Haruto Kirigaya

Age: 32. Clan: Kirigaya. XP: 45,000. Rank: C-2. Village: Takigakure. Bounty: 10,000.   Chakra nature: Lightning. Combat style: DOT. Background: Healer. Saving throws: Intelligence*, Charisma. Skill Proficiencies: chakra control, crafting, deception, history, insight*, medicine*, perception*, persuasion, religion, sleight of hand, survival*, willpower. Ryo: ???.   Weapon proficiencies: Throwing weapons. Armor proficiencies: Light. Tool proficiencies: Medical Equipment. Vehicle proficiencies: ???. Game proficiencies: Uno.   Hit die: 14d6. Chakra capacity: 140. Nature energy: 70. Chakra die: 14d12. AC: 23 (15). Max HP: 140. Speed: 90ft. Proficiency bonus: +4.   Initiative: +7. Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: 10 C rank darts, 5 C rank smoke bombs, 5 C rank poison vials, 5 C rank chakra pills, 3 C rank antidotes. Head: (C) Light Armor, +4 AC. Body: (C) Light Armor, +4 AC. Left arm: C, poison darts, 10/100ft, +13, 2d4+13 piercing, DC 18 poison. Right arm: C, blow gun, +50ft range, +1 damage die & +8 damage on darts. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 8 (-1).   Grapple: -1.   Will: +3.   Dexterity: 17 (+4).   Sleight of hand: +8   Stealth: +4   Wisdom: 19 (+5).   Animal handling: +5   Chakra Control: +9   Insight: +13   Perception: +13   Sensory: +5   Survival: +13   Intelligence: 22 (+6) (+14).   Crafting: +10   History: +10   Investigation: +6   Medicine: +14   Religion: +10   Tracking: +6   Charisma: 15 (+3) (+7).   Deception: +7   Diplomacy: +3   Intimidation: +3   Performance: +3   Persuasion: +7   Seduction: +3   Combat abilities: 38.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 5. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 10. Magic: 0. Medical: 10. Ninjutsu: 0. Puppet: 0. Senjutsu: 8. Sexjutsu: 0. Space-time: 0. Taijutsu: 5.   Main actions: 1. Minor actions: 3. Reactions: 2. Attacks: 2.   Feats: 3.   Regenerating Body: The user recovers 1d8 + Power + Medicine HP at the end of each of their turns.   Stolen Eyes The user has taken the eyes of another, typically one with dojutsu such as the sharingan or byakugan. This eye is considered always active, unless covered or sealed. While active, the user feels a constant chakra loss of 15 per round, but gains proficiency in perception and insight as well as an extra reaction.   Life-Steal: When the user delivers damage on melee attacks they can recover 1/10th the total damage as Temp HP.   Resistances: necrotic, toxic, spiritual.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   Can use scrolls as a minor action.   Targets that strike you with Melee attacks are dealt 1d4+willpower toxic damage.   If you expend an action you can gain advantage on your next technique.   Gain advantage on hit die rolls.*   You can heal yourself as a reaction for 1 hit die + medicine HP.   You can craft E-rank supplies and equipment.   Status effects you cause deal maximum damage.   Unarmed strikes now deal 1d4+proficiency bonus + wis/dex/pow modifier.   You can harness nature energy by staying motionless, nature energy must be tracked separately and is a finite resource. You can match half your chakra capacity with nature energy.   When using a technique with your nature energy you overcome ignore resistance.   You can enter a Senjutsu transformation in which you are boosted with high stats and have nature energy flowing through your body. In this state any of your techniques ignore resistance, users may pick their senjutsu transformation. (Curse mark)   You can speak to animals.   While in a senjutsu transformation you can add +2 to your Power or Dexterity.   You can charge your chakra as a reaction.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Techniques known: 75.   E: 29. 3 hit combo, 8 Trigrams 4 palms, Acid Shot, Acid Trap Hole, Acid Wave, Blinding Blast, Blitzkrieg, Captains bluff, Chakra bandage technique, Chakra sight, Contaminate, Death Beam, Deceptive cooperation genjutsu, Dizzy Punch, Dodon Ray, Double Slap, False Clone Jutsu, Gentle Fist, Healing spit, Mystical Power, Night Shade, Palm Heel strike, Payback, Poison bullet jutsu, Poison extraction technique, Pressure point strike, Spore Burst, Stun Spore, Wake Up Slap,   D: 35. 8 trigrams 8 palms, 8 trigrams chakra enhancement, 8 Trigrams Palm Rotation, Acid Bullet, Acid Burst Shot, Advanced chakra sight, Afterimage Dodge, Back Slap, Barrage of gentle fists, Bio Impact, Blast Fist, Cellular regeneration absorption, Chakra blanket, Chakra scalpel, Dark Pulse, Die Die Missile Barrage, Enhancing flattery, Flash Step, Genjutsu Break, Grass Whistle, Hazy Genjutsu, Heal Bite, Hidden Power, Leech Life, Kirisame technique, Minor healing jutsu, Paralysis cure technique, Poison bullet barrage, Pollen Puff, Purify, Rhythm Echo, Self healing technique, Spare the dying technique, Spore Bullet, Spore Infection ,   C: 11. 8 trigrams chakra infusion, Acid Clone, Acid rain, Anti-Venom Injection Technique, Cell Destruction Jutsu, Chakra anesthesia injection, Darkness Wave, Disease injection jutsu, Fox Hunt, Healing jutsu, Leech slip, Paralyzing chakra field   B:   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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