Heat Ball

Heat ball: The user creates a ball of hot air that float through the air over a short radius dealing minor fire damage to all that are near it. Rank: E. Style: Ninjutsu. Chakra cost: 5 per round. Range: 15ft radius. Save: None. Damage: 2d6 fire per round. Focus: Yes. Requirements: Weather manipulation. Enhancement: Targets must make a power save vs the burn effect. (DC 6+ chakra control) Minor Action

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