Hitashi Shibuya

Age: 13. Clan: Shibuya. XP: ???. Rank: D-5. Village: Tsuchigakure.
  Chakra nature: Earth. Combat style: Long range. Background: Shinobi Family. Saving throws: Int, Dex. Proficiencies: *Chakra control, *Crafting, *Insight, Medicine, Sleight of hand, stealth. Ryo: ???.
  Hit die: 6d6. Chakra capacity: 84. Chakra die: 6d12. AC: 15. Max HP: 48. Speed: 75ft. Proficiency bonus: +3.
  Initiative: +7. Inspiration: ???. Factions: ???. Death Save DC: 11.
  Equipment: Puppets.
  E rank
  3 Deathbot V1
  3 Deathbot v2
  3 Deathbot v3
  D rank
  3 Killbot v1
  Head: (D) Ninja headband, +3 AC, +1 wisdom. Body: (D) Leather armor, +3 AC, advantage on stealth checks. Left arm: ??? Right arm: (D) Warclub, +10, 2d6+8 bludgeoning. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
  Backpack: ???
  Stats & Skills:
  Power: 7, -2.
  Grapple: -2.
  Endurance: 14, +2.
  Willpower: +2.
  Dexterity: 19, +5.
  Sleight of hand: +8.
  Stealth: +8.
  Wisdom: 17, +4.
  Animal handling: +4.
  Chakra Control: +10.
  Insight: +10.
  Perception: +4.
  Sensory: +4.
  Survival: +4.
  Intelligence: 22, +6.
  Crafting: +12.
  History: +6.
  Investigation: +6.
  Medicine: +9.
  Religion: +6.
  Tracking: +6.
  Charisma: 13, +2.
  Deception: +2.
  Diplomacy: +2.
  Intimidation: +2.
  Performance: +2.
  Persuasion: +2.
  Seduction: +2.
  Combat abilities: 20.
  Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 6. Kinjutsu: 0. Medical: 5. Ninjutsu: 7. Puppet: 7. Senjutsu: 0. Space-time: 0. Taijutsu: 0.
  Feats: 2.
  Puppet expert: +2 intelligence. Gain proficiency in insight. Puppets you craft gain +2 AC.
  Sentinel: When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn. Gain 5ft reach on all weapon attacks. When an enemy within reach targets an ally for an attack, you can make an opportunity attack against them as a reaction.
  Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.
  You can craft E rank weapons & equipment.
  Extra attack
  Add +2 to your rolls when attacking with a melee weapon.
  You can dual wield two one-handed weapons of your choice.
  You may add your chakra control skill modifier to total damage on any ninjutsu you use.
  You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
  You can create and control E rank puppets. Puppets you control act on your turn and initiative, each puppet can only perform one action and has 30 ft of movement.
  You can craft E rank supplies and equipment.
  Attacks from hidden weapons grant advantage on their attack roll.
  Gain advantage on chakra die rolls.
  Resistance to toxic.
  You can create D-rank puppets.
  You can control a number of puppets equal to your proficiency modifier.
  Techniques known: 23.
  E: 11, Ball of light technique, Body Flicker Technique, Chakra Lock On, Chakra string technique, Mine trap Jutsu, Mud shot Technique, Mud Wall Jutsu, Puppet Scatter Shot, Puppet Triad, Spewing Puppet Shot, Substitution Jutsu,
  D: 12, Chakra Weapon Enhancement, Minefield Jutsu, Poison Dust Cloud, Poison Senbon Stream, Puppet Flame Burst, Puppet Inexhaustible Explosive Blades, Puppet Jet Shot, Puppet Master Jutsu, Stone Bullet Jutsu, Surface Walking Technique , Weighted Boulder Jutsu, Weighted boulder strike,
  C:
  B:
  A:
  S:
  Techniques available: 0.
  Mission Record:
  E:
  D:
  C:
  B:
  A:
  S:
Children

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