Armor & Accessories

This is the strength chart for Armor and accessories.
  Rank: ??? Equipment slot: ??? Weight: ???. Cost: ???. Charges: ??? per day. Save: ???. Damage: ???. Bonus: ???
  Light armor, medium armor, heavy armor. +1, 1 bonus. +2, 2 bonus, 1 negative. +3, 3 bonus, 2 negatives.
  E: +1 AC. D: +2 AC. C: +3, AC. B: +4 AC. A: +5 AC. S: +6 AC. --------------------------------------------------------
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Progress list.
  Status effects: Stage 1: 14. Stage 2: 8. Total: 22.
  Badly poisoned, Bleeding, Blind, burned, Charmed, Chilled, Confused, Deaf, Fear, Frozen, grappled, Heavy bleeding, intoxicated, Paralyzed, Petrified, Poisoned, Restrained, Rotting, severe burns, stunned, suffocating, terrified,
  E: Chilled,
  D: Chilled, status effects,
  C:
  B: Intoxication,
  A: Intoxication,
  S: Intoxication,
  Damage Types: 18 types.
  Atomic, acid, bludgeoning, chakra, cold, explosive, fire, force, mental, necrotic, piercing, slashing, sonic, spiritual, suffocation, thunder, toxic, true,
  E: Cold, Fire,
  D: Bludgeoning, cold, force, piercing
  C: bludgeoning*, cold, piercing*, slashing*,
  B: Bludgeoning, cold, piercing, slashing
  A: Bludgeoning*, cold*, fire, slashing
  S: Bludgeoning*, cold, piercing*, slashing*
  E: Head: 6. Light: 3. Medium: 3. Heavy: 0. Body: 7. Light: 3. Medium: 2. Heavy: 2. Shields: 0. Light: 0. Medium: 0. Heavy: 0.
  Resistances: 3. Weaknesses: 0. Stat bonuses: 7. Pow: 1. End: 1. Dex: 2. Int: 0. Wis: 2. Cha: 1. Hit die: 0. Chakra die: 1. Accessories: 3. Total: 16. Goal: 35.
  D: Head: 4. Light: 3. Medium: 1. Heavy: 0. Body: 10. Light: 3. Medium: 3. Heavy: 4. Shields: 0. Light: 0. Medium: 0. Heavy: 0.
  Resistances: 6. Weaknesses: 0. Stat bonuses: 7. Pow: 1. End: 2. Dex: 1. Int: 1. Wis: 1. Cha: 1. Hit die: 0. Chakra die: 0. Accessories: 2. Total: 16. Goal: 35.
  C: Head: 3. Light: 0. Medium: 2. Heavy: 1. Body: 6. Light: 2. Medium: 2. Heavy: 2. Shields: 0. Light: 0. Medium: 0. Heavy: 0.
  Resistances: 6. Weaknesses: 1. Stat bonuses: 3. Pow: 1. End: 0. Dex: 2. Int: 0. Wis: 0. Cha: 1. Hit die: 0. Chakra die: 0. Accessories: 4. Total: 14. Goal: 35.
  B: Head: 2. Light: 1. Medium: 1. Heavy: 0. Body: 3. Light: 0. Medium: 1. Heavy: 2. Shields: 0. Light: 0. Medium: 0. Heavy: 0.
  Resistances: 3. Weaknesses: 1. Stat bonuses: 3. Pow: 1. End: 1. Dex: 1. Int: 0. Wis: 0. Cha: 2. Hit die: 0. Chakra die: 1. Accessories: 2. Total: 7. Goal: 35.
  A: Head: 1. Light: 0. Medium: 1. Heavy: 0. Body: 3. Light: 1. Medium: 0. Heavy: 2. Shields: 0. Light: 0. Medium: 0. Heavy: 0.
  Resistances: 4. Weaknesses: 1. Stat bonuses: 2. Pow: 1. End: 0. Dex: 1. Int: 0. Wis: 0. Cha: 1. Hit die: 0. Chakra die: 0. Accessories: 1. Total: 5. Goal: 35.
  S: Head: 1. Light: 0. Medium: 1. Heavy: 0. Body: 2. Light: 0. Medium: 0. Heavy: 2. Shields: 0. Light: 0. Medium: 0. Heavy: 0.
  Resistances: 3. Weaknesses: 1. Stat bonuses: 2. Pow: 1. End: 1. Dex: 1. Int: 0. Wis: 0. Cha: 1. Hit die: 0. Chakra die: 0. Accessories: 2. Total: 5. Goal: 35.

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  Grand Total: 61. Goal: 100.
  E-Rank Head: 6. Light: 3. Medium: 3. Heavy: 0. Body: 7. Light: 3. Medium: 2. Heavy: 2. Accessories: 3. Total: 16.
  Chain mail: A sturdy armor made of metal that weighs the user down and makes constant noise when moving. Rank: E. Equipment slot: Body. Weight: Heavy. Cost: 100 ryo. Bonus: +4 AC, -20ft movement, -1 dex penalty.
  Chakra receiver earrings: While wearing these earrings the user is able to receive greater amounts of chakra during charges. Rank: E. Equipment slot: Accessory. Weight: Light. Cost: 100 ryo. Bonus: +1 chakra die on all charge actions.
  Cloak: A small cloak that is wrapped around the users' neck or collar. Rank: E. Equipment slot: Head. Weight: Light. Cost: 25 ryo. Bonus: +1 wis, +1 end.
  Cloth armor: Weak armor made from thick cloth that protects the user. Light armorRank: E. Equipment slot: Body. Weight: Light. Cost: 25 ryo. Bonus: Resistant to chilled effect.
  Fur helmet: A small helmet made with furs that serve to keep the user warm and safe. Rank: E. Equipment slot: Head. Weight: Medium. Cost: 50 ryo. Charges: 0 per day. Bonus: +3 AC, -1 penalty on dex saves and checks.
  Headband: A simple headband that many academy students wear until they get their proper ninja headband. Rank: E. Equipment slot: Head. Weight: Light. Cost: 25 ryo. Bonus: +2 AC.
  Hide armor: Made from furs and animal pelts, this armor is more resilient but limits the user's movement. Rank: E. Equipment slot: Body. Weight: Medium. Cost: 50 ryo. Bonus: +3 AC, -10ft speed.
  Monastic hood: A hood worn by monks that protects the head from the elements. Rank: E. Equipment slot: Head. Weight: Light. Cost: 25 ryo. Charges: 0 per day. Bonus: +1 dex.
  Nadeshiko battle-garb: A steel armor that protects the chest and body while giving the lower body great freedom. Rank: E. Equipment slot: Body. Weight: Medium. Cost: 75 ryo. Bonus: +2 AC, +1 charisma, -10ft movement speed.
  Ninja clothes: These are clothes made to be worn by ninja and are harder to tear. Rank: E. Equipment slot: Body. Weight: Light. Cost: 25 ryo. Bonus: +2 AC.
  Sailor's cap: A small, waterproof hat made for sailors to help them brave the ever changing weather patterns of the sea. Rank: E. Equipment slot: Head. Weight: Medium. Cost: 50 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +3 AC, -10ft speed.
  Scarf: A simple scarf made to help keep users warm in cool weather. Rank: E. Equipment slot: Accessory. Weight: Light. Cost: 25 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: Resistance to cold damage.
  Training armor: The armor used by those training to be Samurai, though this armor keeps the students safe it hinders their movements. Rank: E. Equipment slot: Body. Weight: Heavy. Cost: 100 ryo. Bonus: +4 AC, -20ft movement speed, -1 on dexterity checks and saves.
  Training robes: A set of light weight clothes that are typically worn by those training to be monks. Rank: E. Equipment slot: Body. Weight: Light. Cost: 25 ryo. Bonus: +1 dex, +1 wisdom.
  Turban: A layered wrapping around the head that keeps the wearer cool even during extreme heat. Rank: E. Equipment slot: Head. Weight: medium. Cost: 50 ryo. Charges: 0 per day. Save: Damage: None. Bonus: Resistance to fire damage, -1 cha.
  Weights (E): A series of heavy weights that one wraps around their limbs of body to improve their abilities. Rank: E. Equipment slot: Accessory. Weight: Heavy. Cost: 75 ryo. Bonus: The user takes a -1 penalty to Power or Dexterity checks while they are worn, as a minor action the weights can be taken off to remove this and gain a +1 to Power and dex checks for the next hour.
  D-Rank Head: 4. Light: 3. Medium: 1. Heavy: 0. Body: 10. Light: 3. Medium: 3. Heavy: 4. Accessories: 2. Total: 16.
  Cloth Helmet: A helmet made of thick cloth that keeps any who wear it safe from the elements. Rank: D. Equipment slot: Head. Weight: Light. Cost: 150 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +3 AC, advantage on saves vs the chilled effect.
  Genjutsu counter necklace: A necklace meant to help those who struggle with Genjutsu defend against it, as a reaction once per day the user can gain advantage on saves made against genjutsu. The necklace takes 24 hours to recharge upon use and cannot hold more than one charge. Rank: D. Equipment slot: Accessory. Weight: Light. Cost: 125 ryo. Bonus: 1 per day advantage on Genjutsu saves as a reaction. 24hr recharge.
  Half plate armor: Most often seen used by the samurai and far travelers, this heavy armor allows for a great level of protection. Rank: D. Equipment slot: Body. Weight: Heavy. Cost: 200 ryo. Bonus: +5 AC, -30ft movement speed, -2 on dex checks.
  Konohagakure armor: Armor made of strengthened fibers and cloths that allow those wearing it great freedom in movement. Rank: D. Equipment slot: Body. Weight: Light. Cost: 75 ryo. Bonus: +2 AC, +2 dex.
  Kumogakure armor: Armor from the land of lightning, this armor is meant to endure long battles and harsh environments. As such is dual layered with thick leather and thin metal plates. Rank: D. Equipment slot: Body. Weight: Heavy. Cost: 200 ryo. Charges: 0 per day. Bonus: +5 AC, resistance to piercing damage, -30ft speed, -2 wisdom.
  Leather Armor: More reliable than cloth armor, this armor offers a fair level of protection without suffering from incredible weight or losing much movement. Rank: D. Equipment slot: Body. Weight: Light. Cost: 100 ryo. Bonus: +3 AC, +2 end.
  Leather helmet: A small leather helmet that protects the user's head. Rank: D. Equipment slot: Head. Weight: Light. Cost: 100 ryo. Charges: 0 per day. Bonus: +3 AC, +1 end.
  Ninja headband: The headband usually worn by ninja with a symbol of their village engraved on it. Rank: D. Equipment slot: Head. Weight: Light. Cost: 100 ryo. Bonus: +3 AC. +1 wis.
  Otogakure armor: Armor made for those from the hidden sound village, this armor is great at protecting the vitals of a target, though it does make movement difficult. It is made of stiff materials around the wrists, legs and neck of the wearer while giving freedom of movement in the body and waist of the user. Rank: D. Equipment slot: Body. Weight: Medium. Cost: 150 ryo. Bonus: +4 AC, -15ft speed penalty, +2 on saves vs status effects.
  Padded armor: Much like cloth armor, this is made of heavy padded materials but is fit for day to day situations. Rank: D. Equipment slot: Body. Weight: Medium. Cost: 150 ryo. Bonus: +4 AC, -15ft speed penalty, resistance to bludgeoning damage.
  Pirate's hat: A slight improvement on the sailor's Cap, this hat is most typically worn by sea travellers and pirates. Rank: D. Equipment slot: Head. Weight: Medium. Cost: 150 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +4 AC, +2 cha, -15ft speed.
  Recruit robes: The robes worn by advanced monastic recruits. Rank: D. Equipment slot: Body. Weight: Light. Cost: 75 ryo. Bonus: +3 AC, +2 int.
  Samurai Recruit armor: The armor worn by samurai recruits, its very heavy and very defensive. Rank: D. Equipment slot: Body. Weight: Heavy. Cost: 200 ryo. Bonus: +5 AC, -30ft movement, -2 pow.
  Tsuchigakure armor: The armor used by shinobi from the Stone village, armor here is very stiff around the body and shoulders but still gives the user mobility in combat. Rank: D. Equipment slot: Body. Weight: Medium. Cost: 150 ryo. Bonus: +4 AC, resistance to force damage, -15ft movement speed.
  Viking Recruit armor: The first armor crafted for Vikings, this is a small, heavy chest piece crafted from thick furs surrounding a leather chest piece. Rank: D. Equipment slot: Body. Weight: Heavy. Cost: 200 ryo. Charges: 0 per day. Bonus: +5 AC, resistance to cold damage, -30ft speed, -2 int.
  Weights (D): A series of heavy weights that one wraps around their limbs of body to improve their abilities. Rank: D. Equipment slot: Accessory. Weight: Heavy. Cost: 150 ryo. Bonus: The user takes a -2 penalty to Power or Dexterity checks while they are worn, as a minor action the weights can be taken off to gain a +2 to Power and dex checks for the next hour.
  C-Rank Head: 3. Light: 0. Medium: 2. Heavy: 1. Body: 6. Light: 2. Medium: 2. Heavy: 2. Accessories: 4. Total: 14.
  Chakra cannon: A small portable cannon that sends a beam of chakra at targets in range. This weapon can be activated as a minor action. This weapon can hold 3 charges and regains expended charges after 24 hrs. 5/60ft range, 2d8+5 Atomic damage, save vs burned. Rank: C. Equipment slot: Accessory. Weight: light. Cost: 300 ryo. Charges: 3 per day. Save: 16, end vs burned. Damage: 2d8+5 atomic. Bonus: 5/60ft range, can be used as a reaction.
  Chunin vest: A light vest that many are given upon their chunin graduation. Though its symbols or design may change from different regions this is a standard in most areas. Rank: C. Equipment slot: accessory. Weight: Light. Cost: 250 ryo. Bonus: +3 AC, resistance to slashing
  Kirigakure armor: The armor suited for most mist ninja, the use of thin steel plates over the body makes it difficult for enemies to land lethal blows against users. Rank: C. Equipment slot: Body. Weight: medium. Cost: 400 ryo. Bonus: +5 AC, resistance to piercing damage, -20ft movement speed.
  Monastic robes: The robes of an accepted monk which seems to be practically weightless and allows the user great freedom of movement. Rank: C. Equipment slot: Body. Weight: Light. Cost: 250 ryo. Bonus: +4 AC, +3 dex.
  Officer's Hat: A hat made for experienced crew members and talented pirates. Those wearing this hat are sure to be a step above the common grunt. Rank: C. Equipment slot: Head. Weight: Medium. Cost: 275 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +5 AC, +3 cha, -20ft speed.
  Protective mask: A full mask made to resemble the Anbu style, protecting a large amount of the face from view. These masks are tough to break and make it difficult to inhale poison. Rank: C. Equipment slot: Head. Weight: Medium. Cost: 350 ryo. Charges: 0 per day. Save: Advantage on saves against gas based AOE techniques. Damage: None. Bonus: +4 AC, -3 perception.
  Samurai apprentice armor: The typical armor of a samurai apprentice, though its high defensive capabilities are incredible, those who wear this armor will also need to adjust for the great weight it carries. Rank: C. Equipment slot: Body. Weight: Heavy. Cost: 500. Bonus: +6 AC, resistance to piercing & slashing damage, -40ft speed penalty, -3 dex.
  Scale armor: Strong armor made out of hardened scales, this armor is surprisingly light. Rank: C. Equipment slot: Body. Weight: Light. Cost: 250 ryo. Bonus: +4 AC, resistance to bludgeoning damage.
  Scouters: A pair of glasses that allows one to see chakra similar to those with dojutsu, though to a smaller degree. One can see chakra flowing through objects and when looking at an object or living being with chakra, can tell how much chakra they possess. Rank: C. Equipment slot: Accessory. Weight: Light. Cost: 350 ryo. Bonus: User's gain chakra sight within 50ft, after which it seems to blur with distance, users can tell how much chakra a living being or object within distance has.
  Spiked armor: Armor made with defensive spikes that pierce enemies when making melee attacks against you. Melee attacks against you deal 1d6 piercing damage to the attacker. Medium armor. Rank: C. Equipment slot: Body. Weight: Medium. Cost: 300 ryo. Bonus: +5 AC, 1d6 piercing damage dealt to targets who hit you with melee attacks. -20ft movement speed.
  Steel helmet: A helmet made of solid steel that protects the user from most projectiles. Rank: C. Equipment slot: Head. Weight: Heavy. Cost: 300 ryo. Charges: 0 per day. Bonus: +5 AC, resistance to piercing damage. -40ft speed, -3 charisma.
  Viking armor: A full set of Norse armor keeps the user warm and comfortable in bitter colds and provides protection to vital areas. Rank: C. Equipment slot: Body. Weight: Heavy. Cost: 500 ryo. Charges: 0 per day. Bonus: +6 AC, resistance to cold and bludgeoning damage, -40ft speed, weak to fire damage.
  Weights (C): A series of heavy weights that one wraps around their limbs of body to improve their abilities. Rank: C. Equipment slot: Accessory. Weight: Heavy. Cost: 250 ryo. Bonus: The user takes a -3 penalty to Power or Dexterity checks while they are worn, as a minor action the weights can be taken off to gain a +3 to Power and dex checks for the next hour.
  B-Rank Head: 2. Light: 1. Medium: 1. Heavy: 0. Body: 3. Light: 0. Medium: 1. Heavy: 2. Accessories: 2. Total: 7.
  Anbu Mask: A mask used by anbu operatives to conceal their identity and keep them safe. They are made of a special reinforced material. Rank: B. Equipment slot: Head. Weight: Light. Cost: 750 ryo. Bonus: +5 AC, +4 end, +4 cha.
  Chakra armor: This metal armor has special properties that allow chakra to flow through it easily without being too heavy. A specialty of Yukigakure. Rank: B. Equipment slot: Body. Weight: Medium. Cost: 500 ryo. Bonus: +6 AC, As a reaction this armor can release a burst of chakra that deals 2d8+5 force damage and pushes targets back 10ft on a failed DC 19 power save. 2 charges per day. Users gain +2 chakra die on charge actions. Users take a -25ft movement speed penalty.
  Lieutenant's Hat: A charming hat made fit for one of esteemed value, they are typically symbolic of the strongest crew members or the first mate of a vessel, though some large ships may have multiple lieutenants they will usually be comparable in strength and ability. Rank: B. Equipment slot: Head. Weight: Medium. Cost: 500 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +6 AC, +4 cha, advantage on saves against intoxication, -25ft speed.
  Samurai armor: The armor worn by properly trained Samurai, though it is heavy in nature it does well to protect those who wear it. Rank: B. Equipment slot: Body. Weight: Heavy. Cost: 1,000 ryo. Bonus: +7 AC, resistance to bludgeoning and piercing, -4 dex, -50ft speed penalty.
  The Millennium Eye: An old artifact that appears to act as an eye replacement, it appears to be a brass or golden eye that allows the user to read the minds of any target they see. The user may communicate telepathically within any they see.Rank: B. Equipment slot: Accessory. Weight: Light. Cost: 750 ryo. Bonus: The user can read the minds or communicate telepathically with anyone they see.
  Veteran's armor: Armor made for veteran vikings that have been recognized through battle and hardships. These armors are made with thick furs and finely carved metals, though it may be heavy few will find better protection. Rank: B. Equipment slot: Body. Weight: Heavy. Cost: 750 ryo. Charges: 0 per day. Bonus: +7 AC, resistance to cold and bludgeoning damage. -50ft speed, weak to fire damage.
  Weights (B): A series of heavy weights that one wraps around their limbs of body to improve their abilities. Rank: B. Equipment slot: Accessory. Weight: Heavy. Cost: 400 ryo. Bonus: The user takes a -4 penalty to Power or Dexterity checks while they are worn, as a minor action the weights can be taken off to gain a +4 to Power and dex checks for the next hour.
  A-Rank Head: 1. Light: 0. Medium: 1. Heavy: 0. Body: 3. Light: 1. Medium: 0. Heavy: 2. Accessories: 1. Total: 5.
  Berserker Armor: The armor made for the bravest, strongest members of Nordic tribes. Berserker armor is incredibly heavy and made with finely carved metals with runic inlays over thick fur armor resulting in a strong, beast-like armor that would leave most men unable to move. Rank: A. Equipment slot: Body. Weight: Heavy. Cost: 2,500 ryo. Charges: 0 per day. Bonus: +8 AC, resistance to cold and bludgeoning damage, -60ft speed, weak to fire damage.
  Captain's hat: A captain is a respected leader and warrior, whether they roam the land or sea. These hats are most typically seen by sea captains and pirate leaders. Rank: A. Equipment slot: Head. Weight: Medium. Cost: 1,500. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +7 AC, +5 cha, advantage on saves against intoxication, -30ft speed.
  Glass armor: A specially crafted armor made out of reinforced tempered glass. This armor is incredibly defensive to elemental damage. Rank: A. Equipment slot: Body. Weight: Light. Cost: 1,000 ryo. Bonus: +6 AC, resistant to fire and cold damage.
  Samurai chief armor: Powerful armor crafted for the samurai chiefs, it is sturdy enough to protect those powerful enough to use it. Rank: A. Equipment slot: Body. Weight: Heavy. Cost: 2,500 ryo. Bonus: +8 AC, resistance to bludgeoning and slashing damage.
  Weights (A): A series of heavy weights that one wraps around their limbs of body to improve their abilities. Rank: A. Equipment slot: Accessory. Weight: Heavy. Cost: 750 ryo. Bonus: The user takes a -5 penalty to Power or Dexterity checks while they are worn, as a minor action the weights can be taken off to gain a +5 to Power and dex checks for the next hour.
  S-Rank Head: 1. Light: 0. Medium: 1. Heavy: 0. Body: 2. Light: 0. Medium: 0. Heavy: 2. Accessories: 2. Total: 5.
  Admiral's hat: An admiral leads a fleet of ships and is able to command captains to do their bidding, as such their headwear is incredibly fashionable and stands above all others. Rank: S. Equipment slot: Head. Weight: Medium. Cost: 10,000 ryo. Charges: 0 per day. Save: N/A. Damage: N/A. Bonus: +8 AC, +6 cha, +6 end, advantage on saves against intoxication, -35ft speed.
  King's armor: A fine suit of armor worthy of only the greatest vikings in history, those worthy of being called king. It is incredibly heavy and ornate with only the finest metals and finest furs. Rank: S. Equipment slot: Body. Weight: Heavy. Cost: 10,000 ryo. Charges: 0 per day. Bonus: +9 AC, resistance to cold, bludgeoning and slashing damage, -70ft speed, weak to fire damage.
  Potara earrings: Ancient artifacts that are rarely seen together and largely unknown to the world. Though few know they exist and their purpose is also largely unknown, these artifacts are among the most powerful objects in the world. They work only as a set, when any two living objects wear the earrings they are immediately pulled towards each other regardless of distance as both their bodies and spirits and entirely combined to create a powerful new entity combing the best qualities of each. These earrings can not be removed from the resulting character by any known means and the two beings can recall all of their previous memories and abilities, the spirits may be present in the entities subconscious but the character is their own being as well. The names of the beings wearing the earing are combined, the largest hit and chakra die are gained, all benefits, chakra natures, techniques and feats are given to the new character and they are given all levels from both combat ability trees and any beings or seals tied to one user are transferred to the resulting character. After the fusion is complete and the new character is created it is up to GM to determine how the resulting character is to be used and whether or not it is possible to separate. (As this can create incredibly powerful characters it is recommended to use this as a one time use item, spirits linger in the subconscious and that both subjects used for this are removed or retired after the fusion is preformed. Rank: S. Equipment slot: Accessory. Weight: Light. Cost: 20,000 ryo. Bonus: Both users are combined into one entity, the largest chakra die is used the highest amount of times between the two users, the highest stat between the two are used for each stat and the resulting character gains all memories, skills, saving throw, levels, techniques, benefits and feats from each user. The user's are unable to separate and the earrings can not be removed. All items and equipment each character is wearing is equipped or falls to the ground if an equipment slot for the new character is not available, dropped goods could also go in the backpack for the new character as their inventory is sorted together.
  Samurai master armor: Armor fashioned for a samurai master it is of superb quality. Rank: S. Equipment slot: Body. Weight: Heavy. Cost: 10,000 ryo. Bonus: +9 AC, resistance to bludgeoning, piercing and slashing damage, -70ft speed, -6 on dex checks and saves.
  Weights (S): A series of heavy weights that one wraps around their limbs of body to improve their abilities. Rank: S. Equipment slot: Accessory. Weight: Heavy. Cost: 1,500 ryo. Bonus: The user takes a -6 penalty to Power or Dexterity checks while they are worn, as a minor action the weights can be taken off to gain a +6 to Power and dex checks for the next hour.
  -------------------------------------------------------------------------------------------------------------------- E, head, light armor, acid resistance:
  E head, light armor, atomic resistance:
  E, head, light armor, bleeding advantage:
  E, head, light armor, blind advantage:
  E, head, light armor, bludgeoning resistance:
  E, head, light armor, burn advantage:
  E, head, light armor, chakra resistance:
  E, head, light armor, charmed advantage:
  E, head, light armor, chilled advantage:
  E, head, light armor, cold resistance:
  E, head, light armor, confused advantage:
  E, head, light armor, deaf advantage:
  E, head, light armor, explosive resistance:
  E, head, light armor, fire resistance:
  E, head, light armor, fear advantage:
  E, head, light armor, force resistance:
  E, head, light armor, grappled advantage:
  E, head, light armor, intoxicated advantage:
  E, head, light armor, mental resistance:
  E, head, light armor, necrotic resistance:
  E, head, light armor, piercing resistance:
  E, head, light armor, poison resistance:
  E, head, light armor, rot advantage:
  E, head, light armor, slashing resistance:
  E, head, light armor, sonic resistance:
  E, head, light armor, spiritual resistance:
  E, head, light armor, stunned advantage:
  E, head, light armor, suffocating advantage:
  E, head, light armor, suffocation resistance:
  E, head, light armor, thunder resistance:
  E, head, light armor, toxic resistance:
  E, head, light armor, true resistance:
  E, head, medium armor, acid resistance:
  E head, medium armor, atomic resistance:
  E, head, medium armor, bleeding advantage:
  E, head, medium armor, blind advantage:
  E, head, medium armor, bludgeoning resistance:
  E, head, medium armor, burn advantage:
  E, head, medium armor, chakra resistance:
  E, head, medium armor, charmed advantage:
  E, head, medium armor, chilled advantage:
  E, head, medium armor, cold resistance:
  E, head, medium armor, confused advantage:
  E, head, medium armor, deaf advantage:
  E, head, medium armor, explosive resistance:
  E, head, medium armor, fire resistance:
  E, head, medium armor, fear advantage:
  E, head, medium armor, force resistance:
  E, head, medium armor, grappled advantage:
  E, head, medium armor, intoxicated advantage:
  E, head, medium armor, mental resistance:
  E, head, medium armor, necrotic resistance:
  E, head, medium armor, piercing resistance:
  E, head, medium armor, poison advantage:
  E, head, medium armor, rot advantage:
  E, head, medium armor, slashing resistance:
  E, head, medium armor, sonic resistance:
  E, head, medium armor, spiritual resistance:
  E, head, medium armor, stunned advantage:
  E, head, medium armor, suffocating advantage:
  E, head, medium armor, suffocation resistance:
  E, head, medium armor, thunder resistance:
  E, head, medium armor, toxic resistance:
  E, head, medium armor, true resistance:
  Pirate armor:
  Pirate Captain armor:
  Pirate Lord armor:
  Shinigami Mask:
  Sand:
  Waterfall:
  Grass:
  Snow armor:
  Protective cloak:
  ----------------------------Shields, move to weapons. Insert Name:A small shield that releases a burst of air to push enemies backwards as a reaction. +3 AC. Light shield.
  Gunbai: The war fan passed down through the uchiha clan. This fan can reflect any ninjutsu back at the user as a reaction. Medium shield. Rank: S. Equipment slot: 1 arm. Weight: Medium. Cost: 50,000 ryo. Bonus: +5 AC, when attacked with a ninjutsu, as a reaction the user can make a technique clash as a reaction to reflect the attack back at the user for half damage. 10ft reach.
  Buckler shield: a small wrist mounted shield. Add +1 to your AC, Can use a weapon in the same hand holding this shield. 50 ryo. Light armor.
  Shield: add +2 to your AC. Must have a free hand to use it. 75 ryo. Medium armor.
  Tower shield: add +3 to your AC. This large shield requires a free hand to use and gives a -10ft speed penalty to the user. Heavy armor.
  A heavy spiked shield lined with wire traps and chakra seals. +6 AC.
  Bomb blast shield: A thick metal shield lined with explosive tags that can be detonated as a reaction.
  Auto-buckler: A small buckler shield that activates when the user is targeted for a melee attack. +2 AC, -2 penalty to incoming melee attacks. Light shield.
  Spiked shield: add +3 to your AC and deal 1d6 piercing to any targets who make melee attacks against you. AOE attacks have advantage against the holder. 100 ryo. Medium shield.
  Steel Shield: A strong shield capable of withstanding nearly any blow. +4 AC. Weak to thunder damage, resistant to piercing and bludgeoning. 15ft Movement penalty. Heavy shield
  Yata Mirror:
  ------------------------------------------ Mjolnir: (Weapon)
  Poke-balls: (Tool)
  Dragon Balls: (item)
  Necronomicon: A book filled with evil deeds, dark uses for chakra and deep fathoms of forbidden knowledge. (Item)
  Leviathan axe: (weapon)
  Draupnir Spear: (weapon)
  Blades of Chaos: (weapon)
  Yamato: (weapon)
  Rebellion: (weapon)
  Power pole: (weapon)
  Nimbus: (Item)
  Claws of Cerberus: Triple nunchucks that freeze anything they strike. (weapon)
 
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