Hinaki Shida

Age: 19. Clan: Shida. XP: 2,500. Rank: E-1. Village: Kusagakure. Bounty: ???.   Chakra nature: Earth, Fire. Combat style: ???. Background: Criminal. Saving throws: Wis, dex. Skill Proficiencies: Animal Handling, Chakra Control, Investigation, Sleight of hand*, Survival*, Tracking*. Ryo: 125.   Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 5d10. Chakra capacity: 46. Chakra die: 5d8. AC: 17. (21) Max HP: 60. Speed: 100ft. Proficiency bonus: +2.   Initiative: +6. Inspiration: 1. Factions: ???. Death Save DC: 10 +1 every time the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: (E) Ninja headband, +2 AC. Body: (E) Light Armor, +2 AC. Left arm: (E) -E- Claws Right arm: Melee, +7, 1d8+12 piercing. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 14, +2.   Grapple: +2.   Will: +2.   Dexterity: 19, +5, +7 saves.   Sleight of hand: +8.   Stealth: +4.   Wisdom: 13, +2, +4 saves.   Animal handling: +4.   Chakra Control: +4.   Insight: +2.   Perception: +2.   Sensory: +2.   Survival: +6.   Intelligence: 13, +2.   Crafting: +2.   History: +2.   Investigation: +4.   Medicine: +2.   Religion: +2.   Tracking: +6.   Charisma: 12, +1.   Deception: +1.   Diplomacy: +1.   Intimidation: +1.   Performance: +1.   Persuasion: +1.   Seduction: +1.   Combat abilities: 16.   Animal combat: 6. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 5. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 5.   Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 2.   Feats: 1.   Fearless Fighter: +2 Charisma. The user has advantage on saves against Fear and Intimidation.   You have a bond with an animal of your choice, Panthers, this animal fights alongside you and is not just a pet but also an extension of yourself, this animal companion will level and grow alongside you, following the usual level up guide. This animal gets its own turn in combat but acts on your initiative.   If your animal companion is within 10ft of you or an enemy you wish to attack gain +2 to your attack roll.   Your animal companions can use techniques from their own chakra pool.   You can control a number of pets equal to your proficiency modifier   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Your senses have grown significantly stronger making you an excellent tracker, all tracking checks are made with advantage if you have an item from the target, have met the target before or are in any other manner familiar enough with its scent/presence or any other sensing ability.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on hit die rolls.   Techniques known: 24.   E: 18, Animal Transformation technique, Beast fury strikes, Body Flicker Technique, Chakra Suppression Technique, Claw creation jutsu, Claw enhancement, Dragon fang, Dynamic action, Ember, Fire Ball Jutsu, Fists of Flaming Fury, Hidden Mole Jutsu, Mud River Jutsu, Mud Wall Jutsu, Pressure point strike, Stone Spear Jutsu, Substitution Jutsu,   D: 8. Beast combo strike, Beastial Outrage, Double impact wolf fang, Dragon Flame Jutsu, Fury Attack, Licking Wounds, Partial beast transformation, Repeated beast strike, 5 hit combo, Mega Punch.   C:   B:   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
Children

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