and the passing of time
    Cultural event

    The party spends several months recuperating and learning a new language (or skill). The respite ends as honored guests to Gellan Primewater's Brewfest dinner spectacular.   Session played 26 Feb 2022.

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    Location
    Saltmarsh
  • 571 CY

    5 Patchwell 10:00
    571 CY

    15 Patchwell 22:00

    Session 9 - The Great Azure Sea
    Criminal Activity

    Manistrad Copperlocks contracts the party to secure mining equipment from ransomers in the Hold of the Sea Princes.   Session played 5 June 2022

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    Location
    The Azure Sea
  • 571 CY

    16 Patchwell 08:00
    571 CY

    17 Patchwell 15:00

    Session 10 - The Corrupted Cove
    Expedition

    The party returns to Saltmarsh where Fireborn enlists their aid in discovering why several children have disappeared from their homes at night.      Played 18 Sept 2022.

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  • 571 CY

    18 Patchwell 06:00
    571 CY

    23 Patchwell 13:00

    Session 11 - The Emperor of the Waves
    Discovery, Exploration

    The Try-hard Misfits meet with a strange man who claimed to be the owner of the ghost ship they saw recently. Aubreck Drallion contracts the group to board this ghost ship and reclaim his chest containing promissory notes of one hundred thousand gold.    Session Played 25 Oct 2022.

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    Location
    The Azure Sea
  • 571 CY

    23 Patchwell 13:00
    571 CY

    23 Patchwell 18:00

    Session 12 - Aboard the Emperor of the Waves
    Expedition

    The Try-hard Misfits penetrate deeper into the derelict ship that distinctly lists within the water. There they face a priest of the demon queen, Lolth.   Session played 03 Dec 2022.

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    Location
    The Azure Sea
  • 571 CY

    23 Patchwell 20:00
    571 CY

    24 Patchwell 06:00

    Session 13 - Death of the Emperor
    Disaster / Destruction

    The Try-hard Misfits reach the bilge of the ship still searching for Aubreck's treasure chest when the unexpected happens.   Session played 15 Jan 2023

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    Location
    The Azure Sea
  • 571 CY

    24 Patchwell 06:00
    571 CY

    2 Ready'reat 13:00

    Session 14 - The Voyage Home, the long way around
    Discovery, Exploration

    The Try-hard misfits successfully defends the Soul of Winter and captures the Gladiator that they quickly rename to "Friending Boatship". Together both ships head northward toward Saltmarsh. As they sail home, a hurricane blows them off course leaving them unaware of their location.   Session played 11 Feb 2023.

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    Location
    The Azure Sea
  • 571 CY

    2 Ready'reat 13:00
    571 CY

    2 Ready'reat 15:00

    Session 15 - The Froth within the Sea
    Discovery, Exploration

    The Try-hard Misfits reach Tyrant's Rocks and row ashore to explore the wrecked remains of the ship, Fortune's Folly.   Session played 25 Mar 2023.

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    Location
    The Azure Sea
  • 571 CY

    2 Ready'reat 15:00
    571 CY

    8 Ready'reat 10:00

    Session 16 - Demons versus Devils and Goodbyes
    Disbandment

    The Try-hard Misfits explore the lair of the Ixitxatchitl and then finally find their way back to Saltmarsh before having to say goodbye to two of their members. Played Saturday 29 April 2023.

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    Location
    Saltmarsh