"Smokey" Kazuchi

Age: 32. Clan: Kazuchi. XP: 4,500. Rank: D-5. Village: Kumogakure. Bounty: ???.
  Chakra nature: Smoke, fire. Combat style: Crowd control. Background: Criminal. Saving throws: Dex, cha, int. Skill Proficiencies: *Chakra control, Deception, *insight, investigation, Perception, persuasion, sleight of hand. Ryo: ???.
  Weapon proficiencies: Polearms. Armor proficiencies: Light armor. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
  Hit die: 6d6. Chakra capacity: 94. Chakra die: 6d12. AC: 26. (20.) Max HP: 60. Speed: 100ft. Proficiency bonus: +3.
  Initiative: +8. Inspiration: ???. Factions: ???. Death Save DC: 10.
  Equipment: ???. Head: D, light armor, +3 AC. Body: D, light armor, +3. Left arm: D, staff, 10ft reach, +9, 3d6+9 bludgeoning. Right arm: Two handed weapon. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
  Backpack: ???
  Stats & Skills:
  Power: 18, +4.
  Grapple: +4.
  Will: +4.
  Dexterity: 19, +5, +8 saves.
  Sleight of hand: +8.
  Stealth: +5.
  Wisdom: 14, +2.
  Animal handling: +2.
  Chakra Control: +8.
  Insight: +8.
  Perception: +5.
  Sensory: +2.
  Survival: +2.
  Intelligence: 14, +2, +5 saves.
  Crafting: +2.
  History: +2.
  Investigation: +5.
  Medicine: +2.
  Religion: +2.
  Tracking: +2.
  Charisma: 16, +3, +6 saves.
  Deception: +6.
  Diplomacy: +3.
  Intimidation: +3.
  Performance: +3.
  Persuasion: +6.
  Seduction: +3.
  Combat abilities: 18.
  Animal combat: 0. Fuinjutsu: 0. Genjutsu: 5. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Magic: 0. Medical: 0. Ninjutsu: 10. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 3.
  Main actions: 2. Minor actions: 1. Reactions: 1. Attacks: 1.
  Feats: 2.
  Brutal Strikes: When the user makes a melee atack against a target, they can activate this ability to deal an extra die of damage up to a number of times equal to the user's proficiency bonus per day.
  Drunken Fist: The user gains advantage on melee attacks when they become intoxicated.
  Genjutsu cast on an unaware opponent gains +2 to its save DC.
  Gain +2 to breaking out of genjutsu you know.
  You may add your chakra control skill modifier to total damage on any ninjutsu you use.
  You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
  Gain advantage on chakra die rolls.
  Resistance to fire damage.
  If you successfully make an unarmed attack against a target you can make another strike as a minor action.
  Techniques known: 38.
  E: 17. Binding smoke chains, Blazing Shuriken Dance, Burning slap of youth, Chakra Suppression Technique, Deceptive cooperation genjutsu, Double Slap, Ember, Exploding Flame Formation, Eye jab, False surroundings, Fire Ball Jutsu, Smoke bullets, Smoke cloud technique, Smoke Sensing Jutsu, Substitution Jutsu, Taunt, Vicious Mockery,
  D: 13. Binding smoke rings, Butterfly needle fire, Dragon Flame Jutsu, Exploding Flame Trap Technique, Flame Pillar Jutsu, Genjutsu Break, Hiding in smoke technique, Mass smoke cloud jutsu, Nightmare, Resinous rain technique, Smoke clone jutsu, Smoker's cough, Surface Walking Technique ,
  C: 8. Clouded Mind Technique, Dragon Flame Bomb Jutsu, Exploding Flame Shot, Flint Yagura Jutsu, Great Fireball Jutsu, Smoke prison jutsu, Substitution Flurry, Water Walking Technique,
  B:
  A:
  S:
  Techniques available: 0.
  Mission Record:
  E:
  D:
  C:
  B:
  A:
  S:
  Memories:
Children

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