Ikida Morino

Age: 20. Clan: Morino. XP: 2,500. Rank: E-1. Village: Kusagakure. Bounty: ???.   Chakra nature: earth, wind. Combat style: Crowd control. Background: Shinobi family. Saving throws: *int, cha. Skill Proficiencies: *chakra control, *Insight, perception, *Sensory, *Sleight of hand, Stealth, . Ryo: 750.   Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 5d10. Chakra capacity: 45. Chakra die: 5d8. AC: 17. (13.) Max HP: 40. Speed: 50ft. Proficiency bonus: +2.   Initiative: +7. Inspiration: ???. Factions: ???. Death Save DC: 10.   Equipment: ???. Head: E, light armor, +2 AC. Body: E, light armor, +2 AC. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 11, +1.   Grapple: +1.   Will: +1.   Dexterity: 14, +2.   Sleight of hand: +6.   Stealth: +4.   Wisdom: 17, +4.   Animal handling: +4.   Chakra Control: +8.   Insight: +8.   Perception: +6.   Sensory: +8.   Survival: +4.   Intelligence: 19, +5, +9 saves.   Crafting: +5.   History: +5.   Investigation: +5.   Medicine: +5.   Religion: +5.   Tracking: +5.   Charisma: 16, +3, +5 saves.   Deception: +3.   Diplomacy: +3.   Intimidation: +3.   Performance: +3.   Persuasion: +3.   Seduction: +3.   Combat abilities: 18.   Animal combat: 0. Fuinjutsu: 5. Genjutsu: 8. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 5. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 1.   Feats: 1.   One Step Ahead: Once per short rest, the user can initiate a chakra clash when targeted for a technique cast by someone behind them in initiative order.   You can use scrolls as a minor action.   Gain advantage on all chakra die rolls.   Seals you place can be camouflaged into items.   Genjutsu cast on an unaware opponent gains +2 to its save DC.   Gain +2 to breaking out of genjutsu you know.   You can target one extra person within range with each targeted genjutsu you use.   If a target has been trapped in a genjutsu for 2 or more turns, they are given disadvantage on attempts to break out.   When a target is caught in a genjutsu they take a -2 penalty to their AC.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Techniques known: 26.   E: 13. Barrier shield technique, Captains bluff, Chakra Seal, Chakra draining seal, Confinement barrier, Deceptive cooperation genjutsu, False surroundings , Genjutsu Haze, Illusion of Impending Death, Perimeter Barrier, Vicious Mockery, Substitution Jutsu, Wind Gust Jutsu   D: 13. Air Bullet Jutsu, Barrier drop, Barrier Shield Zone, Barrier Shuriken, Chakra absorption seal, Cloth binding seal, Confusing Beam, Genjutsu Break, Jutsu Absorption, Self Cursing Seal, Substitution Strike, Surface Walking Technique ,   C:   B:   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:
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