Chika Sogo
Age: 21. Clan: Sogo. XP: 4,000. Rank: D-5. Village: Kusagakure. Bounty: ???.
Chakra nature: Wind. Combat style: Agressive. Background: Orphan. Saving throws: Dex, cha, int. Skill Proficiencies: History, Insight, Intimidation, Investigation, Performance, Persuasion, religion, *Seduction, *Sleight of hand, stealth, tracking, willpower. Ryo: 1,000.
Weapon proficiencies: Fist weapons. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
Hit die: 6d10. Chakra capacity: 54. Chakra die: 6d8. AC: 23. (17.) Max HP: 60. Speed: 65ft. Proficiency bonus: +3.
Initiative: +7. Inspiration: ???. Factions: ???. Death Save DC: 10.
Equipment: ???. Head: D, light armor, +3 AC. Body: D, light armor, +3 AC. Left arm: -E- Knuckles, melee, +6, 1d4+1d6+6 bludgeoning. Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
Backpack: ???
Stats & Skills:
Power: 13, +2.
Grapple: +2.
Will: +5.
Dexterity: 17, +4, +7 saves.
Sleight of hand: +10.
Stealth: +7.
Wisdom: 14, +2.
Animal handling: +2.
Chakra Control: +2.
Insight: +5.
Perception: +2.
Sensory: +2.
Survival: +2.
Intelligence: 13, +2, +5 saves.
Crafting: +2.
History: +5.
Investigation: +5.
Medicine: +2.
Religion: +5.
Tracking: +5.
Charisma: 16, +3, +6 saves.
Deception: +3.
Diplomacy: +3.
Intimidation: +6.
Performance: +6.
Persuasion: +6.
Seduction: +9.
Combat abilities: 20.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 6. Kenjutsu: 0. Kinjutsu: 7. Medical: 0. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Sexjutsu: 7. Space-time: 0. Taijutsu: 0.
Main actions: 1. Minor actions: 2. Reactions: 1. Attacks: 1.
Feats: 2.
Critical Targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.
Purity of Body: The user becomes resistant to most diseases, toxic damage and the poisoned effect.
The user gains a secondary chakra supply known as their jinchurikki chakra, techniques can be enhanced when used with this chakra and some techniques may require it. This amount is equal to half the user's chakra capacity.
Gain proficiency in unarmed strikes, genjutsu saves and the tracking skill.
Unarmed attacks are 1d6+pow/dex+proficiency bonus mods.
When using jinchurikki chakra for techniques, you ignore resistance to any damage you inflict
The user can enter a Jinchurikki transformation where the user is flooded with the energy of their great beast. While in this form all chakra is converted to jinchurikki chakra, and the user can treat their jinchurikki chakra as extra HP.
Can use scrolls as a minor action.
Targets that strike you with Melee attacks are dealt 1d4+willpower spiritual damage.
User recovers an extra hit die when they heal.
Once per day the user can give advantage to one of their charisma checks or disadvantage to a target.
Compelled Demand: once per day you may choose a target within speaking distance or up to 50ft away, you give a demand, order or suggestion and they must make a charisma save (DC 10 + cha + proficiency bonus) on a fail they must do as the user desires. This can be used to calm even hostile enemies.
Your presence inspires confidence in your allies, granting them a +2 AC bonus. within 50ft of the user.
Techniques known: 33.
E: 18. Acid Trap Hole, Alluring Aura, Altar of Mist, Charming Touch, Enraged state, Euphoric Blast, Hand creation, Lovely Kiss, Night Shade, Payback, Pursuit, Rizz Steal, Rust spray, Sensual Gaze, Sonido, Strip Strike, Substitution Jutsu, Thirst Trap Technique,
D: 15. Altar of Restoration, Chakra Hand Creation, Continuous Strip Strike, Dark Pulse, Euphoric Wave, Heavy Slam, Hidden Power, Lover's Embrace, Phantom Force, Rust shot, Rhythm Echo, Seductive Stance, Sex Change technique, Smackdown, Spirit transformation jutsu,
C:
B:
A:
S:
Techniques available: 0.
Mission Record:
E:
D:
C:
B:
A:
S:
Memories:
Children
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