ALEK51

ALEK51 (a.k.a. ALEK (all caps))

After serving out an Archivist's Contract in Sadora Rowa since ~430AB, an excessively well-read Crafted finds himself implementing many lifestimes' worth of skills not as an artisan or scholar, but travelling among a group from all walks of life as one of the newest members of AHAARG. Chasing down Information and its own memories from before The Breaking, their newest adventure in life may find itself to be the best invention for him yet since Wheels.

Physical Description

General Physical Condition

Custom Built.
His physique doesn't necessarily match the specs of his components, as his initial construction had some issues preventing them from being fully physically functional. Not to mention, the further repairs and alterations it needed after the Reboot.
He looks to be of "Average Humanoid Build", in fact its upper torso seems slightly on the Muscular side. They are not.
Had they been standing, they would be Tall for a Tiefling, which it is loosely modeled after.

Body Features

Lots of corrosion and tarnish from lack of movement, but nothing is too gunked up. It is obvious maintenance is regularly being done.

Facial Features

//listen, *I* havent even figured out the face entirely yet. come on. give me a break here

Apertures that are Typically half-lidded, deeply set behind a pair of floating spectacles.
No Nose on the semi-articulated faceplate, and a quirk in the mouth-plates leading all smiles to look like somewhat of a smirk. The dental-plates seem to have what is assumed to be aftermarket alterations, causing the lower "canines" to appear slightly longer than the upper ones, though not so much as to jut out like Orcish tusks.
No facial hair is present, though oblong plates above the eyes aid in indicating emotions as eyebrows would, and markings and texture on the mouth-plates and jawline could almost paint the image of well manicured facial hair.
Both cheeks are missing their related faceplates, and have heatsinks and vents exposed. The inside of the oral cavity can not be seen even with the jaw open.
Piercings and decorative Rivets/studs can be found on both Ears, the lower Lip mouth-plate, and the tongue, as well as elsewhere on the chassis.

Identifying Characteristics

Tiefling-esque (constructed) Horns and tails (2).
Tall Audio receptors that look like "tall, pointed ears" almost. How he got them pierced and kept their functionality is a secret. Trademarked, even.
He has Synthetic Hair like his creator.
(possibly even facial hair, or at least the appearance of it)
etc.

Physical quirks

// i mean. legs no worky. Sass? does Sass go here? the glowy bits when he does "Not-Magic"? The flawed piece of him that came from the Arcane Heap, and is part of WHY legs no worky? Two tails?

Special abilities

"Deconstructed Magic"

Apparel & Accessories

Dual Spellbook holster and many compartments in and on his wheelchair. Otherwise his clothing is minimal & functional, mostly focused on the torso so he has access to the storage in and around his legs.
Although it is learning to appreciate some aspects of fashion, it has one set of glamerweave for the purposes of easy and comfortable changing of clothes.

Mental characteristics

Personal history

//write later. Crafted in Arnun-Ohx, went to "warforged finishing school" before being sent to work at and thusly spending most of life thus far in the library of Sadora Rowa, etc.

Gender Identity

Nonbinary Masc-Presenting He/They/It

Education

... X years of Finishing school (for warforged), then all the knowledge the Twin Library possesses?? so, a lot.

Employment

-- Unknown --
Archivistic Knowledgebase and part-time Librarian for library of Sadora Rowa
Adventurer under AHAARG

Accomplishments & Achievements

Godcrafting? Supposedly?
Maintaining and Archiving the contents of Sadora Rowa as of 682 AD

Failures & Embarrassments

//ooo, think of this. good characterbuilding

Mental Trauma

// i mean. he''s not much of a people person, and kinda mildly grumpy/Highly Snarky full-time. so... His Dad was pretty great but an older model for sure. They bumped heads quite a bit but never anything too serious.   He's had to work customer service for a while now, so theres that.

Intellectual Characteristics

//i dont know what to put except "Yes."

Personality Characteristics

Motivation

If you ask him, he will say its "To Dissect magic entirely and break it into its mundane counterparts, to the point that even those who cannot go through Godcrafting can be more readily self-reliant." After what happened with the Web before, he doesn't want anyone to feel that kind of powerless again, so he hopes to gain the knowledge he needs to deconstruct magic entirely, and if not, to figure out how society could prevent such a threat from ever arising again.   (and eventually, to clear out the Arcane Heap. but that's not a motivation he's gonna START with)

Savvies & Ineptitudes

// figure this out

Likes & Dislikes

// figure this out

Virtues & Personality perks

// write something here

Vices & Personality flaws

// figure this out

Personality Quirks

// ??

Hygiene

// besides his corrosion and tarnish, which he DOES do upkeep, make sure to mention how much oil and wax and Rockroot he goes thru for the purposes of clean, water-tight clothing. How often does he maintain his hair? Does he? Is he prim about his clothes or does he only care that they fit and work? Does he Fashion? etc.

Social

Contacts & Relations

Dad (NPC), a couple orcs and librarians, otherwise unsure. not much of a people person. could be he doesnt have ppl he contacts, but rather ppl who check in and make sure he is around lol

Family Ties

Dad. (toying with the idea of a sibling... or ten)

Religious Views

// unknown.

Social Aptitude

// Snarky Punk who is not good at peopling, but not like his dad. his dad just didnt understand a lot of figures of speech and such. ALEK51 is Book-raised basically, and understands words, but doesnt have much experience with interactions, nor much patience for like, willful ignorance. He is more patient with kids but claims not to like them, not to like People.

Mannerisms

// figure out some

Hobbies & Pets

// hobby, journaling important info as a backup. Learning. No pets.

Speech

// figure out speech pattern. he needs a bit of a lilt of some form.

Wealth & Financial state

// i imagine hes not DIRT POOR but, i dont think librarian paid much, i think he kinda just had food and lodging included in his contract while working there. Maybe theyll cover travel costs? but he probably doesnt have much to his name that wasnt like, a gift or part of his Job.

Wheelchair-bound Magipunk pre-Breaking Crafted (warforged) with an enormous knowledge of book-bound info and a healthy serving of Sass.

View Character Profile
Alignment
Neutral or Chaotic Good. Unsure. He's a Punk.
Honorary & Occupational Titles
// gotta have some funny snarky thing from the library that he doesnt enjoy, a nickname from Dad maybe, or some title he calls himself that he made up, instead of Wizard or Artificer.
Age
?? his Infoplate is kinda worn and corroded, hard to know how old he really is. But its for sure it was Pre-Breaking.
Date of Birth
REDACTED
Birthplace
Children
Current Residence
Sadora Rowa, the Twin Library
Gender
Nonbinary Masc
Eyes
Glowing Plasma - 'Golden Fluorescing Lamplight'
Hair
Synthetic, Black with Oil Spill rainbow colors as it moves.
Skin Tone/Pigmentation
Tarnished, Ochred, and Corroded mix of metals
Height
?? About 4'8" in Wheelchair. Varies, legs or not.
Weight
Fucking Heavy, around 350+ lbs w/o chair.
Known Languages
Common, Infernal, Draconic, Celestial, Gnomish, Goblin, Orcish.   (All Mage/Hand-sign variants of the above as well)
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Manual Notations A-GG-J1.DI: A Commentary on Dungeon Exploration and Inspection

DataLog A-GG-J1.DI-(02282024)   Commentary on Dungeon Exploration and Inspection   Starting in the Entryway (Room E), we elected to navigate through the Left path, henceforth known as path A, the right to be path B. The procurement of mushrooms for lighting and short-lived minor healing properties (if cooked properly by an informed intruder) is quite ethical, and I encourage they do not be discouraged. It will cause many who can not see in darkness to take it for granted, and possibly miss out on traps that would be color-coded.   A1-a having a hidden Gap is very effective, as it could easily cause an unintentional fall. Even if the gap was unhidden, a simple 5' gap proves a challenge easy to pass, but easy for the cocksure to fail. A1-b seems safe, and forks into A2 (Left door) and A1-c **relabeled AB** (Right Doorway). We elected first to check out *AB, finding the pressure plate with some effort and unsuccessfully disabling it. Noone was harmed, as we simply waited for it to die down, and ensured it would not be retriggered. Potentially, having the trap end in a Closed position might prove a bigger deterrent in future models, as an intruder would have to renavigate around to get to path B if they so chose. alternatively, having it reset and after a period return to function may likewise be smart so the secondary pressure plate Not activating within a set timeframe offers a sense of reassurance it is deactivated, only to potentially get them again later if they aren't careful. At your discretion, though I do applaud the use of twin plates.   Similarly, the Motion activated traps in room A1-d **relabeled to B2** proved very effective for releasing the mephits. the close quarters combined with their explosive demise proved an annoying and difficult encounter. well constructed, difficult to avoid, but the promise of loot in that all too visible chest made for an excellent trap.   After this conflict, we needed to take a short break. For Your Consideration: It might be a good idea to have some kind of Sense of Urgency trap available in certain rooms that scan for motion or presence every ten minutes or so after a trap is triggered, to interrupt a potential rest and keep intruders on their toes. Sometimes you don't even need a trap, but a simple countdown that ends when they leave the room can encourage the disruption of a rest. If you must put a trap, something sonic, or a sleeping gas that sends an indicator to you it has gone off may prove effective. (this may also aid in recollecting of Mephits if they kill the intruders and are left wandering.   **End of log**   ----------------------------------------------------------------------------   DataLog A-GG-J1.DI-(03062024)   Commentary on Dungeon Exploration and Inspection, continued. (Short Rest taken)   Starting in A1-d (later relabeled to B2), we proceeded through (B1), which was empty of traps. This is good, it builds a false sense of security in adventurers in believing they chose the "Right" path. It loops back around to Room E (entryway), so we did not attempt the door from E to B1.   Backtracking thru B2 thru AB into A1-b, we checked the door for traps and found none, however upon opening the door to and peering inside A2, Creature cages were seen open, swinging. The creatures must have preemptively escaped the cages, or the mechanism may have been faulty, as there was almost no delay from the unlocking and opening of the door. Needs fine tuning.   The mimic in A3 was quite effective. Its location made it quite tempting, and the secondary chest hidden around the corner increased tension. Well placed.   I found room A4 to be a bit lacking. The trap door at dead end (A4-a) should have a mechanism to give way when weight is placed upon it, as a party member had plenty of time to stand on it and us quickly move to retrieve him before the doors gave way. As well, they only gave way because the pressure plate was accidentally stepped on during said endeavor. I recommend a quick-release connection underneath (out of reach of the skeleton) so if weight of no greater than 40 lbs sets atop it, it gives way. (to account for those of smaller sized ancestry) Additionally, placing an esoteric tablet of small font into that wall, possibly one that LOOKS to provide hints or tips (which could in fact be false or partly false) may encourage a desperate intruder to take a closer look. I believe this would prove more tempting than an artwork or similarly valuable item, as that is Expected to be a trap, where the tablet will be expected to be a reminder to yourself if done properly.   Assuming the adventurer ignores the dead end (A4-a), one skeleton does not prove much of a challenge for a small crew of intruders. You might consider two, but make sure they are not prone to crowding or fighting. The noise could give them away.   The use of Hexiglass in C1 is quite sufficient for the Ooze and Obleck you have contained. However as there was only one small trap, it was quite easy to avoid. This is likely for the best as they would prove a challenge to fight, but even more of a challenge to clean up after and re-contain. Especially if the Intruders use Slashing weapons, you may find yourself having to dispatch them yourself. Additionally, there is no doorway between A4-b (relabeled AC) and C, so you might find them prone to wandering, and well capable of moving well beyond their intended room's range. Possibly adding another doorway, or lining doorways with a magical deterrent for them may help you in this manner.   Room C2 seemed a sufficient battle. At first glance, the full amount of giant rats was not visible, leading to the chance of bursting in misinformed. The choice of rats carrying some kind of disease or illness is a questionable but effective choice. HOWEVER, whether through negligence or malice, one of the rats in question was a Sapient Therianthrope of the Rodentia Form by the name of Gerome. Proper prudence must be taken when ethically sourcing your monsters so as not to unintentionally undertake the act of Kidnapping, as you will be culpable and responsible for not only reparations to this man, but to the party member who was bitten by him in said form, and thus requires treatment to prevent the spread of Therianthropy. We are informed he has been down here for a matter of weeks, and something held him in this form for that time. If it comes to light that said Person has been held against his will Intentionally, this will be seen as a Black mark on my assessment and it will be reported to the Guild. If this was a simple case of Negligence, I will still make my report, it shall be a Strike on my report, and the guild shall still be informed to Ensure the man properly recovers from this happenstance. Please ensure he gets home healed, safely, with reparations and Hopefully an Excuse for his place of employment, should he have lost his job due to his not showing for several weeks. I also recommend therapy and aid in his transition into life with Therianthropy, as it seems he has been mostly taking it on the chin until now, and could benefit from a support system. This would likely be seen as a Very Charitable Contribution and could do well to improve your standing, as well as potentially be part of reparations. Again, please be mindful when sourcing monsters, and when possible I advise AVOIDING the use of Sapient Persons in lieu of monsters for this secret dungeon, to prevent unintentional Murder, as well as to prevent unwanted theft or secret spilling by an employed sapient party.     This concludes my assessment for this Log. I will pick back up once we have ensured Gerome is comfortable until we can return to escort him out safely.     **End of log**   ----------------------------------------------------------------------------   DataLog A-GG-J1.DI-(03202024)   Commentary on Dungeon Exploration and Inspection, continued. (After Settling a Sapient person)   ... **This page is blank, yet to be written on**

Internal DataLog - (2/21/2024 - Session 0)

Bootlog: 2.21.24-1904c --- ARDUELTA (C) ---- Voxia Industrial, Inc. Deltabilt Model: ALEK51-BGH194365(etc) NUAI Revision 0245 CPU: Intelli(R) Septium(R) Dual CPU E8261 @9.55 THz Speed : 11.34 THz Count : 2   Initializing SoulLink(R) .. Error. (CIN-503) Service Unavailable: no return signal from [connector TH12], please attempt reconnection/refusion. If the issue persists, please see a licensed Warforged Creation Specialist.   Checking Data Drives .. OK 24659348 YB OK --- PowerSave Mode disabled. Initializing Diagnostics ..... Completed. Welcome Back, "ALEK51".   . . . Beginning Transcription services: -----------------------------------------------------------------   + EDIT prior note: "Travel Log.0000000002" Addition: Travel Day 7/5 towards City of Wrath. //"Delayed again. Not another broken wagon wheel, the rear Lodestone went out. Sustained damage from recent wagon tip-over seems to have exacerbated the old fracture I had patched and it is spouting Force. Traded it and remaining scrap-materials to a merchant on the outskirts of Wrath for another Used Lodestone of comparable Force output. Took too long to install, I will almost assuredly be late for the designated meeting time. I hope this doesn't cause them to cancel my contract, or assign me a late fee. I would likely have to find temporary work to manage."   ----------------   UPDATE: 'Active Relocation order' IS complete UPDATED LOCATION: City of Wrath, AHARRG Guild Hall, Floor 3, Room ##   STATUS of Quest 2.16.##.A) "Meeting regarding Hired Escort to Scriptorum Soirum" ... -- SUB-EDIT: I was Hired as an Adventurer? //"There must have been a mistake with the forms I was given to complete. I have been informed that my application was for Employment within the Guild, not the form requesting Aid from the Guild. Note: They have a teleportation circle on the third floor available to Adventurers that could send me directly to the Scriptorum Soirum! FREELY?! So, perhaps this will work out. It will certainly be cheaper than if I had paid to utilize the teleportation circles in Sadora Rowa. So hopefully I can utilize that soon, but for now I have been assigned a job, and a 'party'. I will need to update my records."   -------   UPDATE NEW Quests: 2.21.24.A) Homework? Meet your Party over food/drink?? (Same Day) - Goal: Socialize, Consumption of nutrition, Observe and share Personnel Data, etc.? - Risk/Reward: Failure will result in loss of Adventuring License?? 2.21.24.B) Assigned: Eefis Dungeon Run Consultation (Next Day) - Goal: Test a Dungeon Configuration for Efficiency, designed to protect wives valuables. See QuestGiver for further details. - Risk/Reward: Payment to be determined.   ----------------   UPDATE: Quest 2.21.24.A) STATUS - Completed same evening.
  • Acquired "Adventuring Party" ---
  • To Do: * Assign new grouping filters to relevant Personnel Files. * Update Personnel Files.   ----------------------------------------------------------------- INTERNAL REQUEST: Update Personnel Files   Personnel Files to Add/Amend:   +NEW Gleddy Goodvine (Firsthand Account) - Grouping: AHARRG STAFF +NEW Zedron Eefis (Secondhand Account) - Grouping: Questgiver (2.21.24.B) +NEW Glorbus (Firsthand Account) +NEW Kitanya the Starchef (Firsthand Account) - Grouping: PARTY +NEW Num (Firsthand Account) - Grouping: PARTY +NEW Amanita (Firsthand Account) - Grouping: PARTY +NEW Wynnie Bishop (Firsthand Account) - Grouping: PARTY +NEW L0L4 (Firsthand Account) - Grouping: PARTY +NEW Tervik Likkus (Firsthand Account) - Grouping: PARTY   ----------------   UPDATE Personnel files, subgrouping: "AHARRG STAFF"   USER ENTRY: "Gleddy Goodvine" (NEW) ---- FIRSTHAND ACCOUNT Gleddy Goodvine, (She/Her) Ancestry: Halfling/Dwarf? (needs verification) Occupation: Coordinator - Job Description: Team Building & Contracts Coordinator for AHARRG Guild Hall. - Visual Description: 3' tall(S), ?? lbs. (Stocky/Muscular), tied up Curly/Bushy Auburn hair, green/grey/blue hazeled eyes, Ruddy Pink speckled skintone. - Observations: Almost NEVER not smiling. Old Hammer makes her Sad?? - Associated Quests: 2.21.24.A) - Giver (In-Person) 2.21.24.B) - Assigner (Civilian Request - External)   UPDATE complete. ----   UPDATE Personnel files, subgrouping "Questgiver (2.21.24.B)"   USER ENTRY: "Zedron Eefis" (NEW) ---- SECONDHAND ACCOUNT Zedron Eefis (He/Him? verify) Ancestry: Unknown Occupation: Unknown - Job Description: DESCRIBED AS Trophy Husband, Wealthy Merchant??, Eccentric. (Info needs verifying) - Visual Description: N/A - Observations: N/A - Associated Quests: 2.21.24.B) - Giver (External Request - AHARRG Guild)   UPDATE complete. ----   UPDATE Personnel files, subgrouping: N/A   USER ENTRY: "Glorbus" (NEW) ---- FIRSTHAND ACCOUNT Glorbus, (unknown pronouns) Ancestry: Gnome (subtype unknown) Occupation: Unknown - Job Description: N/A - Visual Description: (Data not committed to memory) - Observations: Desired the autograph of L0L4 after her performance. Got an autograph.   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "Kitanya the Starchef" (NEW) ---- FIRSTHAND ACCOUNT Kitanya the Starchef, (She/Fae) Ancestry: Satyr (educated assumption) Occupation: Chef? - Job Description: Some form of Mage/Soothsayer. Self proclaimed Chef. - Visual Description: 5'2"(M) tall, ??lbs. (Body Type not recorded), Chestnut hair, Blue eyes - Round pupils, (Brown markings) Pale skintone. - Observations: Possible connection to Astral Bodies. Low Data processing speed. Curved horns similar to CREATURE: "Ram" - Associated Quests: 2.21.24.A) - Coop (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Coop (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), claimed to understand the rules. Followed the rules, but did not lie convincingly. Recounted information she gave us earlier. Information given as follows: * I am named after a moon - (born under an Evermoon of Metune and Emmiris and a new moon of Kitan, named after the latter) * I Talk to the moon - (Claimed in initial encounter that she speaks to moons/stars? needs verification/Further clarifying) * I do not like sweet things - (Said over a glass of very sweet moscato, recently professed to be her favorite alcohol, with a poorly hidden smile.) FALSEHOOD. -- Data Corruption, missing Singing presence -- I can not remember if Kitanya participated in the Vocal Musical Exercise at L0L4's behest, but I am inclined to believe she did? Obtain Secondhand Verification from other attending PARTY members. Further information to be added as interactions persist."   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "Num" (NEW) ---- FIRSTHAND ACCOUNT Num, (He/Him) Ancestry: Gnome (subtype uncertain) Occupation: Ranger Class, Travelling Herald? - Job Description: Travelling purveyor/trader ofinformation and news among varied settlements. - Visual Description: 3'6"(S) tall, ??lbs. (body type not recorded), Copper-Brown hair, Green eyes - Round Pupils, Pale skintone. - Observations: Quiet. Listens over Talking. - Associated Quests: 2.21.24.A) - Coop (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Coop (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), Information given as follows: * I am the Last Survivor of my Village (no further details at this time) * I Travel town to town sharing news. (no further details at this time) * --Data corruption, missing "Lie"--. Obtain Secondhand Verification of information from other attending PARTY members. Participated in Vocal Musical Exercise at L0L4's behest, was not skilled at/was not familiar with this particular method. Did not claim to be. Further information to be added as interactions persist."   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "Amanita" (NEW) ---- FIRSTHAND ACCOUNT Amanita, (They/Them) Ancestry: Owlin (Part Myconid? unknown, verify) Occupation: Druid of the Spores Circle, (Other trades unverified) - Job Description: no further details at this time. - Visual Description: 5'(M) tall, 90lbs. (featherlight build), No Hair, solid Black eyes - No Sclera visible, Russet/White Feathers. - Observations: Smells of Mold & Petrichor/Overturned Earth. Flies often. - Associated Quests: 2.21.24.A) - Coop (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Coop (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), Information given as follows: * I have no sense of taste (Affects sense of Smell as well. Common among Owlin, apparantly) * I once owned a pair of boots with individual toes (uncommon but not unheard of.) * --Data corruption, missing complete "Lie"--. Recovered data mentions "because of being a druid", which was the tell that gave away the lie. I believe it had to do with being Immune to Poison or unable too become Drunk, but I cannot recall. Obtain Secondhand Verification from other attending PARTY members. Did Not participate in Vocal Musical Exercise at L0L4's behest, flew in circles around the first story Sootpipe, maintaining minimum required distance to party until the events were completed. Seemingly disturbed them. Unsure if due to volume, distaste for music, etc. Further information to be added as interactions persist."   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "Wynnie Bishop" (NEW) ---- FIRSTHAND ACCOUNT Wynnie Bishop, (She/Her) Ancestry: Firbolg (Ovine) Occupation: Wizard (Transmutation), (other trade unknown). - Job Description: no further details at this time. - Visual Description: 7'6"(M+) tall, 260lbs. (Bodytype unrecorded), White woolen hair, Orange eyes - Horizontal rectangular pupils, Mottled Grey skintone. - Observations: --Data corruption, no Observations-- ((Make new ones or Obtain Secondhand from other attending PARTY members.)) - Associated Quests: 2.21.24.A) - Coop (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Coop (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), Information given as follows: * I can move things with my mind. (Confirmed to be mildly telekinetic) * I am an Ex-Textile Merchant. (Further data not available at this time.) * --Data corruption, missing "Lie"--. Obtain Secondhand Verification from other attending PARTY members. -- Data Corruption, missing Singing presence -- I cannot remember if Wynnie participated in the Vocal Musical Exercise at L0L4's behest, but I believe she may have? Obtain Secondhand Verification from other attending PARTY members. Further information to be added as interactions persist."   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "L0L4" (NEW) ---- FIRSTHAND ACCOUNT L0L4 [Loh-luh], (She/Her) Ancestry: Warforged (Humanoid Construct) Occupation: Bard, (other trade unknown) - Job Description: Music via Vocalizer & Lute, Dancing, etc. - Visual Description: 5'3"(M) tall, 300lbs (body type unrecorded), Fiber-optic Color-Changing hair, Cyan (color-changing) eyes, Pale White & Transparent 'skintone'. - Observations: Extroverted Musicbox. Highly expressive. - Associated Quests: 2.21.24.A) - Coop (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Coop (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), Information given as follows: * I weigh over 300 lbs. (As do I, this was easily likely even with our different Creators.) * I can make my hair glow. (Easily proven true via visual inspection.) * --Data Corruption, missing "Lie"--. Obtain Secondhand Verification from other attending PARTY members. Initiated a Vocal Musical Exercise within the party, extending to other patrons of the Guildhall. Was tipped 1gp 2sp for her efforts. Further information to be added as interactions persist."   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "Tervik Likkus" (NEW) ---- FIRSTHAND ACCOUNT Tervik Likkus, (He/Him) Ancestry: Tiefling (Legacy unknown) Occupation: Businessman, Paladin (Oath unknown. Business?) - Job Description: BUSINESSMAN, unsure of the details. - Visual Description: 5'2"(M) tall (more with horns), 138lbs. (Body Type unrecorded), Mousy Brown hair, Chestnut Brown eyes, Light Yellow-green skintone. - Observations: no specific observations at this time. - Associated Quests: 2.21.24.A) - Coop (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Coop (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), Information given as follows: * I have 5 brothers and 4 sisters. (I am not sure if this is uncommon.) * I am a businessman. (easy giveaway) * --Data Corruption, missing "Lie"--. Obtain Secondhand Verification from other attending PARTY members. -- Data Corruption, missing Singing presence -- I cannot remember if Tervik participated in the Vocal Musical Exercise at L0L4's behest, but I believe he may not have? Obtain Secondhand Verification from other attending PARTY members. Further information to be added as interactions persist."   UPDATE complete. ----   UPDATE Personnel files, subgrouping: "PARTY"   USER ENTRY: "ALEK51" (SELF) ---- **Summation provided for rapid updating** 'ALEK-51', (He/They/It) Ancestry: Warforged (Tiefling Construct) Occupation: Researcher/Library Aid. Crafter(hobby). Etc. - Job Description: Data Retention, Illuminator, Manuscript/Scroll Restoration, Tinkerer/Gunsmith(hobbyist), etc as needed. - Visual Description: 6'6"(M) tall*/4'8" in Wheelchair, 350+lbs w/o chair (Build Model: "Fit"), Black hair with oil spill/irridescent undertones, Golden Plasma eyes, 'Skintone': Ochred Brass, Tarnished Steel & Tarnished Copper (polished to clean, not to shine). - Observations: --see full 5.UP3.R3-G0 breakdown for details-- - Associated Quests: 2.21.24.A) - Participant (Party Quest#2.21.24-1. Completed.) 2.21.24.B) - Participant (Party Quest#2.21.24-2. Pending Start.) - Notes: //"Participated in 2 truths, one Lie during Quest 2.21.24.A), Information given as follows: * I go through over 4000 rockroot a year. (Conservative estimate. Factual.) * I disconnect at the waist. (Technically I can disconnect at Many joints, or elsewhere if I took the time and had the tools, but I have installed a Quick Release at the TH12 connection joint since everything beyond that point does not function anyway. Factual.) * I know over Ten different languages, spoken, written, and signed. (INCORRECT. I currently only know 7 fluently. This lie was "caught" by Kitanya, but under the belief that there is not more than ten languages. There are at minimum 16-18, to my knowledge? I did not correct her at this time, assuming it to be inebriation, perhaps?) I did not participate in the Vocal Musical Exercise at L0L4's behest, claiming I did not have the correct vocal apparatus for such musical minstrations. This is not factual, as I can modulate my pitch and likely Could have managed something, but as I am not practiced in it and did not feel like joining, PLUS we were preparing for the 2 truths and a Lie game, I elected to lie. I believe i got away with it? I did not have to sing. Or dance. Further information to be added as future interactions with the PARTY members persist."   --(EG.0) Please note, due to mild inebriation during completion of Quest 2.21.24.A), some data has been corrupted and will need recovery or replacement at a later date.--   UPDATE complete. -----------------------------------------------------------------   Closing Notations before PowerSave sequence: //"We are Bunking in a group barracks it seems. Some of the group elected to construct a Pillow-Fort, and I was invited by L0L4 to join. This seemed to be easier to sleep in than bothering with the Bunk Beds, so I agreed. Legs, Chair, and Equipment left over near foot of Bunkbed 3. Tomorrow to speak to Gleddy Goodvine again before embarking on Quest 2.21.24.B). Internal Clocks set to arise just before dawn."   ----------------   ShutDown? Y/N_ .. No . . .   Enter PowerSave cycle for 6hrs? Y/N_ .. Yes . . .   Initializing 'SleepCycle'. Please do not Remove 'POWER' from the Warforged during this time. Please allow the Warforged the entire 6 hours to sleepcycle, otherwise errors may occur and cause Data or Function errors upon reactivation, that may or may not be resolved during the next sleepcycle. Thank you.   Goodbye. . . .   Sleepcycle Progress - 1% -----------------------------------------------------------------