Blood Embolism Technique

Blood Embolism: The user blocks blood flow in a specific part of the body, making it difficult to use that body part for the duration. Target is considered grappled and takes a -3 dexterity penalty each round that does not fade for 24 hours. When the target runs out of dexterity, the penalty applies to their power modifier instead. Rank: D. Style: Ninjutsu. Chakra cost: 15 per round. Range: 75ft line. Save: 10, wis vs grappled. Damage: 2d8 mental per round. Focus: Yes. Requirements: None. Enhancement: Can select an extra target within range. Action

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