Hakkusa Shida

Age: 64. Clan: Shida. XP: ???. Rank: B-4. Village: Kusagakure. Bounty: ???.   Personality: Gruff, Lazy, Rule breaker, somewhat impatient, reliable, effective, innovative, brave.   Description: short, lean, thick beard, unkept hair, dirty clothes, smoker's cough.   Chakra nature: Earth, +3. Combat style: ???. Background: Shinobi family. Saving throws: Power, Wisdom. Skill Proficiencies: Chakra Control, Crafting, Deception, Insight, sensory, sleight of hand, stealth. Ryo: ???.   Weapon proficiencies: ???. Armor proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 17d10. Max HP: 323. Chakra die: 19d8. Chakra capacity: 323. AC: 34. (22). Speed: 30ft. (110)ft. Proficiency bonus: +5.   Initiative: +5. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: (B) Medium, +6 AC, +2 benefits, +2 resists Body: (B), +6 AC, +2 benefits, +2 resists. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 22 (+6) (+11).   Grapple: +5   Will: +5   Dexterity: 15 (+3).   Sleight of hand: +8   Stealth: +8   Wisdom: 22 (+6) (+11).   Animal handling: +6   Chakra Control: +11   Insight: +11   Perception: +6   Sensory: +11   Survival: +6   Intelligence: 8 (-1).   Crafting: +4   History: -1   Investigation: -1   Medicine: -1   Religion: -1   Tracking: -1   Charisma: 13 (+2).   Deception: +7   Diplomacy: +2   Intimidation: +2   Performance: +2   Persuasion: +2   Seduction: +2   Combat abilities: 40.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 10. Kinjutsu: 0. Magic: 0. Medical: 0. Ninjutsu: 15. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 15.   Main actions: 3. Minor actions: 1. Reactions: 1. Attacks: 4.   Transformations: ???.   Resistances: +1, bludgeoning.   Feats: 4.   Archer: The user gains +2 to damage and attack rolls against target while using bows.   Critical Targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.   Ricochet Rounds: When you make an attack roll with a ranged or thrown weapon, you can choose to reroll the attack roll against a different target within 30 feet of the original target. Savage Attacker: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. Your weapon attacks also inflict the Bleeding effect on your target on critical hits.   Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only unarmed or weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.   Add +2 to your rolls when attacking with a weapon.   You can dual wield two one-handed weapons of your choice.   You can craft D rank weapons & equipment.   You have two uses per day on compelled duel, this can be used on two targets at once or one target at two separate times. While in a compelled duel you gain resistance to piercing, slashing and bludgeoning damage from normal weapons.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Increase your chakra die by 2.   Gain advantage on insight checks on how techniques work.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Gain advantage on hit die rolls.   Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.   If a target makes a melee attack against you, you can use your reaction to block 1d6+pow mod damage.   If you use your reaction to block an attack you make your next melee attack against that target with advantage.   Your unarmed damage is now 1d6+modifiers.   If you successfully make an unarmed strike against a target you may attack at advantage as a minor action.   Critical hits on melee attacks inflict the bleeding effect on target's you strike.   18's on the die also count for the sake of critical hits.   Techniques known: 68/105   E: 25. 1 Sword Style, 36 pound cannon, 1 Sword Style, Demon Horse, 1 sword style, Lion's song, 2 Sword Style, Demon Bear, 2 Sword Style, Hawk Wave, 2 sword style, Nigiri, Agonizing Thorn Technique, Camouflage Technique, Hidden Mole Jutsu, Magnitude Mud shot Technique, Mud Wall Jutsu, Rock Tomb, Stone Assault Perimeter, Stone Shuriken Technique, Stone Sword technique, 3 hit combo, Double Kick, Double Slap, Pressure point strike, Big Boot, Body Flicker Technique, Clone Jutsu, Substitution Jutsu, Dynamic action, Body Punch   D: 19. Kokuto Kogetsu, Double Slash, 2 Sword Style, Draw Rashomon, 2 Sword Style, Rhino Cycle, advanced hidden mole, Earth Dome Technique, Ground Shaking Technique, Magnitude 2, Multi-Mud Wall Jutsu, Rock Blast, Weighted Boulder Jutsu, Stone Fist Jutsu, 5 hit combo, Bare-Handed Blade block, Exhausted kick, Tired knee, Pressure point barrage, Running Big Boot, Surface Walking Technique,   C: 18. Kokuto Issen, Kokuto Saku, 2 Sword Style, Flash, 2 Sword Style, Ripple, Bottomless Swamp Technique, Boulder Tomb, Eye Piercing Stone, Great Mud Wall Jutsu, Headhunter Jutsu, Lightened Boulder Jutsu, Magnitude 4, 100 Foot Punch, 10 hit combo, Ishhin Double knee, Intersection method, Reverse Back Elbow, Substitution Flurry, Water Walking Technique   B: 7. Boulder Smash, Magnitude 6, Mud Wall Maze Technique, Stone Golem Jutsu, 1 inch punch, 20 hit combo, Comet Punch, Pressure point destruction,   A:   S:   Techniques available: 105.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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