Hanaka Asano
Age: 15. Clan: Asano. XP: 2,500. Rank: C-4. Village: Yukigakure.
Chakra nature: Water, Wind, Tempest. Combat style: Close Range. Background: Pirate. Saving throws: Power, Dex. Proficiencies: Perception, Survival*, Medicine, Intimidation, Deception, Sleight of Hand*, Chakra Control, Crafting*. Ryo: 40.
Weapon proficiencies: Swords, Fans. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
Hit die: 12d10. Chakra capacity: 168. Chakra die: 14d8 AC: 19. Max HP: 168. Speed: 70 ft. Proficiency bonus: +4
Intiative: +5. Inspiration: 0. Factions: ???.
Equipment: ???. Head: ??? Body: ??? Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
Backpack: Bandage 2x, Rope Kunai x2, Hook Sword 2x, Great Fan, Auto Buckler, Leather Armor.
Stats & Skills:
Power: 14 (+2) (+6).
Grapple: +2.
Endurance: 13 (+2).
Willpower: +2.
Dexterity: 14 (+2) (+6).
Sleight of hand: +10.
Stealth: +2.
Wisdom: 12 (+1).
Animal handling: +1.
Chakra Control: +5.
Insight: +1.
Perception: +5.
Sensory: +1.
Survival: +8.
Intelligence: 7 (-2).
Crafting: +6
History: -2
Investigation: -2
Medicine: +2
Religion: -2
Tracking: -2
Charisma: 10.
Deception: +4.
Diplomacy: 0.
Intimidation: +4.
Persuasion: 0.
Seduction: 0.
Combat abilities: 30.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Kenjutsu: 13. Medical: 5. Ninjutsu: 12. Puppet: 0. Senjutsu: 0. Taijutsu: 0.
Feats:
Great weapon master: On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points, you can make a melee weapon attack. Before you make a melee attack with a weapon that you are proficient with, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attackās damage.
One handed seals: Gain proficiency in sleight of hand. Jutsu signs can now be formed using a single hand instead of both hands allowing the user to equip a weapon or shield in their free hand while still performing ninjutsu.
Critical targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.
Twice per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear. While in a compelled duel you gain resistance to piercing, slashing and bludgeoning damage from normal weapons.
Critical hits on melee attacks inflict the bleeding effect.
Once per day if you hit 0hp you can choose to drop to 1hp instead, you can then take a -5 penalty on your next weapon attack but deliver max damage.
You can create C rank weapons & equipment.
Add +2 to your rolls when attacking with a melee weapon.
You can dual wield two one-handed weapons of your choice.
Resistance to poison damage, slashing damage.
Gain advantage on hit die rolls.
You can heal yourself as a reaction for 1 hit die + medicine HP.
Ninjutsu can add chakra control skill modifiers to total damage.
Increase your chakra die by 2.
Gain advantage on insight checks on how techniques work.
When hit with a ninjutsu you can add your chakra control modifier to any save you may make.
Gain advantage on your chakra die rolls.
Main actions: 2. Minor actions: 1. Reactions: 1. Attacks: 3.
Techniques known: 18
E: 6. Front Slice, Water Weapon Creation, Substitution Jutsu, Chakra Bandage, Chakra Enhanced Strength, Dance Performance 1st Step.
D: 6. Water Armor, Water Bullet Jutsu, Dance Performance 2nd Step, Crescent Moon Slice, Violent Whirlwhind Jutsu, Water Prison Jutsu.
C: 6. Amputation Punishment, Brute Force, Dance Performance 3rd Step, Hazy Moonlight, Sickle Dance Plunging Blade, Chakra Shockwave Slash.
B:
A:
S:
Techniques available: 40.
Children
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