Amber Trap Jutsu

Amber trap: The user sets a trap, if a target walks over this area they will fall into a pit of amber liquid that renders them immobile. Rank: E. Style: Kekkei Genkai. Chakra cost: 10 per trap. Range: 15ft radius centered within 50ft of the user. Save: 8, wis vs grapple. Damage: 1d6 cold per round. Focus: No. Requirements: Two free hands. Enhancement: Doubled radius. Minor Action

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