Coppa Lee

Age: 13. Clan: Lee. XP: 3,500. Rank: D-4. Village: Nadeshiko.   Chakra nature: Wind, +1. Combat style: Mid-Range. Background: Shinobi family. Saving throws: Strength, Dex. Proficiencies: Sleight of hand, Chakra Control. Ryo: 290.   Hit die: 7d12. Chakra capacity: 50. Chakra die: 7d6. AC: 14. Max HP: 84. Factions: ???. Speed: 70. Proficiency bonus: +3. Equipment: ???.   Strength: 15 (+3) Constitution: 14 (+2) Dexterity: 15 (+3) Wisdom: 8 (-1) Intelligence: 10. Charisma: 12 (+1)   Combat abilities: 20.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Kenjutsu: 0. Medical: 0. Ninjutsu: 8. Puppet: 0. Senjutsu: 0. Taijutsu: 12.   Feats:   Ninjutsu can add chakra control skill modifiers to total damage.   When hit with a ninjutsu you can add your chakra control modifier to any save you may make.   Gain advantage on your chakra die rolls.   Bludgeoning damage. resistance*   If you make an unarmed strike you can make another as a bonus action.   extra attack x1 Gain advantage on hit dice rolls. Your unarmed attacks deal 1d6 +str/dex mod + proficiency bonus damage. Gain +5 initiative. If a target makes a melee attack against you, you can use your reaction to block 1d6 damage. If you use your reaction to block an attack you make your next melee attack against that target with advantage. Gain +1 main action.   Techniques known: 14/35.     E: 7.   3 hit combo Shoulder charge Blade of wind. Gale fist technique. Protective wind wall. Wind gust Jutsu Dynamic action   D: 4.   5 hit combo Air bullet jutsu Blade of wind barrage Gale kick   C: 2. 10 hit combo Air current slash jutsu. 100 Foot Punch   B:     A:     S:       Techniques available: 35.
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