Ikari Hashimoto
Age: 15. Clan: Hashimoto. XP: 2,500. Rank: D-5. Village: Takigakure.
Chakra nature: Fire Combat style: Close combat. Background: Sage apprentice. Saving throws: Dex, wis. Proficiencies: chakra control, Persuasion, sleight of hand, stealth, *survival, willpower, Ryo: 275.
Hit die: 6d8. Chakra capacity: 78. Nature energy: 39. Chakra die: 6d10. AC: 23. Max HP: 76. Speed: 105ft. Proficiency bonus: +3.
Initiative: +13. Inspiration: 1. Factions: SU team 2.
Death Save DC: 11.
Equipment: ???. Head: (D) Ninja headband, +3 AC, +1 wis. Body: (Konoha armor) +3 AC, +2 dex. Left arm: (D) +12 Bo staff, 3d10+12 bludgeoning 10ft reach. Right arm: Bo staff. Accessory 1: (D), wrist bracers, +2 dex. Accessory 2: (D) Chakra receiver necklace, +2 chakra die on all charge actions. Accessory 3: (D) Chain mail shirt, resistance to slashing damage.
Backpack: ???
Stats & Skills:
Power: 15, +3.
Grapple: +3.
Endurance: 14, +2.
Willpower: +2.
Dexterity: 24, +7.
Sleight of hand: +10.
Stealth: +10.
Wisdom: 18, +4.
Animal handling: +4.
Chakra Control: +7.
Insight: +4.
Perception: +4.
Sensory: +4.
Survival: +7.
Intelligence: 12, +1.
Crafting: +1.
History: +1.
Investigation: +1.
Medicine: +1.
Religion: +1.
Tracking: +1.
Charisma: 9, -1.
Deception: -1.
Diplomacy: -1.
Intimidation: -1.
Persuasion: -1.
Seduction: -1.
Combat abilities: 24.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 0. Puppet: 0. Senjutsu: 14. Space-time: 0. Taijutsu: 10.
Feats: 2 per rank.
Prodigal asshole x2.
You can enter a Nature transformation in which you are boosted with high stats and have nature energy flowing through your body. In this state your techniques overcome resistances, users get +2 on their genjutsu saves and their AC is boosted by +2. While in a senjutsu enhanced state you can add +2 to your Strength, Dexterity, and Constitution.
You can speak to animals.
You can charge as a minor action.
While in your nature transformation you can exchange health and chakra and can only be defeated when both are at 0.
When you hit 0hp you may use a reaction to enter your nature transformation.
While in a senjutsu enhanced form you can deal an extra 2 damage die to any technique you perform or melee attack you make.
While in a senjutsu form you gain +3 AC.
You can sense when one is lying as well as the emotions or feeling of living objects near you while in a nature transformation.
You can access an advanced nature transformation that gives the user advantage on saving throws for the duration, all chakra is transformed to nature energy, the user gains 1 personal benefit of their choice.
If you make an unarmed strike you can make another as a bonus action.
Extra attack
Gain advantage on hit dice rolls.
Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.
If a target makes a melee attack against you, you can use your reaction to block 1d6 damage.
If you use your reaction to block an attack you make your next melee attack against that target with advantage.
Extra action
Techniques known: ???
E: 3 hit combo, Hair Binding Technique, Substitution Jutsu, Dragon fang, Fire Ball Jutsu, Fists of Flaming Fury, Blazing Shuriken Dance
D: 5 hit combo, Dragon Claw, Dynamic entry, Exhausted kick, Shattering Palm
C: 10 hit combo, Green Flames technique, Cellular Regeneration Ejection, Toad Flame Bullet, Piston Fist, Intersection method,
B:
A:
S:
Techniques available: 0
Children
Comments