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Adventurer

An adventurer is someone with skills in combat, healing, and/or magic who makes a living via dangerous means. Low-level adventurers typically seek out mercenary work or dangerous retrieval and delivery jobs in small bands of 3-8 known as adventuring parties (or simply parties). A few powerful (or exceptionally foolhardy) parties explore ancient ruins, shipwrecks, dangerous wildernesses, or buildings abandoned for supernatural reasons; most die in the attempt.   Powerful adventuring parties who live long enough to tell the tales of their adventures can become quite famous. A few notable examples from recent years include the Heroes of Brightwater, the Heroes of Cape Hildegard, and the Dragonslayers of Cantonova.

Career

Qualifications

"Frankly, the main difference between an adventurer and an overconfident dipshit is whether or not they come out of the monster's lair alive. Everything else is just window dressing." —Figaro, in a Y1094 interview
  There is no formal qualification process to becoming an adventurer. Confidence and competence in combat and survival situations are the only necessity. Adventurers can come into these skills in myriad ways, from undergoing formal academic training to struggling through personal hardship to receiving a sudden gift from a higher power.

Operations

Tools

Every successful adventurer carries some combination of armor, weapons, and arcane or holy spell foci, depending on their skills. These can be mundane, but magical versions of such are highly sought after. Other common items in an adventurer's toolkit include rope, torches and firestarters, traps (or the tools to make them), disguises, special clothing for extreme weather situations, holy water, and various potions and elixirs designed to improve their abilities.

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